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Magnusen2

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36 comments

  1. Magnusen2
    Magnusen2
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    I officially abandoned modding. Anyone who has the time and wants continue building my mods or to port any of them to SSE is free to do so. But of course only if you give me 75% of credit for the work .
  2. MaskedRPGFan
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    Not compatybile with: Wyrmstooth, CCO, Bring out your dead, Alternative start, SMIM, CRF, new USLEEP, Dragonborn DLC :O

    Everything can be fixed in tes5edit.
    1. acaedes
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      I'm sorry to ask, but could you (or someone else) please point me to a tutorial on how to do this? I only know how to clean Identical to Master edits and deleted References.
    2. LordTyraad
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      There is a current guide called The Method where you use TES5Edit and the switch -veryquicklshowconflicts. By using this method, you will have cleared every single error there is in your load order. Most of us have at least 100 to 200 esp files (for SE, you can use ESL to save on plugin space), so trying to rely solely on LOOT and masterlists isn't feasible any longer. I was introduced to The Method by the folks at xEdit Discord. Here is the link:
      https://www.nexusmods.com/skyrimspecialedition/mods/25093?tab=description

      What is ironic is that elwaps found some serious issues with another Unique Region Names mod for SE. I'm not certain if all three mods (ThingyPerson, Magnusen, and now CptMcSplody) were using the same base CK code, but what is helpful is the process that elwaps presents to have a clean mod list.

      Also you can find editing instructions via the xEdit Tomb here:
      https://tes5edit.github.io/docs/5-mod-cleaning-and-error-checking.html#Apendix-C

      It is not hard to create patches - you just need to understand what you are patching. When it comes to World Spaces and Region information, I would be very careful not to edit directly into ESP but create an override patch and then move the records that are missing in Unique Region Names over.

      Please make sure you read the entire description page for elwaps's The Method. It is very good information.

      You can find me on Nexus if you have any questions - just send me a message
    3. Glutzahn
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      in the sticky it says it is allowed to continue the mod, so maybe someone wants to upload an "updated version"?
  3. Elektrosumo
    Elektrosumo
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    Im having 2 questions is this compatible with the open cities and enhanced towns and cities mods and is the CoT patch compatible with v3 as im using the weather patch and it only supports cot 3
  4. Learjet
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    Thank you for this updated version. It's fantastic to have this supported again. Just looking at the editor, I believe I found a few errors though.

    1. In 0000767d, I believe Reach02Megan [REGN:0006BA9F] needs to be removed since you are already adding xxxMapReach.

    If having both regions is intentional, then you may wish to remove Reach02Megan [REGN:0006BA9F] and replace it with Reach05Megan [REGN:000892EB] in order to carry over the changes from Dragonborn.

    2. In 000094f6, I believe MilitaryCampReachSonsLocation needs to be removed since it appears to undo an intentional change from USLEEP.

    3. In 00009765, I believe DLC2ThroatoftheWorldPath [LCTN:0402659F] needs to be added in order to carry over an intentional change from the Dragonborn DLC.
    1. Magnusen2
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      Unless those things cause problems i will not do a patch. Sorry, but real life commitments don't give me much time.
  5. boycad
    boycad
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    I was pretty happy usiing the original Unique Region Names mod, and Im optimisitic about this update.

    Sorry if this seems un-necessary, but I have seen and possibly experienced problems with the original interfering with weather mods. The substance of this bug was, as I understand it, weather mods use Hold names to choose effects, and substituting region names interferes with their localization. This discussion was in the STEP forums, and I ended up removing URN from the game because the problem described made sense. If the author or another user has any comment on this, it would be appreciated.
    1. Magnusen2
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      I checked:
      Climates of Tamriel
      Pure Weather
      Vivid Weathers

      Only 3 records got overwritten:
      WeatherDLC2SolstheimMtns
      WeatherRavenRock01
      WeatherSkaalVillage01

      Those are Dragonborn DLC weather types.
      I make a patch for these two mods (two because Pure Weather didn't conflict with anything) soon.

