Thank very much for your weapons and shield, they are a fitting combination for one of my recent playthroughs. However, the Ranka axe files are a bit out of place. In the looses files the meshes should be under the "Ranka" folder, however they are in the "Meshes" folder one folder up. This is causing the weapons to not appear. I hope this helps and thank you for time making this mod.
I had the same issue with v1.0.0. - Loose files version made no difference. -Adding the BSA into [Archive] section of Skyrim.ini (in Documents\My Games\Skyrim) fixed it. Specifically, I added "RankaAxe.bsa" at the end of the comma-delimited list of BSA's listed for the variable "sResourceArchiveList".
Its basic design is more like a woodcutting axe or a splitting maul than a fighting weapon, so your description of it as as tool is fairly accurate. Still, for the right character playthrough, for example, someone who is more of a farmer, woodsman, or tradesman this will make an excellent and immersive weapon, I think.
Actually, this axe not so good to chop wood - it is too lightweight. Carpentry axes - also have other weight distribution geometry. And to be honest, to shred the flesh this blade should be slightly rounded in order not to get stuck in the wound. Here I made a wedge-shaped blade trying to axe looked more "sharply", "predatory". I was inspired to make my mod by this exhibit:
15 comments
Thank very much for your weapons and shield, they are a fitting combination for one of my recent playthroughs. However, the Ranka axe files are a bit out of place. In the looses files the meshes should be under the "Ranka" folder, however they are in the "Meshes" folder one folder up. This is causing the weapons to not appear. I hope this helps and thank you for time making this mod.
Cheers,
Arikuda
- Loose files version made no difference.
-Adding the BSA into [Archive] section of Skyrim.ini (in Documents\My Games\Skyrim) fixed it. Specifically, I added "RankaAxe.bsa" at the end of the comma-delimited list of BSA's listed for the variable "sResourceArchiveList".
E.g., before:
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
After:
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa, RankaAxe.bsa
And to be honest, to shred the flesh this blade should be slightly rounded in order not to get stuck in the wound.
Here I made a wedge-shaped blade trying to axe looked more "sharply", "predatory".
I was inspired to make my mod by this exhibit:
One please!