Skyrim

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Volnaiskra

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volnaiskra

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208 comments

  1. gneech
    gneech
    • member
    • 4 kudos
    I love the "slightly embossed" look. The biggest problem with the murals for me has always been the lack of contrast, it makes them look like just a bunch of squiggly lines in a sea of gray.

    It's been quite some time since the last update, so I imagine this is likely to never be finished, but I'll take what I can get. Thanks. :)
  2. TygerxEyes
    TygerxEyes
    • premium
    • 11 kudos
    I would love to use this mod and with new VR (which I do not play) there is a call for high detail. I hope you find the time to continue and draft 'em for Skyrim SE.
    1. Shiva182
      Shiva182
      • premium
      • 1,286 kudos
      You can just use them as they are in SE
    2. PureWinter
      PureWinter
      • supporter
      • 55 kudos
      Thanks this would be the only non SE specific mod in my roster of batched-everything so I wasn't sure either. Thanks a lot.
  3. graywinds
    graywinds
    • member
    • 34 kudos
    why on earth i discover this mod only today ?
    that must have been really hard to do each wall ,so thank you so much kudo <3
  4. IHY
    IHY
    • supporter
    • 0 kudos
    when will it be updated?
  5. TheKlingonHamlet
    TheKlingonHamlet
    • supporter
    • 0 kudos
    How about releasing it for Special Edition too?
  6. Wibbiz
    Wibbiz
    • supporter
    • 0 kudos
    This. This is beautiful! Amazing work, and I hope you will continue my friend!
  7. WolfHeartAurora
    WolfHeartAurora
    • supporter
    • 1 kudos
    i presume that since this is a simple texture replacer, special edition compatibility is not an issue?
  8. ZARIOS1
    ZARIOS1
    • member
    • 1 kudos
    Ilove this mod *Q* pls finish the other walls too T_T it look so uncomplete with the 7 missing other walls :/
  9. grasum
    grasum
    • premium
    • 2 kudos
    can't wait for the rest <3
  10. axonis
    axonis
    • supporter
    • 266 kudos
    Your vision of the murals is a beautiful one, but the originals are beautiful too: The left one doesn't suck. It was a great artistic style and portrays an "Old Dragon Gods" religion, while yours is more like "Our Great Ancestors" vision.
    1. Orcsbreath
      Orcsbreath
      • member
      • 0 kudos
      Well, although it's from that era, that specific picture isn't supposed to be an 'old Dragon God':- it's Dibella.
    2. volnaiskra
      volnaiskra
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      • 73 kudos
      I think you misunderstood my intention, though I've tried my best to make it clear. The problem isn't with the artistic style of the originals, and I've never once criticised that. In fact, I've tried to keep as close to the originals as possible - you can probably see this most of all in the Bear mural. I've tried to recreate, not reinvent. (the moth mural was harder to stay faithful to, since certain elements on it were simply too low quality for me to even see properly understand the artist's intention)

      The problem is with the technical implementation of the murals. They're such a low resolution that they barely even look like rock, are covered in blocky compression artifacts, and have that unpleasant 'oily' lighting that comes from very blurred normal maps. Even Da Vinci's Last Supper would look terrible if treated like that.

      If you use a lot of texture mods and have beautiful crisp rock textures everywhere else, those vanilla murals really become an eyesore.


    3. axonis
      axonis
      • supporter
      • 266 kudos
      Then let me be more clear, so that you can see that I did understand your intention:

      Technically your murals are superior because of their greater detail
      Realistically, the vanilla murals are probably better because they look more timeworn
      Artistically, both look great in their own right
    4. Apollyna
      Apollyna
      • supporter
      • 9 kudos
      Another thing about all modded retextures (not just this one! ) is that the normal maps are always much much weaker and flatter. I think Bethesda has a system where they convert a "real" carved 3d object into a flat normal map to keep their depths so dramatic. The resolution and artistry in this mod is certainly wonderful, but it doesn't look like deeply carved stone.
    5. Serithi
      Serithi
      • premium
      • 21 kudos
      Using hi-poly meshes to generate normal maps for low-poly versions is actually common practice @ Apollyna.
    6. delgathar
      delgathar
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      • 28 kudos
      There is no timewear in tombs unless there is water running over the murals. Check out pictures of Egyptian or other tombs on first entry, they look brand new, maybe covered in dust, but no timewear on the inside, that is all on the outside.