Hello! Since i use both MTE and XMPSE i assume the correct version for me is MTE right? MO2 in theory says MTE already overwrites the skeleton.nif from XPMSE. Sorry, just wanted to make sure.
May i ask what exactly determines the webs interaction with the skeleton? I mean, what changed?
Since i use both MTE and XMPSE i assume the correct version for me is MTE right? Yes May i ask what exactly determines the webs interaction with the skeleton? It's a little complicated
Alright thank you for the reply! Also thank you for making the mod in the first place, little things like this make the game much better overall. No worries about the behind the scenes, no need to explain it.
In case you didn't know, SOS can refer to two different mods. One is Sounds of Skyrim. The other is Schlongs of Skyrim. I can't tell which of those that one patch is meant for. You might need to be more specific. Also, the esp for Sounds of Skyrim is named SOS.esp, strangely enough. Most users would probably assume that patch is meant for Sounds of Skyrim because of that.
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May i ask what exactly determines the webs interaction with the skeleton? I mean, what changed?
Yes
May i ask what exactly determines the webs interaction with the skeleton?
It's a little complicated
No worries about the behind the scenes, no need to explain it.
P.S. Your profile picture looks adorable :D
thanks for ur work! could u make a version of that skeleton? or tell what u did in nifskope to added collision
can affect spider web in my test
no need my file
if can not , try post to Rougeshot in file page
thank you for the reply.