Thanks for keeping patches up to date, this is great.
I wonder if it's working as intended for me : here I have a glass sword which weighs 7, meanwhile a glass scimitar weighs 13! Is it supposed to be heavier?
I like the direction and it is an improvement over WAFR and other patch attempts that tried to change Requiem too much. Couple comments- I would go through and carry forward all of Requiem's bounds on objects. Ogerboss or Xarrian did that to fix all the collision issues. Also, when you remove material keywords like leatherMaterial keyword (e.g. thieves armor, DB armor) you have to account for the material in Requiem's tempering perks else wont get the perk benefit. I think Requiem's non-clothing clutter stats i.e. values and weights are mostly better than Kryptopher's. Unfortunately the real problem is crafting balance. No mod ever has dealt with recipes not resulting in a consistent input/output cost ratio. Some of the WAFR mod's ratios are way off, but so are many of Requiem's including jewelry. Not suggesting that is in the scope of this mod, just saying it is one of the other reasons why I have not used Kryptophers work. I figure it is no improvement except for the crafting menu sorting so I appreciate your effort to minimize the divergence from Requiem's stats.
Between the Requiem and the CCF there is a conflict. A hostile mages are naked and have only a hood on his head, and all because of the fact that they robe has an integrated hood and is automatically removed when equipped separate hood. After their murder, in the inventory they have is robe with an integral hood. Fixed this in your patch?
I meant enchanted robe, such as: Hooded Black Robes, Hooded Blue Robes, Hooded Necromancer Robes, Hooded Robes of Alteration, Hooded Robes of Conjuration etc. In General, all magical and non-magical robes, which have in the title the word "Hooded". The easiest way to find them open in TESVEdit CCF.esp, they all start with the word "Hooded".
18 comments
I'm concerned about the load order of CCF and WAFR.
You say to first load CCF and then WAFR.
The WAFR mod page description says to load it the other way around.
If you find the time and could do an updated patch for this:
http://www.nexusmods.com/skyrim/mods/72562/?
That would be awesome too!
I wonder if it's working as intended for me : here I have a glass sword which weighs 7, meanwhile a glass scimitar weighs 13! Is it supposed to be heavier?
Couple comments-
I would go through and carry forward all of Requiem's bounds on objects. Ogerboss or Xarrian did that to fix all the collision issues.
Also, when you remove material keywords like leatherMaterial keyword (e.g. thieves armor, DB armor) you have to account for the material in Requiem's tempering perks else wont get the perk benefit.
I think Requiem's non-clothing clutter stats i.e. values and weights are mostly better than Kryptopher's.
Unfortunately the real problem is crafting balance. No mod ever has dealt with recipes not resulting in a consistent input/output cost ratio. Some of the WAFR mod's ratios are way off, but so are many of Requiem's including jewelry. Not suggesting that is in the scope of this mod, just saying it is one of the other reasons why I have not used Kryptophers work. I figure it is no improvement except for the crafting menu sorting so I appreciate your effort to minimize the divergence from Requiem's stats.
https://1fichier.com/?c4pf6w652n