Skyrim

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disi

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disi30

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Mod articles

  • Wow!

    I wanted to make a mod that is highly compatible and does not create any/much static stuff. Therefore I use a lot of aliases and learned a lot in the process on how you design your quest to be later able to move npc clean from alias to alias and also be able to complete shutdown quests while releasing all their data held. How do you make things without doing static changes, make everything based and suited to radiant locations or find and use already existing NPC, give them new things to do, related to your quest. Spawn NPC dynamically when needed of random actors.
     
    Then I went into voices and how can you set up dialogue,reuse already voiced content (sharedinfo), use already recorded text in another context (fuz-extracter and xwm converter), change those recordings or merge t...