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FeuerTin

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Supertin

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  1. Supertin
    Supertin
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    Version 1.1
    --- Adjustments to Idle 1,2,3,5,9,10,11,12,13,14,15 and 16.
    - Starting transitions smoothed
    - Idles 11-16 have adjusted feet angles
    - Changes to distance between arms and body
    for parts of female idles
    - Changes to fingers on parts of all idles.

    ------------------------------------------------------------------------------------------

    Added support for 'Play Random Idle'. Tested it a bit and seems to work fine even in combination with PCEA2.
    Make sure to run FNIS again, if you install any option for PCEA2 or Play Random Idle.
    Now you can have all Idles in the game at once, if you want to.

    If you don't care for random Idle support or have already set up your own set of animations for it, there is no need to update.


    Version 1.05
    - Added support for 'Play Random Idle' to Installer
    5 different presets for 'Play Random Idle'

    Version 1.0
    - Initial Release
    16 Idles
  2. justinhaynes89
    justinhaynes89
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    The "Play Random Idle" is reuploaded by yours truly.
    No need to thank me.
    1. CyrusFyre
      CyrusFyre
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      ^_^
  3. spaz490
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    once I get the time I was gonna test and see how well these take to being ported to SE.
    for testing, the mod is gonna be taken apart and female animations applied in game using Dynamic Random Female Idles SE 

    edit: this method assumes you use a mod manager of some kind with a staging folder


    • make sure you have all the reqs for DAR and DRF
    • make sure you have cathedral asset optimizer
    • I pulled only the animations set up to be random
    • only take the idles you picked at the install
    • DRF renames the idles for you 


    • manual download and unpack 
    • run asset optimizer then repack (as same name with SE on the end or something like that)
    • drop into vortex and install the mod using the Fmod installer
    • I installed the  random idle pack of my choice using the fmod setup, the choice that matters here is options for random idles. DO NOT ENABLE IT
    • I went into the staging folder for vortex  and pulled out the animations I wanted from the pack based on my fmod choice.  
                for me I went with the feminine  only pack when I installed, so I pulled out the animations marked as PRI  1, 2, 6, and 10.
                I have mods that place conditions into DARs framework. so I operate DRF in a desktop folder then place the animations into the data                    folder renumbering the numbered folder it made, with the idle in it, if the numbers set for the folder are already in use by DAR        
            6. place DRF.exe into the folder you made for the animations. after you double click it,  it will make a log file and a meshes folder
            7. place the meshes folder into your date folder renumber before if needed 
            8. should be done 

    my thinking was that the install choice effected the animations in the pack in some way, as each choice installs all 20 and the file sizes are different in each option. install option might not matter and you might be able to just install all 20 and pull the animations you want to run through DRF.
    Unpacking, optimizing, then repacking will allow you keep the idles handy in your manager incase you want to rotate what you are using. 
    NEVER ENABLE IT
    also its helpful if you state your problem could 100 different things wrong, unless your problem was no animations at all
    1. ReoYumachi
      ReoYumachi
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      I swear ive been trying to get this to work for over an hour, done the same as you, what did you do different? care to elaborate?
    2. medyasss
      medyasss
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      Can second that using a combination of Cathedral Assets Optimizer and DRF works great on top of DAR, Nemesis, and custom skeletons. Thank you for the tip!
  4. Dure12
    Dure12
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    So i think i´ve ported this sucessfully to SSE. It now works with DAR. No need for Nemesis.

    If anyone would be interested to get in touch with supertin for permission and upload it afterwards, feel free to contact me. 
    1. chisaix
      chisaix
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      Could You please send one to me? I'm struggling with porting it :/
  5. cubo82
    cubo82
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    Is this mod compatible with RandomIdleAnimation?

    https://www.nexusmods.com/skyrim/mods/72747

    Because 'Play Random Idle' is very old and practically obsolete.
  6. tatudex
    tatudex
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    I wish this was on SE 'cause I think there's not enough Idles over there, I get the T-pose too often. 
    Edit: I could swear I used this in LE with just FNIS. 
    1. ReikuzoSennin
      ReikuzoSennin
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      convert ANY animations using CATHEDRAL ASSETS OPTIMIZER, stop "I wish this was in SE" and convert it yourself
    2. vaasmonthenegro
      vaasmonthenegro
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      or just upload it since you have already converted it.
    3. Chromarex
      Chromarex
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      for real it's been 5 damn years. Pretentious fucks abound in Skyrim. If you already did it, share it. Dont make people waste time
    4. Alphie9
      Alphie9
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      Literally read the permissions tab.
    5. SayidD
      SayidD
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      Leazy "passing by" users calling "pretentious fucks" to other people? xD
  7. lefttounge
    lefttounge
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    Does this really need the mod play random idle in order to work? :confused:
    I heard that Play Random idle is quite buggy and unsupported.
    Any helpful response will be apprecitated.

