Once a slaughterfish engaged in combat with me and wouldn't calm down even when I was far away from any water; looking how to fix that bug brought me here. Works great, thank you!
As White Shadow wrote on description page, now converted for SSE, don't search anymore!
(if a coder reads this, he might consider making the same kind of Mod to allow us to get rid of another great annoyance in Skyrim, i mean the "You can't fast travel when there are ennemies nearby"..maybe temporarilly reducing ennemy detection range could do the trick?)
I won't have time for an official Skyrim Special Edition release, however I included a Loose File version in the Miscellaneous section, which theoretically should work with SE.
I installed the loose files version today in SE, but it didn't work: When launching Skyrim SE, some ENB related process was triggered in a small window - and actually reproducing itself over and over again. Skyrim SE didn't even arrive at the launch window - and I ultimately had to restart my pc.
I have read that you won't work on an SE version. But wanted to give other users a heads up.
@106001185 Thanks for testing the mod in SE, however whatever happened there can not be caused by Leave Combat. I'm not saying it will definitely work in SE, however what you describe can not be caused by my mod. It literally only adds a very small quest and spell containing a single script, none of which are able to take any effect before a game is fully loaded. Even the quest adding the spell is merely using vanilla methods.
I converted your loose files to SSE, the power ( not a spell, haha ) is added and can be casted, but i havent met again the "you're still in combat"preventing fast travelling, using craft tools or whatever...Will investigate further and come back here. EDIT: DONE, works in SSE ! in case you missed it, link to SSE Version on description page.
Decided to play Skyrim again, and modded it to extreme; Requiem, Immersive Creatures, Revenge of Enemies Dragon Combat Overhaul, etc. Guess what was the biggest fuc$$$ problem I had? Enemies would aggro across the map and even after traveling HALF THE GOD DAMN CONTINENT, they would not disengage and I would be stuck in combat-mode with red blips on my radar.
You sir, literally saved my laptop's life, for the frustration I had nearly made me wanna throw it out the window several times.
Works -perfectly-, no more bloody Dragons making citizens cower in fear when they were in AKAVIRI. Thank you a lot, most useful mod I ever downloaded. Endorsed, Liked, Shared Subscribed, whole nine yards
I had that bug and it tuned out to be immersive citizens, or a compatibility issue with another mod because taking it out solved the problem, which is sad as I miss npc's running from danger and not towards with a dagger ugh, so if you use that try a new game without it.
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Player.stopcombatalarmonactor
(if a coder reads this, he might consider making the same kind of Mod to allow us to get rid of another great annoyance in Skyrim, i mean the "You can't fast travel when there are ennemies nearby"..maybe temporarilly reducing ennemy detection range could do the trick?)
I have read that you won't work on an SE version. But wanted to give other users a heads up.
EDIT: DONE, works in SSE !
in case you missed it, link to SSE Version on description page.
You sir, literally saved my laptop's life, for the frustration I had nearly made me wanna throw it out the window several times.
Works -perfectly-, no more bloody Dragons making citizens cower in fear when they were in AKAVIRI. Thank you a lot, most useful mod I ever downloaded. Endorsed, Liked, Shared Subscribed, whole nine yards