Skyrim

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venatorZ

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venatorZ

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38 comments

  1. Fizhy
    Fizhy
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    For those interested, the sequel was delayed for a while (a while meaning 5 years) but its released now for sse! Not exactly like this installment, but i think youll enjoy it aswell! Its called "Birka - Skyrim Murder Mysteries II" hope you enjoy it! Ill port the first installment to sse aswell!
  2. LatinGames
    LatinGames
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    I have been asking for this kind of Mods for long time,Thanks for this VenatorZ,what about the second installment?have you any release date yet?
    1. Fizhy
      Fizhy
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      Sorry for the 3 year late response, but if you still are interested i do think i have the files on my second pc. The second installment was much more interesting in my opinion, but i ran into some issues when navmeshing and i just lost ambition. I might go to SSE though for the sequel, since alot of people are requesting it...
  3. kirca
    kirca
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    Had some problems finding some notes but it is a really great mod
  4. warman107
    warman107
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    I would instead love a mod where you can commit murders, with investigations into the killing and everything. That would be really cool.
  5. CouchFighter711
    CouchFighter711
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    Woo! I love these.
    Downloading now, will play tonight, come back and endorse and leave feedback!
    1. furankuchan
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      So I wondered what you thought...I read your post last week and was just getting ready to add this to my load order. Did you like it? Thank You.
    2. Fizhy
      Fizhy
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      sorry for the late response, if you want some support you could also check the steam workshop version
  6. offrapel
    offrapel
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    This mod has a lot of promise. You have all of the clues and locations set. Now i think it would help to expand the story and give it some life. Why do we go from one place to the next. Why would we care? Maybe with each clue found the loot could be larger. And maybe a little more of the story. Possibly it could be pages of a journal that you recover and piece together the tale? Just some suggestions.
    I enjoyed the play through, many thanks! Endorsed
    1. Fizhy
      Fizhy
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      thank you very much! I am working on the second installment that will hopefully have a much more deeper story than this one, this was more of a intruduction of whats to come
  7. Ventus21
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    I like the idea quite a lot. Not going to play it myself as I don't know Skyrim well enough, but this mod sure sounds like it has a lot of potential. However, your mod page isn't the best and that has already made many good mods uninteresting for many users.

    Some ideas to make the mod (especially the mod page) better:
    -Descriptions are much more important than you might think. Seriously, many good mods weren't having a good mod description which is the reason why they stayed unnoticed. A great description makes a mod a lot better - and many more people will be interested in it. A small description isn't good, a small description with just the same type of everything is even worse. Try to make certain parts, for example: Description (what the mod does, try to make it sound as interesting as possible), Requirements (DLCs, other mods, clean saves), Bugs/Conflicts (even if you don't know any, mentioning this shows that you actually care how your mod works together with other things) Try to bring color into it. Maybe another font. Possibly some pictures or videos. If you're not sure how to do such a description, take a look at the descriptions of popular mods.
    -It's a good idea to have some helpful pictures, but don't just upload them to the picture section. The picture section is meant to give mod users an idea of how your mod looks. The mod users are curious about what makes this mod so special looking, they don't want to accidentally find any spoilers! Remove those images and either pack them into the default mod or into another separate download.
    -More information is always good. Don't just say everything in one sentence without details. Try to make it sound interesting, include details but don't spoiler too much.

    I hope I could help you a little. Your mod sounds like a good idea and a lot of work, I don't want it to simply stay unnoticed because of many people thinking "Such a small mod description? Looks like this mod can't be very big and interesting if there's just that much to say about it."
    1. Fizhy
      Fizhy
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      thank you for the support, the 2nd part is going to have a longer description as you suggested, this was kind if a test.
    2. aglorius
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      Just so you know, the above comments mirrored my own thoughts exactly. For those users who take modding their games very seriously, a lacking description is almost a guarantee for being passed by. And those are the people who will support you the most along the way. Luckily for me I don't mind trying things But there was just a discussion on r/skyrimmods subreddit the other day about this very issue. Trust me, people want as much info as possible up front, in order to make educated decisions about if you're mod is right for them, right now, that is. Keep in mind, us tweakers constantly change/ try new mod list builds. We want to know what we are getting into.

      Anything that adds exploration and a good plot, especially in a lightweight fashion, is a winner for me. I'll be happy to test things out because It's really great idea with a lot of potential. And please don't be afraid to make these mysteries challenging, I for one like to really explore and be flummoxed.

      Information like what mods you have installed when you test your mod, if you've added or modified any existing objects or structures etc within cells, nav mesh issues... That's a killer, by the way. If people find deleted nav meshes and dirty edits in your mod it'll go badly. You can wreck people's games. Clean your mod! If you haven't already

      Anyway definitely tracking and I'll happily test it out. Thanks and good luck.
    3. Fizhy
      Fizhy
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      I updated the description, what do you think?
    4. Ventus21
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      Aglorius said some really helpful things, pay attention to what they said too.
      It's a good start, but definitely far away from what it should be.

