Skyrim

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Giggityninja

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giggityninja

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21 comments

  1. wanghao1987
    wanghao1987
    • member
    • 0 kudos
    Neverr consider to make a Real Shelter support patch for this?
  2. strider59
    strider59
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    • 3 kudos
    I don't know if this is happening to anyone else, but I installed this, seemed to work fine, but anytime I try to fast travel to it, or get nearby it, instant CTD. is anyone else having this issue? Is there a way to fix it? Could be something in my load order isn't playing nice with this.

    edit: It seems my last load order didn't play well with this. new game, it works fine. Thank you for sharing this mod. Great home.
  3. IaDagon
    IaDagon
    • member
    • 0 kudos
    The mod is great, but containers are NOT safe, not even the ones added by the mod, I just lost 11000 gold, 63 leather, 5 dragon bones, 6 dragon scales and loads of smithing supplies, you should fix that asap.
  4. VikingPrince
    VikingPrince
    • member
    • 2 kudos
    Won't download for me. NMM repeatedly has an error.
  5. kedty794
    kedty794
    • member
    • 12 kudos
    I'll try it soon since i like the location very much but i'm just curious, have you made changes to the bridge? i'm using skyrim bridges and it might conflict if it's the case. Thanks for sharing it, endorsed
    1. giggityninja
      giggityninja
      • member
      • 48 kudos
      Nope. The bridge was left alone.
    2. kedty794
      kedty794
      • member
      • 12 kudos
      Actively using your mod, very nicely done. My 2 followers who received that place as their home are navigating the place perfectly, only 2 light sources on my side are flickering a bit, nothing a can't live with or fix in-game

      thanks a lot and pics sent. cheers
    3. kedty794
      kedty794
      • member
      • 12 kudos
      Just so you know, 1 of the quests from interesting npc (from the blood of kings) is sending you here to meet someone and it add a chair and 2 tables in the tower -easy enough to disable in-game so nothing affect the quest really.
      This place is quickly becoming popular in my skyrim, you know, being the dragonborn and all that, i had to add some more bedrolls and idle markers to make my followers happy.
      Thanks again for the mod giggityninja
  6. delgathar
    delgathar
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    • 28 kudos
    Please change the filename. I've learned a long time ago to save files because you never know when nexus or mod author will hide the mod. Main file is not a descriptive name. Thank you.

    And thank you for making this mod. It sounds great. I prefer subtle conversions of existing places to make homes.
  7. Justmeagain
    Justmeagain
    • supporter
    • 25 kudos
    me 2, 3, 4 on always liking the location BUT do we still get to kill the bandits? or are they already gone/dead, do they respawn? what about that lil quest to help the jerk? hate to miss giving him all the help he needs/deserves. so will DL soon or do you have more goodies to update this is finished product/mod? Thanks for this as I am looking forward to this very muchGreat mod.
    1. giggityninja
      giggityninja
      • member
      • 48 kudos
      Yeah, of course. The short little quest with Telrav was part of what made Nilheim cool. No point in removing it.
    2. Roriksbork
      Roriksbork
      • member
      • 5 kudos
      If you've already cleared Nilheim, do the bandits respawn? I wouldn't want to come home only to find a bunch of bandits running the show.
    3. Justmeagain
      Justmeagain
      • supporter
      • 25 kudos
      great and even if the bandits respawn it;s not like I am not used to taking out the garabage on a weekly basis ) I mean Darkwater Crossing IS somewhat know for the bodies that float by, would hate to be sued by them because I reduced their "tourism factor"
    4. giggityninja
      giggityninja
      • member
      • 48 kudos
      Not to worry, the bandits don't respawn.
    5. Roriksbork
      Roriksbork
      • member
      • 5 kudos
      Then that settles it. I'm using this for my morally ambiguous sellsword playthrough.
  8. l0m3n
    l0m3n
    • member
    • 2 kudos
    This is really cool. I use UFO to make multiple followers chill here. I have FCO so they all talk about random stuff. And portable campsight to add my own little touches like extra chairs and bedrolls.
  9. R0NlN
    R0NlN
    • supporter
    • 42 kudos
    This is an awesome idea!

    So... how does it work? You go in and kill the bandits, and it's already set up as a home? Or do you need to kill them before activating this mod? DO THE BANDITS RESPAWN after a time?

    Basically, your description could use a better explanation of what to expect if we download this mod. Thanks for any help you can give in this area.
  10. s4m0ur41
    s4m0ur41
    • member
    • 14 kudos
    Marvelous ... It looks so immersive.
    Is this a "no loading doors" mod? Will the bandits respawn?
    Thank you for sharing.
    Have a nice day