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jknjb

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  1. jknjb
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    This mod changes the effects of some of the vanilla archery perks and adds several new ones, including three new mastery level perks. It also removes some vanilla perks from the perk tree - don't worry, they haven't been deleted, just disabled. If you have an NPC with those perks, your game won't implode, the perks just won't do anything.

    The idea is to make the archery perks a bit more versatile for different play styles, including making it possible to play a pure archer character.

    I also wanted to make archery a bit more difficult at lower skill levels, but really make it shine at the mastery level.

    ALL THE PERKS ARE DESCRIBED IN THE README AND ON THE DESCRIPTION PAGE.

    There are NO changes to
    - bows, crossbows or arrows
    - gameplay settings
    - NPCs

    so this should play along with any other mod that doesn't change the archery perks or archery perk tree. However, depending on what other mods you use, you could find archery becomes stupidly overpowered or stupidly nerfed. That's life.

    There is now a HARDCORE version: DEADLY FOCUS only removes half the movement penalties instead of all of them. Use only ONE version in your game.

    ===========
    REQUIRES:
    ===========

    SKYRIM
    UPDATE
    DAWNGUARD

    Please note that I made this for my game. I've played it a fair bit and so have the beta testers, but it's not what I would consider exhaustively tested. If you find a bug, or think the perks could be improved, let me know. I'll try to fix any bugs, and I'll consider any suggestions in the spirit in which they were given. However, I consider this to be more or less complete as is.

    In other words, I made this mod for me, and am making it available to you. Be constructive, bad manners will not get you very far. If you don't like this mod, revert to your hard save and move on.

    THIS MOD IS A NEXUS EXCLUSIVE. IT'S FREE, IF YOU PAID FOR IT, YOU GOT SCREWED.

    Please respect my wishes and do NOT upload it to ANY other site without my permission. If you want to use any of the changes made by this mod in a mod of your own, PLEASE CONTACT ME. I can be reached by PM at jknjb on Nexus.
  2. jknjb
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    This mod is now available on SE!

    https://www.nexusmods.com/skyrimspecialedition/mods/76277
  3. aradjha
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    This mod hasn't gotten much love, but let me tell you, it looks awesome. I'm all for tweaks to the perks but I find the perk overhauls daunting. I can't wait to try this out in SSE!
    1. jknjb
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      Thanks for the kind words. I'm still not playing SSE, too much going on in the game of real life. As this mod doesn't have any scripts or change any meshes or textures, I *think* all you'd need to do to port it for personal use is open it in the SSE CK, save it and close it again. If you try it in SSE, please let me know how it goes. I'll get there one of these days. Hopefully before TES VI comes out
  4. Sexyowl
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    I love the overhaul, even though I play a stationary sniper type. However, just wondering of this mod will trigger a Skyrim bug where arrows are prematurely discharged...i.e. I draw and the arrow shoots on its own without the mouse button clicking?
    1. jknjb
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      It shouldn't, it doesn't affect anything that changes the firing mechanic. Even the "fast draw" is the same as the vanilla version, just copied to an independent spell in case any other mod changes the vanilla version. Oh, and adds in the crossbow speed improvement.

      I play with a controller rather than the keyboard and this has happened to me since well before I made the mod. Usually it's because the controller is out of phase - I unplug it and plug it back in and the driver resets so the problem clears out. Not sure what you'd have to do in the case of the mouse/keyboard though.

      If you do find out what causes it, please let me know.
    2. Sexyowl
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      Thanks for the reply. I tried remapping the mouse keys and it appeared to work for a short time before acting up again. I use a Razer Deathadder 1800 and apparently (from some posts on reddit and some of the comments on buying sites) an issue with the Deathadder and Naga series from Razer is a failure of the switches (especially the left switch) causing double-clicking. So I changed the mouse to a cheap Genius and its working better so far (the DPI is crap but at least I have no premature firing).

      I tried updating the Synapse firmware but that didn't help. I'll keep you posted though. Some users recommended deleting Synapse as that worked for them. Will let you know.
    3. jknjb
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      Thanks, I appreciate it. Never know who else will run into something similar. Cheers!
  5. deleted22804049
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    Just a thought - perhaps you could have a second version where the final Artillery perk doesn't completely eliminate movement penalties, but instead reduces them by half? That would still prove mastery of mobile targeting, while not completely eliminating the new, more strategic playstyle this mod promotes.
    That aside, great work as usual, and I look forward to playing with this someday.
    1. jknjb
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      An interesting idea, and one I hadn't considered. I may very well do that. Thanks!

      EDIT: Just taking a look at things in the Creation Kit. I should be able to do a version with that change fairly quickly.

