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This page was last updated on 24 December 2019, 7:40AM
- Changelogs
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Version 0.5.1
- [size=4][b][color=#00FF00]Release 17.10.2015, Version 0.5.1:[/color][/size][/b]
- fixed various error log problems related to none entries
- fixed problems with widget anchors and combat styles/classes not working...unfortunately this means localizators have to translate the strings inside the script again...I'm sorry
- fixed doubling follower notifications in the upper left corner
- fixed error log problems when using diverse commands on aliasarray instead of actorref
- fixed follower sneaking and moving to the player when in relax mode and the player is sneaking
- all follower widgets will round up inventory weight to one digit behind the comma now, for display convenience
- fixed none error log related to weight change when outfit check is applied
- forwarded USKP change to companionhousekeepinscript to prevent error log on vilkas sword quest
- follower stat menu will now show health, stamina, magicka and their respective regeneration rates in numbers instead of %
- removed celtic_icon.swf...sorry, forgot about that, wasn't supposed to pack this, data is inside SkyUI anyways
- follower stats menu will now also show maximum carry weight
- followers inventory/carry weight will be displayed in trade menu now
- hidding torches during stealth actions will now also check for lanterns from SI
- changed position of hotkey reset in MCM
- added missing notification for draw weapon function
- added whistle command to all hotkey functions, toggleable in MCM...this respectively means you can now enable your character to give orders by whistling
- fixed issue related to outfit script producing none inventory errors
- fixed light foot typo
- fixed light foot spell not applied correctly because you could not add perks to actors...instead I "hacked" the relevant trap scripts to check for a custom spell, so that pressure plates won't get activated...if you ask why? simple! I had the choice to either add the perk to all followers in CK, and thus effectively excluding any custom follower, OR had the choice to do it the way I wanted it...so I choose the latter
- added compatibility scripts for Kryptopyrs Traps are Dangerous Mod
[size=4][b][color=#00FF00]Release 27.09.2015, Version 0.5:[/color][/size][/b]
- divided the MCM and Widget quest scripts, this should have an overall positive effect on various issues people reported, primarly related to widgets and the MCM...this should also fix combat styles/Classes not correctly baking into save, as well as other values that need to be transported via maintenance code...unfortunately this brings another issue...you need to start from a new game or the widgets will go all crazy!!!
- fixed combat style of third follower greyed out when second follower alias wasn't filled
- followers will now hide their torches when sneaking with player if you tell them via dialogue
- added new dialogue option to make followers stay passive when player moves stealthy
- fixed occasional bug when dismissing a follower, it wasn't counting as dimsissed
- fixed widget still showing last follower when all followers are dismissed
- improved the appearance of all widgets much...see new screenshots, they all have a customized icon theme similar to old RPG's like AD&D
- fixed typos inside AS scripts to create wrong display of status
- fixed anchor MCM option for fourth and fifth follower widget not working correctly
- fixed hotkeys not working for non-vanilla followers...this will also fix non working hotkeys for INPC followers and any custom using the vanilla follower framework
- fixed hotkey trade acting sometimes wonky on first follower
- fixed wait hotkey not working all the time
- fixed all hotkeys potentially acting wonky sometimes
- which follower to command is now dependend on how long you press the command hotkey
- changed dialogue response when owing money to followers to something more appropriate aka they respond more angry
- teaching a spell to a follower is now skill level dependend...if the followers skill level in the particular school of magic then the required minimum for the spell you want to teach, the spell can't be tought
- fixed not being able to redress followers recruited via the "recruit anyone as follower" dialogue function
- added missing followers from DLC's to the list of aliases, so now every single follower is covered 100%
- fixed followers being naked after dismissal and any other occasion...this needs to be varified, as it was a pain in the ass implementing it, and I'm unsure if it works for every occasion, specifically for followers that not have been recruited via the vanilla system
- added MCM toggle option to give followers the light food perk so they won't enable traps
- removed all extras: INPC-patch no longer needed, use the "recruit all" feature instead, requiem patch obsolete due to increasing incompatibility, white widgets obsolete due to widget improvement
- added a tag(FM) behind the "recruit all" dialogue so you know it's the correct dialogue to use from Follower Mod
- fixed all problems related to "recruit all" feature when recruiting via spell...this will effectively fix all problems related to third party follower mods...you can now safely recruit Inigo, Vilja, Hoth and all NPC's from Interesting NPC's...basically you can recruit any humanoid a follower now
- fixed wrong Erik assigned to follower alias section
- been searching my ass off finding a solution to compensate the deprecated .setLevel() function via script. There is no solution other then using the console with the command "setlevel 1000 0 1 100" (without quotes) after clicking the corresponding actor. I've been searching for this in order to create a way to level up followers that do not have the PC Level Mult enabled, which are primarly those followers that are not followers by default...I'm sorry, unless SKSE imports this setlevel command, there's nothing I can do...
