Good job. Just opened the textures in paintnet to take a look.. I was amazed to see that the sword takes most if it's texture from the glow map/ enviromental map, am I right?
Thank you. I used the process that PBR uses. In PBR the metallic parts are going to be black in the diffuse map, then in the specular map they are going to be very bright.
I don't know what PBR is. But yeah, that's what I understood. In the diffuse map I only saw the wood texture of the grip. And the specular was almost fully white, except the grip. So, it was interesting. Never before seen this approach
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