      EDIT^2: And done! HARDCORE version posted
  6. ruddy88
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    Might give this a go tonight, just a question about movement penalties,
    How does the movement penalty work, is it when you draw your bow, or when you release, can you move after before the arrow hits?
    If I draw, then move, then stop and shoot will that work?
    Or if I am moving while I draw but stop to release, draw and release but then move before arrow hits,
    Just wondering on the specifics of what's classified as moving
    1. jknjb
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      Good questions. The damage penalty is applied on the OVERDRAW perks. So, whatever conditions in the game engine apply the OVERDRAW perks will apply the penalty. During testing I noticed a difference in damage if I shot while stationary and shot while moving, but wasn't paying close attention to WHEN the arrow hit. As I tested this by fighting dragons (enough hit points for me to see what was going on with the shots) and the dragons were not always close, I'd say it's on the shot.

      Perks like CRITICAL SHOT and POWER SHOT get nerfed if you're moving when they're applied.

      Sorry I can't be more specific than that, I did this only by changing perks. To get a really tightly controlled penalty I'd have to capture combat events in a script, and that's a PITA, not to mention it would severely clog the game engine if you had a lot of enemies

      (Edited for more detail)
    2. Nippur1967
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      In my experience the movement penalty applies on RELEASE.

      I've been moving around drawing un-drawing (word?) the bow in the middle of combat with multiple enemies, found a second to stay put and then release. If I accidentaly or forced by enemies moved my position just before release = penalty shot, if I managed to stay put for say 1.5 seconds and release without moving = full shot. This was done sometimes moving pemanently with a raised (drawed) bow. Hope it helps.
    3. ruddy88
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      Awesome thanks to both of you.
      Seems that it's been answered, and I know how you would have implemented by adding to what's there, that's how I would have done it, I just wasn't sure how the vanilla perks actually applied that movement penalty and wasn't sure if you'd tested it.
  7. Joopvandie
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    Thank you Jknjb to make this mod. For distant weapons users like me, a must have mod!
  8. GratuitousLurking
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    Had to take a second to make sure Archery Gameplay Overhaul wasn't overwriting this, it sounds like the type of perks I've wanted for archers in a while! I especially like that it has some obvious additions for crossbows too, so no matter what it'll still help you out.
    1. jknjb
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      I stuck with just the perks to make this as compatible with other mods as possible, particularly combat and weapon mods. I use Difficult Archery and Combat Evolved myself. Haven't used AGO for a while, so that's good to know. Thanks! I hope you enjoy the mod.
  9. Nippur1967
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    Don't be fooled, this is not a Perk Mod, this is a Combat Overhaul Mod in disguise.

    I was testing it for jknjb and I'll post some of my experiences below, I'm not a real game tester mind you. So you must take this as coming from a veteran gamer test conclusions.

    I'm using quite a modded game, aroun 300+ with many scripted mods, although the usual supects are here, nothing too esoteric. And I pride myself of being quite careful and disciplined while constructing the load order. So, here it goes:

    MOVEMENT PENALTY:

    WORKS PERFECTLY.

    I could actually realise how the armor piercing/reduction WORKS in the middle of combat. If I manage to gain some composure (like Angi says in her camp) and keep myself really stationary the damage increases greatly, but of course it's difficult when you are fighting multiple targets at close range. I think I could perfectly saw the difference after releasing arrows in succesion while trying to get to a higher/more protected position. Some arrows did average damage and when I got to get my character really stationary BAM! target down.

    So, I think you are achieving something that most combat mods will envy, a DYNAMIC form of combat, very fluent and without taxing the system. Congrats.

    This mod makes me THINK during battle instead of just hacking away and you only realise this after playing for some time.

    The "feeling" of combat increases, example: you are watching your companion getting mauled as well as other enemies going at you and you know that if you stay put for a second you could eliminate the bandit attacking your partner with one shot, but it's quite difficult to remain still for a moment to take the shot, but DOABLE.

    I've installed the beta over my game with some perks already activated in Archery and they appeared correctly where they belonged before installing the mod and worked flawlessly. Of course if you had some perk point in an eliminated perk is logical that you'll lose it, I can live with that. But that's me.

    The re arranged perk tree also is a great modification, some perks that SHOULD be available at lower levels now they are, for me specially QUICK SHOT, RANGER.

    The mod gave me the actual need to progress through a perk tree. I use to just assign a couple of perks and ignore the rest of the tree. I'm not inclined to use much more complex modifications as Ordinator for example, so this is perfect for me, along jknjb's other mod for One Handed Perks: http://www.nexusmods.com/skyrim/mods/76538/?

    TLDR: improves combat with bows and crossbows A LOT. More dynamic and rewarding. Makes you think (this could be a problem) lol

    Thanks to jknjb for making this excellent combat mod.