This works perfectly alongside Jorrvaskr Player Quarters, so you can have a home for every stage of your Companions progress, Whelp - Circle - Harbinger. Particularly useful if you use ESF: Companions to make the journey up the ranks take much longer.
Thank you! This mod sets the living quarters to a no reset zone, so if you load it after Jorrvaskr Player Quarters (which I agree is a nice mod), it should keep everything safe. (Some people have experienced resets with Jorrvaskr Player Quarters and lost items, so putting this mod after it should stop that from happening anywhere in the living quarters, including the player quarters. If Jorrvaskr Player Quarters has an Identical to Master edit for the encounter zone (I don't know if it does), it will reset what my mod does and nothing will be safe, if it is loaded after my mod.)
Hm. I've not done extensive testing. It shouldn't be too hard to run another playthrough. I was just checking to see if one overwrote the other directly.
There shouldn't be any conflicts... Jorvrvaskr Player Quarters doesn't modify the same parts of the living quarters this mod does. I just don't know if it has any Identical to Master edits that would cause unexpected behavior. Loading this mod after that one should eliminate any such possibility.
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