Skyrim

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sa547

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sa547

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  1. sa547
    sa547
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    NOTES

    For those who can't find the main entrance, the three pictures after the introductory screenshot gives you a hint: the secret hatch is in the left gatehouse (as soon as you enter Whiterun). Turn left, past the guard, then left further into the gatehouse. It is clearly signed with a Shadowmark and a lantern.



  2. sa547
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    POLICY ON TRANSLATIONS

    Translations with only the plugin, yes, just message me.

    But the whole mod... Nope.
  3. TheMightyDoctorIllusion
    TheMightyDoctorIllusion
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    Thank you for your craft and the effort you put into it. It is truly appreciated.
    Happy Mod Author Appreciation Day.
  4. Vijij
    Vijij
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    If you had given me this like 1 day ago, this'd be my follower base. Anyway, great mod. Could you consider having 15 beds instead of 8? or maybe even more? Can spouses and/or children live here?
    1. sa547
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      Silverpeak should meet your needs instead, with more beds than you could count on your fingers.

      http://www.nexusmods.com/skyrim/mods/59543
    2. jg6565656565
      jg6565656565
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      is there one with no mpc
    3. jg6565656565
      jg6565656565
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      npc
    4. sa547
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      Read. The. Description. On. How. To. Do. It.
  5. PhantomofSkyrim
    PhantomofSkyrim
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    I'm very tempted to install this for the extra trainers alone, (cause Vipir the Fleet is apparently an effing moron who thinks a level 5 thief with level 24 pickpocket "knows all that he knows" despite him being a master-level trainer in pickpocket) but the overall layout of the place seems interesting.
    Might be able to use this for a few of my criminal characters as a Guild Base to send them out for stealing, smuggling skooma, etc. The fact that it resembles the Ragged Flagon (I assume due to Gallus founding it) makes it fit all the better.
  6. jungleturtle
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    how do i get my followers to move into the place don't you think that's an important thing to tell people how it works in the first place?
    1. sa547
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      Use My Home is Your Home or a similar function in EFF.
  7. LanceDragonsbane
    LanceDragonsbane
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    is it possible to port this to SSE?
  8. kedty794
    kedty794
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    Thanks for this useful house and also your Old Hroldan + Tower of the Wolf mod that i've been enjoying a lot since a while now
    Some pics sent. cheers
  9. kyoumegi
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    Best...Place...to...Store...Followers...Ever! ENDORSED!

    not exactly what I was looking for but this is what I need, since I use so many custom followers
    (Familiar Faces, Skyrim Tanker Neisa, Skyrim Healer Onean-Altair included, SA Follower Miya and it works fine)
    and I use the non trainer file one (for MO user, just pick which file you like and place it outside, left the
    other unused files inside the data and optional folder so it won't be loaded)

    um...just wondering will it be much to ask...could you add one bathroom where all followers could use it?
    I know its an underground base but I'm one of those player who spoil their follower with luxury, so I just
    kinda wonder...

    I found this mod when I was looking for a house that could house my 5 followers so I could swap
    them anytime when I bored, I also use your Lakeview bathhouse mod it was good1 before I swap it for
    this for the sake of my laptop performance tho (I use save cleaner after removing but kinda lags after
    loading if you place followers in bathhouse tower, and assign it as her home-I use Miya, MHYH, EFF)

    and I'm experiencing a bit of trouble, the bard didn't play any instrument when I requested it, and the
    cook didn't say "let's sate that appetite" altho the subtitle said so

    sorry for the wall of text, and thank you
  10. hooppenn
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    Question ? Does this Mod affect the Smith Shop in Whiterun ( Warmaiden's ) as you enter Whiterun it is the Smith Shop on your Right just after the water bridge. My Question does this Mod affect the Warmaiden's cell. Because I have a Mod loaded that has a Underground workshop just under Warmaiden's Smith Shop . I want to be able to use this mod with the other one Under the Smith Shop that I have. But I just want to no if this Mod will have an effect on my other mod in this Area. ? Depending on what cell you used for this mod. Thank You . I will await for your Answer. Again, Thank U ..
    1. sa547
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      Shouldn't have a problem as far as navmesh is concerned.
    2. hooppenn
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      I Thank You Very Much for the answer back.
  11. Superb mod, ticking all the right boxes for style, location and usability... I would double-endorse if I could...
    The only problem i've got is that the trainers don't work for me, the cook and elisa are fine, just the trainers saying that they can't train my lvl 2 character with not skills whatssoever, any further. What gives??? I am running Requiem, but as per TESVEDIT, the Requiem patcher only adds skills to the trainers, not takes anything away as far as I can tell. Anybody as a similar problem ?
    The only other improvement I could see, would be a more convenient bolt-hole, say, behind the stables or the first watercourse grate outside Whiterun -
    you park your horse after a long journey and quietly weasel your way to the back of the stables and disappear between some bushes...
    1. sa547
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      I'll see what I could do with the trainers.
  12. xXReDxSparoweXx
    xXReDxSparoweXx
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    Has anybody tried this mod with Open Cities yet? It looks like a really awesome mod, though I would hate to have to remove Open Cities to get it to work =(
    1. sa547
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      The problem is that the main door is inside the Whiterun worldspace, which means it'll not work with Open Cities without reworking this mod to work with it.