While I don't currently have any plans to update this file (and I don't even have Enderal installed at this point), if anyone does feel like updating it, I'd be happy host the updated file here or even have someone take over this page. Feel free to shoot me a private message if this interests you.
So tried this patch but almost at once noticed issues 1: when cleaning a kill it seems to pause and stop for several seconds as if to play an animation but the camera doesnt move or gets stuck and it hangs for several second. This happens when ever you try to gather items off a kill skinning it, harvesting parts ect.
2: not getting the right parts off the animals, goats giving canon parts, wolves giving fox parts, ect but using taxonomy fixes this issue everything else looks ok... but i havent played to far yet.
The first problem can be solved by toggling the 3rd person animations which apparently aren't present in Hunterborn. The game simply waits.
The second problem, yes, is fixed by using Taxonomy on EVERY creature and picking whatever you think would closest describe the creature. Lions and Panthers would be Sabercats, for instance. Seems to me that the creature ID checks could be changed to match Enderal, but apparently no one has done so.
So, to be clear, for the record, this patch does or does not work reasonably well with the latest and probably final Enderal version, 1.5.7.0., which I expect it might.
However, this patch must be used with version1.5 of Hunterborn to (maybe mostly) work.
Is that right so far? What about the DLC dependencies of Hunterborn 1.5?
I'll post back if I do find an answer to these questions.
I can't speak to whether or not this works with the current version of Enderal, but the .esp contained in this patch overwrites/replaces the one in Hunterborn 1.5, so DLC dependency is not an issue.
I must be making some kind of mistake. Even with this patch, hunterborn still requires dlcs that arent available with enderal. Not sure what I'm doing wrong.
ok I am liking being able to get more from my hunting and such but...
My problem is that the ingredients and meats don't match with a lot, but not all, of the animals. When I kill a Hungry Wolf, for example, and do Manual Loot, I get a Wolf Pelt, but when when I skin it I get a Feline Cat Pelt, harvesting produces Great Cat parts, and butchering gives me Raw Sabre Cat meat. So it's a bit immersion breaking.
is there any ways to get screen shots of how the mcm menu should be set up to make sure you get the right parts from each animal? I know I can use taxidermy spell to get the rightish parts but it's slow having to use that on every single kill.
well could not figure out what mcm settings were needed so just using Taxidermy on everything and that's working fine. Love being able to get pelts and such from all the things I am killing.
I've got Hunterborn 1.5.2, the Hunterborn/Campfire and Hunterborn/Wearable Lanterns patches from Hunterborn Patches 1.5.2, and this patch.
My problem is that the ingredients and meats don't match with a lot, but not all, of the animals. When I kill a Hungry Wolf, for example, and do Manual Loot, I get a Wolf Pelt, but when when I skin it I get a Feline Cat Pelt, harvesting produces Great Cat parts, and butchering gives me Raw Sabre Cat meat. So it's a bit immersion breaking.
You will have to turn off all vanilla settings in MCM and instead choose Custom to stop getting the Skyrim items. I did a very quick test with 2 wolves; skinning pelt worked fine but when I chose harvest ingredients and butcher meat, I didn't get anything at all. But that may be because there is no Enderal equivalent? I will post tonight when I have more time.
For starter thanks for your work on getting hunterborn over to Enderal. Do you think you could patch this patch I have listed within over to Enderal. It's an awesome looking hunterborn add-on. Crafting Requires Tools - Hunterborn by steve25469
http://www.nexusmods.com/skyrim/mods/60013/?
Spoiler:
Show
Original mod, Crafting Requires Tools, adds immersion to the game by creating then need for you to have basic tools in order to use the crafting stations. For example a blacksmith hammer to use the forge or workbench, iron dagger to use the tanning rack etc... If you're not familiar with the main mod then you can find out anything you need to know from the main site linked above.
I'm a huge fan of immersion!! Which is exactly why I wanted to make this patch. Using Crafting Requires Tools along side Frostfall, Hunterborn, needs mod etc... does a great job of adding that little extra realism when it comes to crafting. The problem is that when it comes to the tanning rack, the ONLY dagger that will work is a basic iron dagger. It didn't make good sense that I'm always carrying a hunting knife from Hunterborn in order to skin wild animals to get their pelts... but then ALSO have to carry an "iron dagger" in order to use the tanning rack.
