Been using Tetrachromatic with Vivid Weathers for months on end, I like what you've done here there are some visible enhancements, now the but... When I use my sword of light the bad guy on fire , the fire bloom is so strong I can't see the target. I've tried adjusting the MCM for Vivid Weathers to lower the bloom to minimum.Also from 7:30 am - 10:30am I find the light outside too bright. If you could suggest some adjustments to the settings I'd appreciate it.
Haha, I am actually working on that now. I find the light too bright at times, especially with what you said, setting enemies on fire and stuff, I'm looking through the ENB setting (Tetra ENB comes with multiple files for different settings) and seeing if I can fix it.
Also, thank you!
Shift + Enter brings up the ENB menu. I suggest bringing up the console first,and moving the mouse to the right side of your screen, plus some extra, so it doesn't accidentally turn an option on or off while opening. For a temporary fix I'm not sure, sorry! Best bet is to wait for the update sometime today after I figure it out
NP, will do. I have refrained from adjusting any settings due to the lighting indoors especially some caves and mines, I see a light/shadow intricacy that was not apparent to me before. BTW thanks for the response.
No problem. I just updated it a few minutes ago. If it's still too bright, try messing with the fire intensities. I changed a couple other things but that was the main thing. Also, what do you mean by light/shadow intricacies? Is that a good or bad thing, to you?
Good thing. There appears to be more shadow gradients ( grey scales) making the light more complex, particularly on the characters skin. I uploaded a few pics. Some ENB's give a flat skin regardless of the quality of the textures used and I can't make out the details, it's as if the skin had been powder coated. The two pics of Recorder , wherever light and shadow meet it is a smooth transition . There are no jagged lines to distract, in part to ini tweak, GPU (290x, not a slouch but not a beastly card), Amidian caves textures that seem to give off an aura like no other, but a LOT to do with the ENB. The darker pic is Mawari, you can make out the shadow mesh on the left side of her face under the eye. In a lot of ENB's that pic would be a half a face and the rest indiscernible. On my monitor I can just make out the jawline and neck and they are truly in the shadows there. Mind you this is mostly subjective, someone else might look at those pics and and say "meh".
I looked at your pics and said "wow" lol. It feels nice when someone notices the work that is done. You're right, I felt the shadows and such weren't dark enough and too flat. You take good screenshots it seems. I have a 380x, so it's not all too much better than yours. You must be yielding a nice fps. I forgot I had turned my shadow resolution down to 512....lol! All this time I could've been enjoying better shadows. Going to fix that now. And maybe take a few more screens
Also would you mind sharing your ini settings? Or just the shadow settings. That's what I'm interested in. You can copy and paste here idc or message me up to you
From the Skyrim ini [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048
From SKSE ini:
[Display] iTintTextureResolution=2048
The following are taken from :Killers Realistic Skin SSS Patch for ENB by Killerkun
http://www.nexusmods.com/skyrim/mods/50835/?
strongly recommend you make a backup of the originals before applying the changes.
From enbseries.ini :
[SUBSURFACESCATTERING] Quality=0 Radius=9.0 Amount=0.35 EpidermalAmount=7.0 SubdermalAmount=7.0 EpidermalDiffuseSaturation=0.88 SubdermalDiffuseSaturation=0.88 EpidermalMix=0.05 ; or 0.1 if too red SubdermalMix=1.0; or 0.7 if too red SubdermalTranslucency=0.1 SubdermalPhase=0.69
[EFFECT] EnableSubSurfaceScattering=true
As you can see, pretty standard recommendations for the first three ini , taken from Gopher and GamerPoets tweak vids. For the last enbseries tweaks I recommend visiting the Nexus page and reading the comments section.
Wow, thank you sir as well. Yeah I thought I had set my file to accept any picture uploads. More of a faith thing, that people won't post bs. I enjoy your pics absolutely. I'm going to give these settings a try later today
14 comments
If you could suggest some adjustments to the settings I'd appreciate it.
THX.
Also, thank you!
Shift + Enter brings up the ENB menu. I suggest bringing up the console first,and moving the mouse to the right side of your screen, plus some extra, so it doesn't accidentally turn an option on or off while opening. For a temporary fix I'm not sure, sorry! Best bet is to wait for the update sometime today after I figure it out
The two pics of Recorder , wherever light and shadow meet it is a smooth transition . There are no jagged lines to distract, in part to ini tweak, GPU (290x, not a slouch but not a beastly card), Amidian caves textures that seem to give off an aura like no other, but a LOT to do with the ENB. The darker pic is Mawari, you can make out the shadow mesh on the left side of her face under the eye. In a lot of ENB's that pic would be a half a face and the rest indiscernible. On my monitor I can just make out the jawline and neck and they are truly in the shadows there.
Mind you this is mostly subjective, someone else might look at those pics and and say "meh".
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
From the Skyrim ini
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
From SKSE ini:
[Display]
iTintTextureResolution=2048
The following are taken from :Killers Realistic Skin SSS Patch for ENB by Killerkun
http://www.nexusmods.com/skyrim/mods/50835/?
strongly recommend you make a backup of the originals before applying the changes.
From enbseries.ini :
[SUBSURFACESCATTERING]
Quality=0
Radius=9.0
Amount=0.35
EpidermalAmount=7.0
SubdermalAmount=7.0
EpidermalDiffuseSaturation=0.88
SubdermalDiffuseSaturation=0.88
EpidermalMix=0.05 ; or 0.1 if too red
SubdermalMix=1.0; or 0.7 if too red
SubdermalTranslucency=0.1
SubdermalPhase=0.69
[EFFECT]
EnableSubSurfaceScattering=true
As you can see, pretty standard recommendations for the first three ini , taken from Gopher and GamerPoets tweak vids. For the last enbseries tweaks I recommend visiting the Nexus page and reading the comments section.