This is my favorite encounter zone mod now. I'm using the lite version along with Genesis and Obis and having a blast.
At level 3 the highest level Drauger I saw in Bleak Falls burrow was lvl 34. Some were 24.
Hilgruunds Tomb, the dungeon that you can find on the way to Elder gleem was the same. Lvl 14, 24, 34 Drauger.
The Dwarf Dungeon Mjoll sends you to to get her sword had lvl 30 dwarven spheres. I was lvl 18 at that time and stopped half way through.
If you put a mod in your game like "Revenge of the Enemies" that buffs creature damage then yes, you are going to get one shotted at low levels. In that case there are mods like "Skill Configuration" and "Perk Point Giver" that can get you to level 10 or 20 in a flash.
Could there be a version of this that simply makes the maximum level cap really high in all zones? Instead of making the game harder at early levels, why not make the zones all have a high maximum and a low minimum to that the player is always the appropriate level for whatever spawns.
A lot of that depends on your own mod list, however. In vanilla, enemies are usually split into level disparities of 10-15 levels. We all remember the first days of Skyrim and running from Draugr Wight to Draugr Deathlord suddenly in Forelhost.
The more enemies you have in your leveled lists, filling up all of the levels, usually the better.
I tried running bleak falls barrow with this mod. I was level 3. The enemies at the entrance were weak and died in only two or three hits, but some of the later enemies were insanely high leveled. I saw several level 10+ draugrs along the way, and the miniboss that appears before entering the second half of the dungeon was level 20+. Is this supposed to be normal?
Hello evittalex, I back to Oldrim and I was using your mod in Se, and I want to use it also here, but is your mod compatible with Northern Encounters? And thank you for your work and time.
Just out of curiosity, is there an MCM menu slider or extra options where I can choose to increase the spawn numbers/rates and or increase the difficulty if I so chose? If not, even though I'm sure this no longer being updated, any possible chance of getting that as an optional download?
No worries. Doesn't hurt to ask after all lol. I'm sure there's a spawn increaser on Nexus somewhere and if I find one that works with your mod for the extra challenge, I'll let ya know
Well I did a major check to make sure this mod is not in conflict with anything I have in my load order. the only thing that touches that is a script that has no esp (encounter zones unlocked)
So background to better understand what I am doing, Playing on epic difficulty, Mod to make me sleep to level up, all stats start at 1, have Ordinator.
Level 1: Run into golden claw dungeon, level 2 to 6 dragur. then a 16 then a level 32 (guarding the door). Big boss guy by the word wall was 30 Cheesed the dungeon to hell by ether standing on things they cant hit me from or having them run into the death traps (killed the boss that way)
Level 6: Decided to do the Imp quest and get the crown, every enemy was about 22 to 35 and the final boss was 36, Not one of the imp guards could stand more than 2 hits against the ebony weapons they were spouting , running a pure summoner so i just stayed by the word wall and waited for them to die.
after that last dungeon I stopped because I thought something was wrong, I got the impression this mod would put a hard but balanced scaling to the monsters in the game I would expect deep falls would have level 5 to 6 draugr and bosses around 15 for a level 1 or level 30 to 35 and bosses at 60 for a level 30 toon
I agree that skyrim needs more bite and that one can become quite the god in late game but man I think this is a bit much.
Ha ha! Oh, is that it?! Well, yes, but this mod does not say it needs it. But this is what I get for being so vague. I didn't know if I wanted to DL the ULP, as I had the stand alone patches, but read that it was better, so I did. I had forgotten about this comment. If you are sincere & wasn't trying to be a smart guy, then I thank you!
It basically gates off becoming a werewolf behind a massive wall of Deathlords. When you grab the piece of Wuuthrad, I got swarmed by 7 Deathlords, 2 Scourges, and three Restless.
This may be fine if you're running EFF with four or five followers, but it is damn near impossible to do pre-level 50 with just you and Farkas. I understand the intent, but in this case all the mod is doing is level-gating content and removing freedom of choice. Might wanna consider lowering the minimum on that one a tad.
You are sent there by the companions to prove your worth and retrieve a piece of the legendary axe Wuuthrad and then become a terror of the night. What do you expect to fight? Draugr Scrublords and Skeevers?
Hey Hasanch0o is this mod compatible with your own? I've been using your "Skyrim More Immersive Zones" https://www.nexusmods.com/skyrim/mods/89306?tab=posts ever since I found out about it. XD
Thank you so much. This mod, along with "Display Enemy Levels" and "eXPerience" have completely changed my skyrim experience. I'm having a blast.