      Take a look at it without reading anything. Everything is written in the same font, color and size. If you want to know where to look for the requirements, you would have to search for it.
      Try to use big, colored words. For example, write something like "REQUIREMENTS" twice as large, colored (but keep in mind that it needs to be readable on a black underground, so you should choose something like red instead of dark blue) and maybe also with other ideas. You could underline it, for example.
      The second thing is what you call "Notes". Everything there does NOT belong there. You should mention that it does not require any DLCs at all under "REQUIREMENTS". Pack "lore-friendly" and "script-free" in your description. You could divide your description in two parts, one describing what interesting stuff you can do with this mod and the other part to make people more interested in your mod. I mean... it's lore-friendly AND EVEN script-free! Don't just put that at the end where no one sees it. Those are good reasons to try your mod out! Imagine someone with a lot of scripts and a huge load order seeing your description. "Hey, it looks nice, but... Oh, it's a quest mod, it probably has a lot of scripts that could hurt my game. Better to avoid it." That person never saw that this mod is script-free because it was said at the bottom.
      Basically, put the important stuff at the top. Description and requirements are really important. Compatibility should come after them. Credits and permissions (Do you even have those included?) belong to the bottom of your description.

      Take a look at other mod pages. SkyUI presents everything the mod does in a convenient way. Instead of having to read a lot of stuff, you can directly see what the mod does and why it is better than the default UI. There is also a beginner installation guide plus other guides mentioned.
      Immersive Armors also has a great mod page. What the mod does and even a video are right at the top. Changes, Donators, all those things that mod users don't really care about but still need to exist are at the bottom.
      CBBE has colors to highlight certain parts to offer quicker reading.

      It's not that hard to make something like that, it just takes a little bit of your time. But you are a mod author, it should definitely be worth it for you.
    5. aglorius
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      This mod's page is set up very well. Its a crazy ambitious one and you don't need to go this far with it right away, but look at the structure of the page.

      http://www.nexusmods.com/skyrim/mods/69541/?

      All the informative bits are easy to find, right? Be mindful of short attention spans

      Don't be afraid to ask for help on the Nexus forums and r/skyrimmods subreddit.

      https://www.reddit.com/r/skyrimmods/

      There are tons of nice and helpful people there, most are modders or avid users of them at least.
    6. Fizhy
      Fizhy
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      updated it once again, what do you think?
    7. Ventus21
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      Congratulations, this time it looks a lot better. Now it looks way more similar to great mod pages and that is how it should look like.
      I only have some small additional ideas.
      1. Put known bugs before updates.
      2. Put everything from your notes somewhere into your description. "In this lore-friendly mod you will...", "It's not relying on other mods. It does not require any of the DLCs. And on top of that, it's even script free!" Something like that.

      That's pretty much everything to make your mod page good-looking and easy to read. Of course, you can always try to experiment a bit and change some things. A perfect mod page doesn't just come to your mind, so a bit of experimenting is normal.
      Thank you for reading and following my comments. Good luck with your mod (and mod page), especially with part 2!
    8. aglorius
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      Yes, much better! Now you have a nice platform to improve upon. It just feels like you've put more time into the mod overall and want people to know that. So please do

      Always remember that advertising can make or break a good product.

      Good job! It's great that you're taking advice to heart. Hope this continues to grow


      Edit: a note for you spellcheckers. If you find a grammar error, please specify it to the author, for whom engrish isn't their 1st language, rather than say, "Hey, fix your spelling." Just a kindness... Especially as it's the whole point of the comments section. It takes the same amount of effort.

      Author: maybe that's something to work into the description? "I'm Swedish, so help me spell and stuff!" So people who want to test this will know to look out for the grammar errors and will report them. While understandable, I'm sure you understand that poor spelling can be irksome. Just a thought good luck!
  8. XerionTheBrave
    XerionTheBrave
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    Spoiler ahead(kinda)







    So I went to the burned-up Western tower of Whiterun but can't find a note/someone/anything over there.
    Any hints?
    1. Fizhy
      Fizhy
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      the tower has no map marker and are there wizards at the tower?
  9. Listerx
    Listerx
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    I agree with most of the advice already given from the other posts. One more piece of good advice is to have your descriptions proof read. Most people get angry when corrected I get it. But one should always strive to become better. For example in the mod description:

    "The guard wanted you to track down the murderer and exicute the law." the correct spelling is "execute".

    This mod has a lot of potential. I look forward to seeing future updates.
  10. khajitrising
    khajitrising
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    It sounds intriguing but how do I start? I see no burned building in Falkreath.
    1. Mad1mac
      Mad1mac
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      its above the bandit camp with all the bees in front of it as you head west from Helgen toward Falkreath, you just head up the hill beside the camp going south and you will find it. if you get to pinewatch you have gone too far west, just backtrack to the bandit camp and go up the hill.
    2. Fizhy
      Fizhy
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      I cant even describe it that well.. Is it okay if i use yours for future refrences?