Hello, could you please upload an optional file that only contains the part of your mod which reverts USLEEP's changes to Warmaster, making it a knockdown perk again instead of a paralysis effect (and the corresponding change to the perks description in the skill menu)
Love this mod! The buff to Sweeping Strikes alone completely redeems the Two-Handed skill tree, and makes those giant hammers and greatswords so much more fun to use.
Is there any chance you'll be updating this mod for the Special Edition and the unofficial patch for it?
Thanks for making this. I always wanted sweep to hit multiple enemies on normal hits. I was wondering though if you could make a version changes the side power attack to the standing one?
Sorry that I didn't reply for so long. What do you mean exactly? Replacing the side power attack to the standing one? I don't think I'm able to do that...
I... I'm really sorry, but I don't understand what you mean in your third sentence >.<
I don't think that USLEEP affects these three perks at all, so I don't know what the name change could have to do with it... Could you please elaborate? Thank you
Hm... Well it depends how knowledgeable you are in modding and how thr CK works. Just because you changed a name doesn't mean it only brings that change into your Esp. What happens is that it will take the whole entry (for example, your Precise Striking perk) into your ESP.
Therefore, if you didn't put the changes/fixes that USLEEP has put in that perk entry, your mod will remove that fix. That is how it works in Skyrim modding. In USLEEP, all two handsd special perks for weapon type (greatsword, battleaxe and warhammer specific perks) got an additional condition to prevent teammates to receive the perk's effect,which your mod doesn't have.
By the way, you also forgot to add the weapontype conditions for the Sweeping Strikes' new effect. I can now do sweep attacks with a dagger regular attacks because of that.
I usually use TES5EDIT to check these stuff. If you have any questions please let me know through PM!
Thank you for your thorough reply! I created the mod using only the Skyrim.esm and Update.esm, I'll redo the mod with the USLEEP.esm to catch its fixes. I was not aware that USLEEP touched on these perks, too...
And I'll look into the weapon type condition... that's embarassing, but well. We all have to start somewhere.
Thanks again! I'll look into all of this tomorrow.
11 comments
Is there any chance you'll be updating this mod for the Special Edition and the unofficial patch for it?
Yes, of course, once the CK is available I'll recreate this mod for the Special Edition, compatible with the Unofficial Patch ;)
http://www.nexusmods.com/skyrimspecialedition/mods/2239/?
Other than that, I'll try this out. Thanks again!
I don't think that USLEEP affects these three perks at all, so I don't know what the name change could have to do with it... Could you please elaborate? Thank you
Therefore, if you didn't put the changes/fixes that USLEEP has put in that perk entry, your mod will remove that fix. That is how it works in Skyrim modding. In USLEEP, all two handsd special perks for weapon type (greatsword, battleaxe and warhammer specific perks) got an additional condition to prevent teammates to receive the perk's effect,which your mod doesn't have.
By the way, you also forgot to add the weapontype conditions for the Sweeping Strikes' new effect. I can now do sweep attacks with a dagger regular attacks because of that.
I usually use TES5EDIT to check these stuff. If you have any questions please let me know through PM!
And I'll look into the weapon type condition... that's embarassing, but well. We all have to start somewhere.
Thanks again! I'll look into all of this tomorrow.
EDIT: Fixed stuff