Thanks, Radinka! I'm really grateful for not having to consort with Daedra anymore! However, Arcadia (in Whiterun) no longer offers training in alchemy, just the Way of the Druid. This wouldn't be too bad if she gave conjuring training like the Grey Witch, but she doesn't teach anything at all. (I don't know if this is true for the other alchemists.)
Anyway, thanks for looking out for the Druids of Tamriel!
Yep, I should have read these comments first before installing. Arcadia's alchemy training gets broken with this mod. Also, possibly related, she got the dark face bug when I had this installed and went back to normal after I deactivated it. It's otherwise a nice mod that I would endorse (as far as I got with it before experiencing the bug).
How frustrating. Every single animal summoning mod for this game is either buggy, or broken, or hilariously overpowered. AFAIK Ordinator is the closest compromise that actually works, but that's not summoning, but rather animal befriending, and that's contingent on perks in Speech.
I really like what you did but I thought it would be cool to summon creatures indigenous to your map location or add some smaller creatures. If you are in an area that is green with trees you'd have skeevers, wolves, saber-tooth cats, cave bears, black trolls, tundra giants . If you're in a snow region, you'd summon arctic fox, ice wolves, snow leopards, snow bears, snow trolls, and snow giants. I'd love to see a pack of foxes taking on those damn fox killing black wolves.
How ever it would leave you with creatures that are affected by certain elemental damage more so that others. Unless you could cast a spell that boosts resistances. This would help with an elemental dragon that has the opposite damage to your creature's resistances.
I thought these animals would be close in size and damage to their evil counter-parts. I felt the mammoth was too large and would likely block my path too often but that's just my thoughts. I tend to think too much about these topics and usually get blasted for thinking too much. So, I'll use the ones I feel useful for my location at the time.
I'm going to try to see if I can do transformations so the player can turn into animals. There is already the script in the game for the werewolf, so I hope I can figure out how to make that work to let players transform. We'll see if I can figure it out without breaking the CK!
There is a transformation spell in the Lost Grimoire mod. You could either look at how that was done, or just suggest people use it to compliment your own.
There are also several nature type spells in the Restoration school based on flies, disease and poison that fit a druid theme.
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Anyway, thanks for looking out for the Druids of Tamriel!
Do you know why it does not work?
How ever it would leave you with creatures that are affected by certain elemental damage more so that others. Unless you could cast a spell that boosts resistances. This would help with an elemental dragon that has the opposite damage to your creature's resistances.
I thought these animals would be close in size and damage to their evil counter-parts. I felt the mammoth was too large and would likely block my path too often but that's just my thoughts. I tend to think too much about these topics and usually get blasted for thinking too much. So, I'll use the ones I feel useful for my location at the time.
Thanks,
BB1
There are also several nature type spells in the Restoration school based on flies, disease and poison that fit a druid theme.
http://www.nexusmods.com/skyrim/mods/60796
One horker, as well as a skeever and dog, added to the list of available summonings. Everything should now level with the player.