I'm facing an issue here She doesn't do anything in combat Doesn't heal, doesn't attack undead with her restoration spells, all she does is run away I've tried to fix that with AFT but nothing happened She doesn't even use her staff and sometimes she just goes straight unarmed. That sucks because I really wanted a healer :/
Getting the constant "blue swirl" effect around this character as well. My guess is that it's some other mod, but don't know how t find the offending mod or another workaround. For another character someone mentioned removing Atronach related spells, but I don't know how that's done. Any guidance on that is appreciated. Thanks.
The "blue swirl" you are seeing is spell absorption. Any number of mods, especially one that uses overlays or cloaks (e.g. some extra blood effects mods, wet skin when raining/swimming, tattoo mods, Dryad follower mods etc.) may cause you to see this "swirl" aura too. Removing Atronach spell effects (via console) will not work in this case because it's been added by the mod author as a perk not a spell. (I am not sure what other mod you are also seeing this in, but the only other mod author I've seen give this perk to followers is Sunasuka).
The only way (that I know of) to get rid of it is to edit out the perk from the .esp using TES5EDIT. (select .esp, select non-player character, then on the right panel scroll down to PERKS. Find Atronach, delete, save.)
Hi, I have problems installing this mod with mod organizer. Mod organizer cannot detect correct folder structure. When I press ignore mod has a red cross in the list and crystal do not appear at the inn in Keynesgrove. Does anybody know what I am doing wrong? Thanks
Great work. It's likely some other mod or setting that's causing this, but I'm seeing a blue & white swirling magic effect on this character that won't go away for some reason. Any idea how I can shut that effect off? It almost looks like it's some blessing thing that is a magic effect. If you have anything I can try to fix this that would be great - otherwise an excellent job on the character!
Elf & Human versions together..so basically you would have 2 Crystals. Twins would be the simplest explanation except they wouldn't really be twins with different ear types lol
It should be possible for them to be twins. Since Bretons are descended from elves and humans, think of elf ears as a recessive gene. For example Red hair in human is a recessive gene, happens rarely.But its possible to have one twin with red hair and the other with blonde or brunette hair. They wouldn't be Identical twins, but they would be Fraternal twins.
Another beautiful follower. I've been using the preset from Crystalpeach for a couple weeks now and was hoping someone would make it into a follower. I'm glad it was you, and you made two of them even. So now I have triplets in my game. Thanks for uploading.. endorsing!
29 comments
She doesn't do anything in combat
Doesn't heal, doesn't attack undead with her restoration spells, all she does is run away
I've tried to fix that with AFT but nothing happened
She doesn't even use her staff and sometimes she just goes straight unarmed.
That sucks because I really wanted a healer :/
I tried this follower, but I got shiny hair on her. How can I fix it? Do I need something?
The only way (that I know of) to get rid of it is to edit out the perk from the .esp using TES5EDIT. (select .esp, select non-player character, then on the right panel scroll down to PERKS. Find Atronach, delete, save.)
Mod organizer cannot detect correct folder structure.
When I press ignore mod has a red cross in the list and crystal do not appear at the inn in Keynesgrove.
Does anybody know what I am doing wrong?
Thanks