I'm now level 10 and I haven't yet managed to recover the Golden Claw, the Dragonstone or any daedric artifact. Instead, I have visited every city in Skyrim and dealt with a lot of bandits and minor threats, slowly getting stronger. I have also explored more on horseback.
I once sneaked into Movarth's Lair only to find out Movarth is actually a Level 50 demon-like vampire creature that could kill me in a single hit.. I was not disappointed. You just wait, one day I will exact my revenge. In a weird turn of events, Alva became my follower and turned me into a vampire. Previously, small cities like Morthal had never had any importance in my playthroughs because I was busy blazing through the main questlines and guild questlines.
With this mod, "boss" monsters and ancient relics have significance.
I also recommend Legacy of the Dragonborn so you have more stuff to do at low levels and unique items to collect everywhere you go
72 comments
At level 3 the highest level Drauger I saw in Bleak Falls burrow was lvl 34. Some were 24.
Hilgruunds Tomb, the dungeon that you can find on the way to Elder gleem was the same. Lvl 14, 24, 34 Drauger.
The Dwarf Dungeon Mjoll sends you to to get her sword had lvl 30 dwarven spheres. I was lvl 18 at that time and stopped half way through.
If you put a mod in your game like "Revenge of the Enemies" that buffs creature damage then yes, you are going to get one shotted at low levels. In that case there are mods like "Skill Configuration" and "Perk Point Giver" that can get you to level 10 or 20 in a flash.
The more enemies you have in your leveled lists, filling up all of the levels, usually the better.
The enemies at the entrance were weak and died in only two or three hits, but some of the later enemies were insanely high leveled. I saw several level 10+ draugrs along the way, and the miniboss that appears before entering the second half of the dungeon was level 20+. Is this supposed to be normal?
That is not a feature and I won't be able to support that feature. Sorry for the inconvenience!
So background to better understand what I am doing,
Playing on epic difficulty, Mod to make me sleep to level up, all stats start at 1, have Ordinator.
Level 1:
Run into golden claw dungeon, level 2 to 6 dragur. then a 16 then a level 32 (guarding the door). Big boss guy by the word wall was 30
Cheesed the dungeon to hell by ether standing on things they cant hit me from or having them run into the death traps (killed the boss that way)
Level 6:
Decided to do the Imp quest and get the crown, every enemy was about 22 to 35 and the final boss was 36, Not one of the imp guards could stand more than 2 hits against the ebony weapons they were spouting , running a pure summoner so i just stayed by the word wall and waited for them to die.
after that last dungeon I stopped because I thought something was wrong, I got the impression this mod would put a hard but balanced scaling to the monsters in the game I would expect deep falls would have level 5 to 6 draugr and bosses around 15 for a level 1 or level 30 to 35 and bosses at 60 for a level 30 toon
I agree that skyrim needs more bite and that one can become quite the god in late game but man I think this is a bit much.
MO is telling me this requires Unofficial Legendary Patch.
Well, yes, but this mod does not say it needs it.
But this is what I get for being so vague.
I didn't know if I wanted to DL the ULP, as I had the stand alone patches, but read that it was better, so I did.
I had forgotten about this comment.
If you are sincere & wasn't trying to be a smart guy, then I thank you!
It basically gates off becoming a werewolf behind a massive wall of Deathlords. When you grab the piece of Wuuthrad, I got swarmed by 7 Deathlords, 2 Scourges, and three Restless.
This may be fine if you're running EFF with four or five followers, but it is damn near impossible to do pre-level 50 with just you and Farkas. I understand the intent, but in this case all the mod is doing is level-gating content and removing freedom of choice. Might wanna consider lowering the minimum on that one a tad.
I'm now level 10 and I haven't yet managed to recover the Golden Claw, the Dragonstone or any daedric artifact. Instead, I have visited every city in Skyrim and dealt with a lot of bandits and minor threats, slowly getting stronger. I have also explored more on horseback.
I once sneaked into Movarth's Lair only to find out Movarth is actually a Level 50 demon-like vampire creature that could kill me in a single hit.. I was not disappointed. You just wait, one day I will exact my revenge. In a weird turn of events, Alva became my follower and turned me into a vampire. Previously, small cities like Morthal had never had any importance in my playthroughs because I was busy blazing through the main questlines and guild questlines.
With this mod, "boss" monsters and ancient relics have significance.
I also recommend Legacy of the Dragonborn so you have more stuff to do at low levels and unique items to collect everywhere you go