This is a simple mod that fixes just that. Now you can use the old iron dagger if you want, but you can also use ANY of the hunting knives added by Hunterborn. If you have any questions or suggestions, please post them. I have been thinking also about adding "Steel Daggers" to the list also, let me know what you think.
Credits : sagittarius22 : Author of Crafting Requires Tools
unuroboros : Author of the amazing Hunterborn
Although this is a replacer ESP file, you will still need to download both mods, then use this patch to replace the original ESP.
I am no modder but I think you would need to combine both patches ( yours and this one) to replace the humterborn esp.
Hey, my pleasure. It's nice to know others are getting some use out of this patch.
Although I plan to revisit Enderal in the future, I don't currently have it set up on my computer, so unfortunately I'm not in a position to convert anything for it at the moment. That said, the patch you've linked is actually appears to be a replacer for Crafting Requires Tools rather than Hunterborn, so it should work fine with this patch. I had quick look at it TES5Edit and, once you Clean Masters (it appears to have some extraneous masters, including Dawnguard and Dragonborn), I don't see any obvious reasons why it shouldn't work with Enderal. The scripts which add the tools to merchant levelled lists and to specific NPCs may not function correctly, but again, I'm not in a position to verify that at the moment. I'd suggest loading it up and seeing if it works (remember to make a backup save, just in case).
Loot says I need skyui (which is included). When I start playing my game after adding mods they dont not show up on the MCM. Do I have something installed wrong or does Enderal have a hard time starting off with a lot of mods. I started my game with no mods then played until they let you take over playing. I added my mods and now am getting skyui not installed mcm's not registering ect ect. I know this is not a question for this forum but SURE did not give me an answer . I was just wondering if I need to add my mods slowly of what. Any help would be great. Thanks
50 comments
1: when cleaning a kill it seems to pause and stop for several seconds as if to play an animation but the camera doesnt move or gets stuck and it hangs for several second. This happens when ever you try to gather items off a kill skinning it, harvesting parts ect.
2: not getting the right parts off the animals, goats giving canon parts, wolves giving fox parts, ect but using taxonomy fixes this issue everything else looks ok... but i havent played to far yet.
The second problem, yes, is fixed by using Taxonomy on EVERY creature and picking whatever you think would closest describe the creature. Lions and Panthers would be Sabercats, for instance. Seems to me that the creature ID checks could be changed to match Enderal, but apparently no one has done so.
However, this patch must be used with version1.5 of Hunterborn to (maybe mostly) work.
Is that right so far? What about the DLC dependencies of Hunterborn 1.5?
I'll post back if I do find an answer to these questions.
My problem is that the ingredients and meats don't match with a lot, but not all, of the animals. When I kill a Hungry Wolf, for example, and do Manual Loot, I get a Wolf Pelt, but when when I skin it I get a Feline Cat Pelt, harvesting produces Great Cat parts, and butchering gives me Raw Sabre Cat meat. So it's a bit immersion breaking.
is there any ways to get screen shots of how the mcm menu should be set up to make sure you get the right parts from each animal? I know I can use taxidermy spell to get the rightish parts but it's slow having to use that on every single kill.
I've installed the patch
I've enabled it on the data files
But nothing on MCM
Am I doing something wrong?
My problem is that the ingredients and meats don't match with a lot, but not all, of the animals. When I kill a Hungry Wolf, for example, and do Manual Loot, I get a Wolf Pelt, but when when I skin it I get a Feline Cat Pelt, harvesting produces Great Cat parts, and butchering gives me Raw Sabre Cat meat. So it's a bit immersion breaking.