    edit: okie dokey, so its groovy that pri isnt a hard requirement COOl
    This is a very awesome, and totally brings life to the game
    1. SayidD
      SayidD
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      What are you doing here "Mr"? :v

      EDIT:
      Spongiie wrotte this: 
      14 March 2021, 4:42AM
      You can use this without any other mods. But then you can only use 1 animation for each gender. You just have to rename the PRIwhatever.hkx to mt_idle.hkx and put in into the data/meshes/actors/character/animations/male(or female) folder. Maybe this helps :) I also liked it but am not too into it to install anything else for it, so 1 animation was good enough for me.
       
      So, I think is possible to use all the idles with DAR and some conditions, like the ones from EVG Conditional Idles.
    2. lefttounge
      lefttounge
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      Hey! That was written on my birthday
      I turned 29 then
      Yeah i hear tell that play idle is super buggy, breaking even vanilla animations
      Way Too scared to use that mod
  8. CrewmateCOLE
    CrewmateCOLE
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    My character gets stuck in idle animation. He can move, but he would be sliding around and still play idle animation instead of the usual walk/run. Jumping won't fix. Killing him or pushing him to ground would snap him out of it.

    Sometimes he would just be stuck in T-Pose.

    Is Play Random Idle really required for the mod to work? Is there any alternative to it. It is an overall buggy/unstable mod.
  9. Tarmax94
    Tarmax94
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    Hi, I have a problem, hope someone could help me. So, when my character plays an idle animation and I start walking/running, he gets stuck in the animation, I mean, I can still move, but he would be playing the idle, like standing still (kinda floating) playing his animation, but I'm moving (can't attack, can't equip items, can't do anything aside from moving and also jumping, I can jump and that "snaps" him out of that) sometimes he seamlessly transitions from his idle animations to walking/running, but this "bug" has been happening way too often for me to consider it a problem now.

    English isn't my first language, so I apologize for any typos/mistakes, and also, if this has been addressed before or in the description page, probably I couldn't understand it, so that's why I'm here asking.
  10. Danielcarlo13
    Danielcarlo13
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    I'd love to add this in, and even download the mods that it requires, but there are just too many mods to download to make this happen easily. I can't go into a calculus equation of mods each time I want something as simple as getting more idle animations. I alt into my 3rd person occasionally to just look at my character, but I can't justify downloading requirement after requirement for mod I'm only using occasionally and doesn't fundementally change the game . I guess what I mean is, I go to this mod. I go to look at its requirements. I go to look at those mods requirements, etc. There are too many hoops to jump through and I think that is going to deter lazy people, like me, from downloading this mod or even successfully implementing it. I recommend communicating with the requirement mod authors and concising any mods this requires into a package deal. I feel people will be more willing to use it under those conditions. I love the mod, but unfortunately I'll never get to enjoy it in my game. Call me what you will, lazy, or even stupid, but I think things should be more seemless on nexus. It keeps things fresh and will invite people to try new things.
    1. Spongiie
      Spongiie
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      You can use this without any other mods. But then you can only use 1 animation for each gender. You just have to rename the PRIwhatever.hkx to mt_idle.hkx and put in into the data/meshes/actors/character/animations/male(or female) folder. Maybe this helps :) I also liked it but am not too into it to install anything else for it, so 1 animation was good enough for me
  11. HarvestMoon3
    HarvestMoon3
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    So without FNIS this mod completely won't work? I kinda doubt tho to use FNIS since i'm newbie using tools 
    1. 101m4n
      101m4n
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      It's really easy.
      Just install the FNIS PCEA mod (the tool) as you would any other mod, then there should be an option in your mod manager under tools to open it.
      Open it, then click the big yellow button that says update :)
      Do this every time you install a mod that changes animations. Easy peasy!
    2. MisterGalactaNini0
      MisterGalactaNini0
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      Or alternatively, you could just use Nemesis and its PCEA, which in my opinion are much better.
      link to Nemesis(scroll down and you should see Nemesis for LE):https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases