Version 1.3.0 is out! -A complete revamp of the exterior area -Smelter is now a smelting pot near forge -Your own plantable plots (10 in total), just outside kitchen door -Finished pre-planted crop farm -Animals now have a pen and there is a stable for a horse -Clear entrance from road -Exterior lighting
Plans for next update: -Interior overhaul -Squash the bugs -Maybe some more outdoor stuff
It's a really awesome mod, thank you for making a cozy player home in the Rift. It's such a nice area for a hunter or fisherman but there are only a few fitting homes with yours being one of the best I've come across so far. The only problem I ran into was in the bedroom in the cellar. The bed on the right side cannot be accessed because the two wardrobes(?) block the path. Could you move them around a little so the bed becomes accessible again?
Really neat house and location! Especially with bigger trees. Though, wondering why my game shows two texture holes around my house... see: http://imgur.com/8lQ6Y8O
Autumn Farm looks lovely, but I discovered it's incompatible with Lakehome, as it sits virtually right on top of it. Would it be possible to create a compatibility version that moves it, so that's not the case? Both mods are wonderful, and I'd hate to have to choose between them.
Thank you for letting me know an incompatability for my mod. However, I will not be changing its location due to the work that entails. (The only way to revert the exterior changes would be to start a new plugin and duplicate the interior to be moved elsewhere; which would require me to remake the whole outside area)
I fear I have more bad news...this mod also conflicts with a very nice little fishing homestead added by PHOS (Player Homes of Skyrim,) built on exactly the same spot. The good news is, they sort of work together. You lose the use of the PHOS cabin (at least with Autumn Creek later in the load order--haven't tried it other way around.) But most of the yard stuff from both houses is still usable, with a bit of jumbling and crowding--not too bad, but not ideal.
I can't really say why it would. It only uses the dlc. I'm currently running natural lighting and vivid atmospherics as an enb. And it changes weathers like purity does so I doubt that's it.
What do you have in your load order and did you install any other mods along with this one before playing?
Beautiful!! I really like it and in the Rift to. I'll probably download before the weekend, I would really like the plant-able plots... cause Apples and Tomatoes... carrots.
could you add an areial shot of the farm that includes a nearby landmark or 2 I have some home /town mods in that general area and would like to check for overlapping footprints before I add this Thanks and YES it is very well done/laidout Thanks for this mod even tho I might not be able to use it at the present. will DL and endorse because it/You earned the recognition
Done, last image in the gallery (as of me writing this). Faldar's tooth is to the right, Heartwood Mill at the top, Largashbur to the left, and Golden Glow at the bottom. Thanks for downloading.
that is an excellent shot of overhead (special mod?) well done and I will be going to that area today so will double check but I think it will be good. and I agree with above (if it can be done) a few rows of plant-able spots like a real garden plants close to each other in rows that are a bit wider apart or a mass of spots nearly touching that can be planted tallest in center and getting shorter as you move out from center, just hopin' something like what bbbunny does.
anyway your layout looks better each time I see it, great job Thanks again
The plots are in the works and since it is the most common request I'll happily take care of it for next update. As far as the overhead shot, I just used the command "tfc 1" and rose up to about 3/4 up the mountain, looked down, and took a screenshot.
Probably also gonna get the new smelter done as well.
22 comments
-A complete revamp of the exterior area
-Smelter is now a smelting pot near forge
-Your own plantable plots (10 in total), just outside kitchen door
-Finished pre-planted crop farm
-Animals now have a pen and there is a stable for a horse
-Clear entrance from road
-Exterior lighting
Plans for next update:
-Interior overhaul
-Squash the bugs
-Maybe some more outdoor stuff
The only problem I ran into was in the bedroom in the cellar. The bed on the right side cannot be accessed because the two wardrobes(?) block the path. Could you move them around a little so the bed becomes accessible again?
Too bad I am looking for a house for all my followers and adopted children. I would have downloaded this just for the Herobrine comment!
Though, wondering why my game shows two texture holes around my house... see: http://imgur.com/8lQ6Y8O
Nvm, fixed by reinstalling.
Sorry for not including the link earlier; it is an excellent mod, as I'm certain yours is as well.
What do you have in your load order and did you install any other mods along with this one before playing?
and I agree with above (if it can be done) a few rows of plant-able spots like a real garden plants close to each other in rows that are a bit wider apart or a mass of spots nearly touching that can be planted tallest in center and getting shorter as you move out from center, just hopin' something like what bbbunny does.
anyway your layout looks better each time I see it, great job Thanks again
Probably also gonna get the new smelter done as well.