Here's my load order if that helps:
Skyrim.esm
Update.esm
Campfire.esm
Havok Breast Physic.esm
Enderal - Simple Fixes (RS).esp
Enderal - CircletEnabledHeadwear.esp
Hunterborn.esp
SMIM-Merged-NoDragonborn.esp
Enderal-Campfire Patch.esp
Hunterborn_Campfire_Patch.esp
Chesko_WearableLantern.esp
Chesko_WearableLantern_EnderalPatch.esp
YOT - Your Own Thoughts - Enderal.esp
Enderal - Handicraft (smithing) Expanded.esp
FISS.esp
AMatterOfTime.esp
Auto Unequip Ammo.esp
iNeed.esp
Apocalypse - The Spell Package.esp
XPMSE.esp
Customizable Camera.esp
FNIS.esp
LessIntrusiveHUD.esp
iHUD.esp
AHZmoreHUD.esp
JaxonzSmartLooter.esp
JaxonzNamedSave.esp
mintylightningmod.esp
Wildcat - Combat of Skyrim.esp
UnreadBooksGlow.esp
iNeed - Dangerous Diseases.esp
dD - Realistic Ragdoll Force - Realistic.esp
SmartCast_1_0.esp
QuickLight.esp
HitStop.esp
TKRecoil.esp
AcquisitiveSoulGemMultithreaded.esp
ImportantInformationOverhaul.esp
Smoking Candles.esp
Smoking Torches.esp
Amanda.esp
AmnesiaShrine.esp
Myths & Legends Improved.esp
Havok Breast Physic.esp
vAutosaveManager.esp
JaxonzProtectFavorites.esp
Realistic AI Detection - Medium Interior, Medium Exterior.esp
AH Hotkeys.esp
TakeNotes.esp
StorageHelpers.esp
MP - sOverEncumbered.esp
conjure_chest.esp
Dr_Bandolier.esp
BagofTrash.esp
DovahBlingJewelryReplacer.esp
1nivWICCloaksCRAFT.esp
Hunterborn_WearableLantern-Patch.esp
towConversation.esp
UtopiumUtilityPackNoCGNC.esp
Thanks for any help or hints you can give!
Do you think you could patch this patch I have listed within over to Enderal. It's an awesome looking hunterborn add-on.
Crafting Requires Tools - Hunterborn by steve25469
http://www.nexusmods.com/skyrim/mods/60013/?
Original mod, Crafting Requires Tools, adds immersion to the game by creating then need for you to have basic tools in order to use the crafting stations. For example a blacksmith hammer to use the forge or workbench, iron dagger to use the tanning rack etc... If you're not familiar with the main mod then you can find out anything you need to know from the main site linked above.
I'm a huge fan of immersion!! Which is exactly why I wanted to make this patch. Using Crafting Requires Tools along side Frostfall, Hunterborn, needs mod etc... does a great job of adding that little extra realism when it comes to crafting. The problem is that when it comes to the tanning rack, the ONLY dagger that will work is a basic iron dagger. It didn't make good sense that I'm always carrying a hunting knife from Hunterborn in order to skin wild animals to get their pelts... but then ALSO have to carry an "iron dagger" in order to use the tanning rack.
This is a simple mod that fixes just that. Now you can use the old iron dagger if you want, but you can also use ANY of the hunting knives added by Hunterborn. If you have any questions or suggestions, please post them. I have been thinking also about adding "Steel Daggers" to the list also, let me know what you think.
Credits :
sagittarius22 : Author of Crafting Requires Tools
unuroboros : Author of the amazing Hunterborn
Although this is a replacer ESP file, you will still need to download both mods, then use this patch to replace the original ESP.
I am no modder but I think you would need to combine both patches ( yours and this one) to replace the humterborn esp.
Although I plan to revisit Enderal in the future, I don't currently have it set up on my computer, so unfortunately I'm not in a position to convert anything for it at the moment. That said, the patch you've linked is actually appears to be a replacer for Crafting Requires Tools rather than Hunterborn, so it should work fine with this patch. I had quick look at it TES5Edit and, once you Clean Masters (it appears to have some extraneous masters, including Dawnguard and Dragonborn), I don't see any obvious reasons why it shouldn't work with Enderal. The scripts which add the tools to merchant levelled lists and to specific NPCs may not function correctly, but again, I'm not in a position to verify that at the moment. I'd suggest loading it up and seeing if it works (remember to make a backup save, just in case).
If it were me, the first thing I'd try would be to start a new game and see if the MCMs load.