Suggestion. Add treasure maps and good loot - rare ingredients, enchanted weapons etc Give them good arrows - ebony, elven ones. A legit way to get some at the beginning of the game.
When I was going by Fort Sungard, I noticed the adjacent bandit camp conflicts with the tower added by this mod. It overhauls the soldier-occupied forts in Skyrim while leaving the bandit-controlled ones alone. While upgrading to Version 2.0 for your mod, I was wondering if it'd be possible to maybe add a patch of some kind for your mod and this one.
http://www.nexusmods.com/skyrim/mods/66567/
If not, I understand completely. But at any rate, I think your mod has been awesome! And happy holidays.
I've investigated the problem and it would seem that the only solution for this problem would be to get rid of the Rorikstead fort, which I won't. So I declare these two mods incompatable, sorry.
I understand. Thank you for at least thinking about it and replying though. And don't be sorry about it. It's your mod and ultimately your choice what to do with it.
I just checked out the mod and the idea of it is pretty cool, but I don't think that there is a way to combine our mods other than to give all of their bandits a unique name, or they could use my camps as locations.
this looks like something I would likemaybe very muchBUT there is a possible location conflict with the lake location BUT no way to be sure as there are NO maps shots with locations indicated. I suggest that if you make at least one pic of each location WITH a known landmark and/or common popular mod in the back ground so we can see if we would get a CTD or not because they overlap or actually on top of another mod. My main concern is the Falkreath lake location as it seems maybe it is in conflict with "Tel Nalta" Mod that is on that lil island where the "Lady Stone" is usually at.
other than that I would really love to add this to my game, sniping bandits as the sun comes up is almost as good as coffee
Sorry for not putting screenshots of the map, but I put the camps a bit away form their markers to prevent people from loading in duriing a fight. The first screenshot is of the lake location the road is just past the tower on the left.
The mod is actually almost a year and a half old on the steam workshop I only just put it on here after I got most of the kinks worked out. I didn't include newer screenshot because I am working on an enhanced edition that aims to fix small glitches, as well as expand some of the interior cells and make the exteriors look a bit more natural.
Your v1.65 download only includes an ESP file. It also needs to include the meshes and textures files for the NPC's facegens, organized into the right folder structure.
20 comments
Add treasure maps and good loot - rare ingredients, enchanted weapons etc
Give them good arrows - ebony, elven ones. A legit way to get some at the beginning of the game.
http://www.nexusmods.com/skyrim/mods/66567/
If not, I understand completely. But at any rate, I think your mod has been awesome! And happy holidays.
Happy holidays to you too, DankFrenchToast
I'm getting grey faces with the file you just uploaded though, didn't seem to be happening before.
The new Creation Kit is out by the way, any plans to port this to Skyrim SE?
http://www.nexusmods.com/skyrim/mods/76803/?
I believe that would make it way more immersive
other than that I would really love to add this to my game, sniping bandits as the sun comes up is almost as good as coffee
and thanks for your efforts making this
The mod is actually almost a year and a half old on the steam workshop I only just put it on here after I got most of the kinks worked out. I didn't include newer screenshot because I am working on an enhanced edition that aims to fix small glitches, as well as expand some of the interior cells and make the exteriors look a bit more natural.
See: http://www.creationkit.com/index.php?title=Dark_Face_Bug
Thanks for sharing.
Kind regards
Andre