      EDIT: Done. Check the downloads tab.
  6. iMACobra
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    It seems this mod has to be loaded after (under) Alternate Start - Live Another Life in order to work properly because, looking at it in TES5Edit, LAL overwrites most of this mod's records with empty ones if it is loaded before LAL showing Skyrim as the location in saves again.
    1. Magnusen2
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      I checked for exactly what LAL uses those location records for, but found nothing, so i assume that the author made those edits to track stuff.
  7. SkyrimFantom
    SkyrimFantom
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    Change Log please !!
    1. Magnusen2
      Magnusen2
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      The changelog link is in the description (the blue text on the bottom).
    2. SkyrimFantom
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      Excuse me if I'm wrong, but I guess you need to add your changes to the other worldspace records like DLC01FalmerValley, DLC01SoulCairn, Dayspring Canyon ..., DLC2SolstheimWorld, DLC2ApocryphaWorld ... and so on ?! You only changed Tamriel worldspace.
    3. Magnusen2
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      > DLC01FalmerValley
      Only exit is through the cave or the the portal when you kill Vyrthur. Therefore it doesn't need the region names.

      > DLC01SoulCairn
      Already has the name (to Castle Volkihar).

      > DLC2SolstheimWorld
      > DLC2ApocryphaWorld
      They don't need one. You can only enter and exit Solstheim through the ship or the map marker.
      Apocrypha only leads to Solstheim itself.

      > Dayspring Canyon
      Checked now. Has the "To the Rift" text in the exit.

    4. SkyrimFantom
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      Ok, thanks for the info. Didn't know that the other worldspaces don't need your work.
  8. Yisregaurd
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    So is this basically a USLEEP updated version of original Unique Region names?
    1. Magnusen2
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      Yes. Unique Region names has some stuff missing from USLEEP (Height Data, location and Heartfire house data).

      It also doesn't include Solstheim region names (the author made one but that's two plugins required in total).
  9. ttannatt
    ttannatt
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    This looks kinda big in TES5edit. Is this safe to add to an existing game (got about 40 hours in the game)? If so, would I load this last in the order (just b4 the bashed patch)? thx.
    1. Magnusen2
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      > Is this safe to add to an existing game?
      Yes.

      > If so, would I load this last in the order (just b4 the bashed patch)?
      A bashed patch rarely contains records related to region and worldspaces that this mod uses. But it's better to place it last just to be sure.
  10. malakengago
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    I like this idea, especially since I use Complete Fast Travel Overhaul and it groups the destinations into the names of the holds, which I still don't really know. Thing is, two esps seems a bit much for better immersion. I haven't looked at the two esps in xEdit, but I had been hoping I could copy your changes into my own merged patch to save on load order.
    1. Magnusen2
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      Now (v1.0c) is only one plugin.
    2. malakengago
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      Thanks for dropping the number of plugins. Everything seems to be working fine, though it does have some conflicts with DynDOLOD, so I guess some places won't have the name change. I can live with that. Endorsed!
  11. 4rakhor
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    I have no idea why, but it doesn't seem to do anything for me. I load it close to last and resolved all the conflicts, but to no avail, it still gives me the generic "To Skyrim" text. Do you know of any possible incompatibilities?
    1. Magnusen2
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      No. This mod add the region names to every single worldspace that has a exit to the wilderness (that's why the file is over 3mb). If placed last, then it will work.

      Questions:
      1. Did you check to see if the dependency (the small 5kb file) was on top of the 3mb .esp?

      2. Which game location you were when the issue above occurred?
    2. 4rakhor
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      Yeah, here's my entire load order: http://pastebin.com/nvShvd99
      I'm seriously scratching my head, for all I know it should be working fine.. but it just doesn't.
      I checked a whole bunch of locations, different inns, Bleak Falls Barrow, a couple of random caves.
    3. Magnusen2
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      Did you try version 1.0c?
    4. 4rakhor
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      Now it works, although after examining the plugin I'm still confused why it suddenly works now Thank you, mod endorsed.