- merged follower widget with widget section, and combat style section with follower section to make room for the new MCM follower skill level menus
- added full fledged attribute and skill customization to MCM menu, covering health, stamina, magicka and all of the 18 skills...you can use it without limits to customize, experiementation or cheating...your choice
- renamed Uthgerd the Unbroken to simply Uthgerd, due to annoyances with the widget and new menus to display her name
- added complete customized, hotkey based skill/stats menu for followers, it will inform you about attributes, resistances, combat-skills, stealth-skills and magic skills
- added hotkey based follower magic menu, both menus are derived from [url=http://www.nexusmods.com/skyrim/mods/57046/?]UiExtensions[/url] by Expired6978
- adapted skill display and spell teaching dialogue option to new menus
- first babysteps to create proper localization .txt file for easy translation...this will be forwarded in future versions
- and before you ask...no, no follower needs feature...I hate it to implement a feature that forces me to permanently micromanage my followers...this is just plain stupid...however, the promised relax feature, forcing you to give followers time to relax, or they will break down and eventually leave your group...this could be made in a fashion that it simulates the needs for food, drinks, sleep and sparetime
[size=4][b][color=#00FF00]Release 24.12.2014, Version 0.4.1:[/color][/size][/b]
- fixed wage counter not toggleable in MCM without having a follower
- improved Fomod installer
[size=4][b][color=#00FF00]Release 21.12.2014, Version 0.4:[/color][/size][/b]
- added mcm option to toggle 'make anyone follower' feature, gives you the ability to make anyone follower via a lesser power or via dialogue
- removed teach shout feature, due to unfixable occasional savegame crashes, this was critical, I'm sorry for any inconvenience
- fixed issues with using the widget toggle hotkey not changing menu functions
- added a completely customizable combat style for every follower, see screenshots for info
[size=4][b][color=#00FF00]Release 20.12.2014, Version 0.3:[/color][/size][/b]
- fixed widget hotkey not properly baking into savegames
- introduced wage system, see description, followers will now want money from you
- added default option for combat style and class selection
- fixed missing combat style setup on fifth follower in MCM
- fixed mcm dismisal feature not grayed out when no follower occupies the slot
- added mcm option to change distance between player and inbetween followers
[size=4][b][color=#00FF00]Release 17.12.2014, Version 0.2.1:[/color][/size][/b]
- removed accidential edits to vanilla combat styles
- added warning to description of combat styles/classes you can't return to default
- this time for real fixed the hotkey reset function
- added a warning description to reset hotkey if you leave menu without redefining keys
- if no follower follows, widgets no longer run update code to relief smaller systems
- added detailed description to follower adjustements in MCM menu
- added toggling widgets hotkey option
[size=4][b][color=#00FF00]Release 16.12.2014, Version 0.2.0.1:[/color][/size][/b]
- removed left over debug notification
- fixed restting hotkeys not working...I guess...it'S late...so figure...:D
[size=4][b][color=#00FF00]Release 16.12.2014, Version 0.2:[/color][/size][/b]
- fixed hirelings not working for multiple follower framework
- fixed companionshousekeepingscript still setting follower count global to 0
- added option to dismiss followers via MCM menu
- if follower gets dismissed, corresponding widget will reset to 0
- changed combat style defintion from Berserk to Barbarian
- added MCM option to choose Actor Class for followers
- improved specialization for diverse combat styles, so for example archers will almost exceptionally use bows etc.
