Skyrim

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visorium

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visorium

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15 comments

  1. Arikuda
    Arikuda
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    Visorium

    Thank very much for your weapons and shield, they are a fitting combination for one of my recent playthroughs. However, the Ranka axe files are a bit out of place. In the looses files the meshes should be under the "Ranka" folder, however they are in the "Meshes" folder one folder up. This is causing the weapons to not appear. I hope this helps and thank you for time making this mod.

    Cheers,
    Arikuda
    1. visorium
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      Thank you, Arikuda! I made changes to the archive hope everything will work correctly!
  2. NotGreyMatter
    NotGreyMatter
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    For some reason my weapons invisible
    1. visorium
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      You should try to switch weapons in such cases it usually helps. If that does not work, try to install loose files version.
    2. LazyAltmer
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      I had the same issue with v1.0.0.
      - Loose files version made no difference.
      -Adding the BSA into [Archive] section of Skyrim.ini (in Documents\My Games\Skyrim) fixed it. Specifically, I added "RankaAxe.bsa" at the end of the comma-delimited list of BSA's listed for the variable "sResourceArchiveList".

      E.g., before:
      sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
      After:
      sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa, RankaAxe.bsa
    3. visorium
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      LazyAltmer, cheers!:D
    4. Thedanimal888
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      This fix worked for me. thx lazyAltmer! and by far my favorite axe mod, well done!
    5. RJLbwb
      RJLbwb
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      Very nice crude but functional axe and something the game needs.
  3. renthal311
    renthal311
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    beautiful
    1. visorium
      visorium
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      Thank you! It could have been much more beautiful if I finally figured out how to do the right *_e, *_m files making/saving and adding:D
  4. ThreshProductions
    ThreshProductions
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    Very nice. The head of the axe could be a little higher poly, but still a beautiful weapon nonetheless. Great work
    1. visorium
      visorium
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      I'll try
  5. ObsydianShade
    ObsydianShade
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    Its basic design is more like a woodcutting axe or a splitting maul than a fighting weapon, so your description of it as as tool is fairly accurate. Still, for the right character playthrough, for example, someone who is more of a farmer, woodsman, or tradesman this will make an excellent and immersive weapon, I think.
    1. visorium
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      Actually, this axe not so good to chop wood - it is too lightweight. Carpentry axes - also have other weight distribution geometry.
      And to be honest, to shred the flesh this blade should be slightly rounded in order not to get stuck in the wound.
      Here I made a wedge-shaped blade trying to axe looked more "sharply", "predatory".
      I was inspired to make my mod by this exhibit:
  6. Gnom3713
    Gnom3713
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    "...a convenient tool for killing things."

    One please!