Looks cool, especially with the double fuller. Kinda reminds me a bit of Hrunting with the late migration period pommel. Which modeling program are you using? I noticed you have what appears to be a mesh smooth modifier applied, and was wondering, because if you use 3DS Max you can use a projection modifier to apply the mesh smoothed model as a normal map onto the lower poly version and it will take on the appearance of having the mesh smooth without quadrupling your poly count.
Cool I hear a lot of good things about C4D and have had friends who love it. Well, I looked for a LOD normal map baking video tutorial in C4D for you, but apparently none of the tutorial makers even know what rendering to texture is. They are all confusing making a texture atlas with LOD normal map baking lol. And of course, I think C4D is the only program I have never owned. Anyway, if you ever want any custom textures to use, throw me a PM. My library is huge.
4 comments
Which modeling program are you using? I noticed you have what appears to be a mesh smooth modifier applied, and was wondering, because if you use 3DS Max you can use a projection modifier to apply the mesh smoothed model as a normal map onto the lower poly version and it will take on the appearance of having the mesh smooth without quadrupling your poly count.
Well, I looked for a LOD normal map baking video tutorial in C4D for you, but apparently none of the tutorial makers even know what rendering to texture is. They are all confusing making a texture atlas with LOD normal map baking lol. And of course, I think C4D is the only program I have never owned.
Anyway, if you ever want any custom textures to use, throw me a PM. My library is huge.