Run it though SSE NIF Optimizer (https://www.nexusmods.com/skyrimspecialedition/mods/4089/) and resave the ESP with the new Creation Kit. Just did so for myself (with some tweaks) and am giving it a partial run-though to see if the parts I'm interested in work as expected. Any proper port would likely need permission from tom349; the mod description only says that someone else has been given permission and is working to incorporate this mod into a larger mod.
I don't understand why he didn't create these in the CK as gauntlets with damage modifiers like battle claws..... would have been the only right way to do this mod. I want to use these but I really don't want to recreate these in the CK....
Interesting mod and I like the idea of the claws, ulak and katar rather than the usual daggers for the assassin character, hower I have one issue. When downloading the DragonClaw or Elemental optionals, the weapons no longer show up on my character or in the crafting menu...
191 comments
Just did so for myself (with some tweaks) and am giving it a partial run-though to see if the parts I'm interested in work as expected. Any proper port would likely need permission from tom349; the mod description only says that someone else has been given permission and is working to incorporate this mod into a larger mod.
If it's similar to GECK the animation style can be changed in CK.
Endorsed
It dont need animations just the blade