Skyrim

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Jase1126

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jase1126

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74 comments

  1. FreeFormSage
    FreeFormSage
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    Mod Idea-Genious
    Execution-Genious
    Balance-Genious


    Rewarding specializing without punishing generalization.


    You are doing God's work. Well done. A new fixture in all my load orders.
  2. FrizeHsueh
    FrizeHsueh
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    Thank you for the mod ! (Although the LE version is abandoned)

    I only want the pickpocket abilities. So I tried removing all the other using TESVEDIT, and remaining the exact scripts required, but using normal spell book to add the ability instead of mcm (or skillpotion). And it works fine in game. XD
  3. RionneDial
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    I love it when I come across mods I don't realise are essential until I find them!
    Using Elys' Uncapper I was always looking for a way to get additional perks above level 100 but since the available perk overhauls are not modular (and giving up Kryptopyr's many perk enhancing mods is not an option for me) I had given up on that a long time ago. Thanks a lot!
    1. qwertypol012
      qwertypol012
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      It's horribly outdated compared with the SSE version though, which is a shame actually
  4. auie4545
    auie4545
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    Hi. In version 0.9B, a few spells like the Hard Mode are lacking the "No Absorb/Reflect" flag. As I understand it, this can create unintended colorful interactions with NPC who have spell absorption (like Thalmor using "Weapons and Armor Attributes").

    Best regards,
  5. OldMate42
    OldMate42
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    I'd like to say first that this is an amazing mod. The shadow walk perk has given me huge dishonored vibes but there is some problems with it. The first is I relocated its activation button to another spot because it was the same button as my running button but it can't be relocated, instead I've used the toggle to put it on 'g' but it still activates on my running button. the second is I face the direction I used it half the time after I teleport. If this could be fixed this would be my favorite perk mod.
  6. emancruz
    emancruz
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    Nvm. Mod is already abandoned.
  7. soultwig
    soultwig
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    Welp, i wished that you would fill out the other skills as a final release before changing to SSE anyway good luck with the SSE modding and thanks for the mod acrobatics was still my favorite part.
  8. qwertypol012
    qwertypol012
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    This is amazing! Very useful, especially if using many mods which enhance difficulty or add very powerful enemies. Thanks for sharing this!
  9. Skylark91
    Skylark91
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    This definitely sounds like an interesting mod. I will add it to my listing and give it a whirl. Any plans to add maybe a couple relating to Athletics? Such as increasing swimming and running speed, as I would guess there are some players who don't use fast travel/carriages to get around Skyrim (I don't use carriages personally but still FT occasionally). Will track for now but I like the promise from what I have read!
    1. jase1126
      jase1126
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      I could! I haven't really had many great ideas for athletics, so I didn't include a tree for it.

      A few ideas could be like you said: Swim and run speed. Also could do a lot of stuff related to stamina and sprinting.

      Anyways, thanks for checking it out!
  10. KenshinRyuu
    KenshinRyuu
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    I like this mod very much, it is fun, especially the mutli shot and auto invisibility. My only complaint is I started a new playthrough to go with this mod and when I went to do the companions quest, Vilkas went into a loop of "We don't use magic here!" when testing me even though I had no enchanted weapons. I had to console advance the quest and he just stayed out in the training yard since and started talking to me whenever I passed by. Other than that, it's a great mod, any suggestions on how to avoid things like that??? I'm worried it might cause interference with the Restoration Master Spell quest as well, though I haven't gotten to that point.
    1. jase1126
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      Thanks. Which perks did you have at the time when this happened?
    2. KenshinRyuu
      KenshinRyuu
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      Angry Taunt, Auto Heal, auto Heal enhance, auto invis, basher, bound weapon master, calming stance, Clarity, Death Slash, Disarming touch, dismantle, divine power, divine touch, envious shot, etched sigil, explosive voice, focus stance, hatred, holy protection, holy turning, lingering heal, loosen lock, magic show, magicka guard, magnify, mind's eye, multishot, oblivion shield, protective voice, puncture, retaliate, safety lamp, short circuit, Kyne's tears, slow burn, soul caster, steady stance, strong breath, Swift Senses, Superswift senses, supreme focus, Telekenetic crown, fester, death touch (not sure how both it and Divine touch are active at the same time though), trick shot, tripple shot, unstoppable force, vault, vulnerability strike, ward amplify, ward mastery, ward reflect, and wrath of dragons.
    3. jase1126
      jase1126
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      Hmm... it could be an error with the All Consuming Rage perk. It uses a passive cloak effect. Next time you try the quest, have the MCM refund it temporarily. I just discovered the dangerousness of using cloak effects. I'll try and think of a workaround for this perk in an upcoming update, but till then just refund that one when you go to do that quest.

      As for divine/death touch, they will both appear in your active effects still even if they are negating each other. This is because the conditions for their functions are defined as a perk entry, not the magic effects or spell tabs. So it's only useful to have one.
    4. KenshinRyuu
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      Well, I just loaded a save and went in the same way I did before, only this time without any perks from the mod. Vilkas still did his endless "Magic is stupid!" line, so it might be the mod iteself. I'm going to try deactivating it and going up to him to see if it works that way.
    5. KenshinRyuu
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      deactivating the mod didn't work, so, I found an alternative solution: beat up on Vilkas until he took enough damage for the quest to advance. There is nothing scarier than knowing the rest of the Companions might be pulling out their weapons and charging right at me to kill me as I try to do enough damage to knock him out of the loop.
    6. jase1126
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      A lot of mods use the cloak effect archetype to automatically interact with different aspects of the environment around you, whether it be NPCS, items, or whatever. I did use it once for that (all consuming rage), but it has very specific conditions for actually affecting the NPCs (they have to have the fury magic effect keyword present on them in order for it to affect them.) Not sure if the actual act of polling the NPC counts as a "magic hit," I'd think not though because the vanilla cloak spells don't trigger hostility in friendly NPCs, and they're set up the same way.

      One easy way to tell if a mod uses a cloak type effect is if a mod requires the brawl bugs patch.

      One solution I found also was to select him with console. Once the fight starts, immediately hit the tilde key and reduce his HP enough with console to make him go to the next quest stage.

      If you're using my new (but temporarily taken down) pickpocket replenisher mod, that could also be a cause.