Hi David-do you think this will work in SSE if I just resave it in 64 bit CK (for my own personal usage with the caveat that I have only tried this once) - or are you planning on releasing an SSE version at some point? Thanks!
No conflicts, just additions - dug around a bit, looks like they are a couple script properties that are bug fixes: "WICastNonHostileTimer and GameDaysPassed properties which would cause them to generate errors" if missing in several files incl Dawnbreaker according to USLEEP patch notes (something to do with ash piles - https://www.reddit.com/r/skyrimmods/comments/3x0ydd/what_are_these_references_in_usleep/)
So I will go ahead and forward those. Thanks for the superquick response!
BRILLIANT concept! I had to stop using Dawnbreaker in my party as the sword would damage and piss off Serana to the point she would attack the wielder!
Thank you so much for this fix! I've tested it several times and it works perfectly. Serana is unaffected by the sword's explosion but the undead around are harmed and suffer the fear effect as normal. Also, once Serana turns hostile, she becomes vulnerable to the sword's effect. Endorsed.
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I might do an official conversion if I find the time, but for now, feel absolutely free to try it for your personal use.
Should we forward USLEEP changes (for DA09EncDawnbreakerTurnUndeadFFMassSelfArea), or should they be left out?
As long as they aren't changing the conditions on these magic effects, the changes should be safe to forward.
So I will go ahead and forward those. Thanks for the superquick response!