Skyrim

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DankFrenchToast

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DankFrenchToast

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20 comments

  1. Thisguyagain
    Thisguyagain
    • member
    • 4 kudos
    any chance of just the riverwood camp? i want it for my highwayman playthrough
  2. DenisWinter
    DenisWinter
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    • 122 kudos
    Suggestion.
    Add treasure maps and good loot - rare ingredients, enchanted weapons etc
    Give them good arrows - ebony, elven ones. A legit way to get some at the beginning of the game.
  3. ForRedwall
    ForRedwall
    • member
    • 10 kudos
    Will this be a special edition version? :)
  4. legofreak96
    legofreak96
    • member
    • 1 kudos
    When I was going by Fort Sungard, I noticed the adjacent bandit camp conflicts with the tower added by this mod. It overhauls the soldier-occupied forts in Skyrim while leaving the bandit-controlled ones alone. While upgrading to Version 2.0 for your mod, I was wondering if it'd be possible to maybe add a patch of some kind for your mod and this one.

    http://www.nexusmods.com/skyrim/mods/66567/

    If not, I understand completely. But at any rate, I think your mod has been awesome! And happy holidays.
    1. DankFrenchToast
      DankFrenchToast
      • member
      • 12 kudos
      I've investigated the problem and it would seem that the only solution for this problem would be to get rid of the Rorikstead fort, which I won't. So I declare these two mods incompatable, sorry.

      Happy holidays to you too, DankFrenchToast
    2. legofreak96
      legofreak96
      • member
      • 1 kudos
      I understand. Thank you for at least thinking about it and replying though. And don't be sorry about it. It's your mod and ultimately your choice what to do with it.
  5. Yojimbo88
    Yojimbo88
    • BANNED
    • 0 kudos
    Amazing mod.

    I'm getting grey faces with the file you just uploaded though, didn't seem to be happening before.
    1. DankFrenchToast
      DankFrenchToast
      • member
      • 12 kudos
      Sorry about that, I will explore that issue as I advance in upgrading to V2.0
    2. JimmyDeadweight
      JimmyDeadweight
      • BANNED
      • 0 kudos
      No need to apologise mate, the mod's awesome and not a single mod for this game has worked without issues at one point or another.

      The new Creation Kit is out by the way, any plans to port this to Skyrim SE?
    3. DankFrenchToast
      DankFrenchToast
      • member
      • 12 kudos
      Thanks for being so accepting I do plan to port version 2.0 so SE shortly after it is completed.
  6. ededed117
    ededed117
    • member
    • 13 kudos
    You should some how incorporate the Organic Factions framework into this

    http://www.nexusmods.com/skyrim/mods/76803/?

    I believe that would make it way more immersive
    1. DankFrenchToast
      DankFrenchToast
      • member
      • 12 kudos
      I just checked out the mod and the idea of it is pretty cool, but I don't think that there is a way to combine our mods other than to give all of their bandits a unique name, or they could use my camps as locations.
  7. Justmeagain
    Justmeagain
    • supporter
    • 25 kudos
    this looks like something I would likemaybe very muchBUT there is a possible location conflict with the lake location BUT no way to be sure as there are NO maps shots with locations indicated. I suggest that if you make at least one pic of each location WITH a known landmark and/or common popular mod in the back ground so we can see if we would get a CTD or not because they overlap or actually on top of another mod. My main concern is the Falkreath lake location as it seems maybe it is in conflict with "Tel Nalta" Mod that is on that lil island where the "Lady Stone" is usually at.

    other than that I would really love to add this to my game, sniping bandits as the sun comes up is almost as good as coffee

    and thanks for your efforts making this
    1. DankFrenchToast
      DankFrenchToast
      • member
      • 12 kudos
      Sorry for not putting screenshots of the map, but I put the camps a bit away form their markers to prevent people from loading in duriing a fight. The first screenshot is of the lake location the road is just past the tower on the left.

      The mod is actually almost a year and a half old on the steam workshop I only just put it on here after I got most of the kinks worked out. I didn't include newer screenshot because I am working on an enhanced edition that aims to fix small glitches, as well as expand some of the interior cells and make the exteriors look a bit more natural.
  8. ilovecarpet
    ilovecarpet
    • member
    • 29 kudos
    Please generate FaceGens for unique NPCs if you didn't. Otherwise they'll end up with having gray face bugs.
    1. DankFrenchToast
      DankFrenchToast
      • member
      • 12 kudos
      I do plan on fixing this for V2.0.
    2. LazyAltmer
      LazyAltmer
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      • 64 kudos
      Your v1.65 download only includes an ESP file. It also needs to include the meshes and textures files for the NPC's facegens, organized into the right folder structure.

      See: http://www.creationkit.com/index.php?title=Dark_Face_Bug

  9. AndrealphusVIII
    AndrealphusVIII
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    • 1,243 kudos
    It sounds really great to add some more bandit camps to my game.

    Thanks for sharing.

    Kind regards

    Andre
  10. renthal311
    renthal311
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    • 1,212 kudos
    this type of mods, belong to my favorite, thank you. kudos
    1. DankFrenchToast
      DankFrenchToast
      • member
      • 12 kudos
      Thanks