[size=4][b][color=#00FF00]Release 14.12.2014, Version 0.1.1:[/color][/size][/b]
- fixed teaching magic dialogue to not allow teaching shouts
- added notification when no spell/shout equiped to teach
- added notification which spell/shout has been tought
- no longer need to have spell or shout equiped in order to show magical teaching dialogue
[size=4][b][color=#00FF00]Release 14.12.2014, Version 0.1:[/color][/size][/b]
- recruit up to 5 followers
- full interaction via dialogue and hotkeys
- fixed follower iron arrow and hunting bow bug
- followers can dual wield
- all followers can be married
- all followers skills can be matched up to level via dialogue
- all followers wear what you give them and keep it after dismissing
- all female followers will have female animations
- Farkas now wears companion outfit
- housecarls will now automatically live at your homes when not in your service
- all followers are now fully quest and area aware
- followers will react to combat
- followers will now use various idle animations
- followers can relax via dialogue and hotkey
- followers can avoid combat via dialogue and hotkey
- followers will not enter combat when sneaking or provoke enemies if the player sneaks
- ask any NPC about their skills (not only followers, done for my overhaul that allows to make anyone follower)
- essentialize every follower via dialogue
- tell followers to ignore friendly hits via dialogue
- make followers learn spells when player has spell equipped
- make followers unlearn spells
- followers can learn any spell from any DLC and custom Mod
- full support for all DLC followers
- mcm menu options to configure follower carry weight, speed, aggression, confidence, assistance and morality
- hotkeys for: trade, wait/command, summon, relax, avoid combat, first follower camera, draw weapons
- toggle better response behaviour when running into follower in MCM menu
- Widgets for every follower showing: InventoryWeight/CarryWeight, Skill Level, distance to player, health, stamina, magicka and name
- all Widgets can be configured: scale, position, transparency, state
- Widgets have an update interval configurable in MCM for slower systems
- followers will no longer trigger traps
- you can set all followers combat style in mcm
- you can toggle followers automatically draw weapons in mcm
- Widget status letter shows if followers waits, relaxes or avoids combat
- followers can learn shouts from player now
- followers can unlearn shouts
- cleaned with TESVEdit
- [size=4][b][color=#00FF00]Release 17.10.2015, Version 0.5.1:[/color][/size][/b]
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- Author's activity
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December 2019
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24 Dec 2019, 7:40AM | Action by: CrEaToXx
Permission change
Author changed their file credits.
Users are not allowed to modify this file.
Bug tracker disabled.
Users are not allowed to use assets from this file under any circumstances.
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24 Dec 2019, 7:40AM | Action by: CrEaToXx
Attribute change
Description changed.
February 2019
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25 Feb 2019, 7:55PM | Action by: CrEaToXx
Attribute change
Summary changed.
Description changed.
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20 Feb 2019, 12:33PM | Action by: CrEaToXx
Mod article added
Credits policie
July 2017
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08 Jul 2017, 9:23PM | Action by: CrEaToXx
Attribute change
long description changed
May 2017
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18 May 2017, 6:57PM | Action by: CrEaToXx
Attribute change
long description changed
September 2016
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25 Sep 2016, 12:47PM | Action by: CrEaToXx
User submitted image verified
Studious Lydia - thank you for this mod
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24 Sep 2016, 8:58AM | Action by: CrEaToXx
Mod published
Follower Mod
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24 Sep 2016, 8:57AM | Action by: CrEaToXx
Primary image changed
1443361636
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24 Sep 2016, 8:56AM | Action by: CrEaToXx
Changelog added
Change log added for version 0.5.1
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24 Sep 2016, 8:56AM | Action by: CrEaToXx
Attribute change
long description changed
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File added
Follower Mod
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24 Sep 2016, 8:49AM | Action by: CrEaToXx
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24 Sep 2016, 8:48AM | Action by: CrEaToXx
Mod created
Follower Mod
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- Mod page activity
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May 2024
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13 May 2024, 1:48AM | Action by: Bledis86
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December 2023
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17 Dec 2023, 9:22PM | Action by: Superjorka123
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November 2023
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29 Nov 2023, 8:44PM | Action by: Kienio9515
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10 Nov 2023, 4:24PM | Action by: tae602
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04 Nov 2023, 3:52AM | Action by: Riza357
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03 Nov 2023, 7:40PM | Action by: goldcronos
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08 Oct 2023, 5:36AM | Action by: KinFaire
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September 2023
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20 Sep 2023, 5:42AM | Action by: whiskeyii
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15 Sep 2023, 4:25AM | Action by: monkeyhcl
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07 Sep 2023, 1:33PM | Action by: Smitty001
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04 Sep 2023, 8:51PM | Action by: drttoldman
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04 Sep 2023, 3:24AM | Action by: fullex2064
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