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Tx12001

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15 comments

  1. ivanroca
    ivanroca
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    Thanks for the mod, work in 3.4?
  2. Whashisface
    Whashisface
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    "each perk will increase the potency of value modifying spells"'

    Are the perks descriptions changed to reflect this?
    Will any perk from each tree increase it or just the novice to master ones? (that would be even more OP for a pure destro mage)
    Could you elaborate further?
    1. tx12001
      tx12001
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      I changed the effects but they still fit the description, a simple way to put it is if you take the Sophisticated Destruction perk all Sophisticated Destruction spells will deal 25% more damage, spells that function via a duration such as raise dead spells would also have their duration increased by 50% if you took it's matching perk.
    2. Whashisface
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      Thanks for clarifying. One more question; have you removed the skill scaling on spells? (1point = 1% spell power at fundamental, 3% at sophisticated etc.)
    3. tx12001
      tx12001
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      That's the exact thing I removed, having a spell increase it's power by 100% when you have 100 Destruction skill seemed a bit over the top and 500% stronger for Master level spells? Arcane Vortex already does 3x as much damage as the fully perked vanilla lightning storm spell and that is when it is unbuffed.

      Infact you have given be an idea, the requiem Arcane Vortex spell could max out at 1500 damage per second and ignore all resistances and had no cast timer so it could be instant cast, I might make another version of this here mod but keep the old scaling system of Requiem but maybe lower it so instead of 500% it becomes only 100% stronger which is still about 600 Damage per second or maybe I should keep the scaling but lower it so all those spells get an increase of roughly 50%, I will have to think about it.

      If I lowered the damage to much and ever needed to rebuff it then 450 Damage per second seems to be a good damage cap for the Arcane Vortex Spell don't you think? currently I have it doing about 375 damage per second in this version which is enough to kill something like a Dragon priest in just over 4 seconds if you had enough magicka as they have exactly 1500 health.
    4. Whashisface
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      From a lore perspective i can't see why you would master the difficult spells better than the easy ones, it doesn't make sense. Why should you get 500% dmg on the most difficult to pull off spells, and a mere 100% on the fundamentals?

      I don't know if you could pull this off, but what about a 20-40-60-80-100% (alt. if skill based: 0.2%, 0.4%, 0.6%, 0.8%, 1%) increase per rank but the lower ranked spells benefit from the higher learning, but not the other way around? A master destruction mage should do more damage with a fireball than an adept mage, but the adept training shouldn't benefit the arcane vortex, you know?
    5. fassina2
      fassina2
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      Do the perks boost specific spells or all the spells in the school?
    6. tx12001
      tx12001
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      They boost the same spells that the requiem perks do, all my mod does is adjusts the scaling level so instead of each ability scaling off of your destruction skill or alteration skill each perk will instead increase each destruction spell by 25% for that spell level, combined with the other perks the spells already become quite powerful.
    7. BSMSR
      BSMSR
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      i like the direction of it..and i like the genelemns suggestion foa softer scaling up to 100% glad to see a modder who converses and takes on suggestions and it sparks his own creativity its why im using this and vtr and spells for vl and some of your other mods..
  3. fassina2
    fassina2
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    This is cool, I like it.

    Here is a suggestion instead of getting the scaling on the main perks, novice/master, put the scaling on the element perks. Not as much of course, but that way you will intensify specialization even more.

    =D

    Also can it be installed mid game? Or is a new game required?
    1. tx12001
      tx12001
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      The problem with that though is that the elemental spells do not cover as many spells as the Novice/Master perks, If I just changed that then the spells that truly suffered from being OP would not be effected.
    2. fassina2
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      The idea was, removing the scaling from the main perks and placing it only on the elemental spells. That way the op spells get no scaling and the elemental ones get some scaling as a reward for specialization.

      Can it be installed mid game? Or is a new game required?
    3. tx12001
      tx12001
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      As for being able to install it midgame, Im not too sure, you might beable to.
  4. katay
    katay
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    This will need a patch to work with Apocalypse spells.
    1. sirjesto
      sirjesto
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      That would be really cool if you could make one.