I uploaded a new version after running tes5edit on it to get rid of dirty edits, I just wanted to make sure there was no way i would accidentally be overwriting anything I didn't need to
aw man. why you have to put it on houscarl quarter? i hate having a housecarl on riften. it breaks the immersion of being a thief.:( still the idea is good.:)
i can totally understand that, I don't remember what the reasoning was anymore but I assume it was because the room was closest to the flagon and I thought it made sense.. if I ever remake this mod, I'll think about the positioning and if there's any other places that might make more sense
if you dont want people to exploit the tunnel to skip the ratway thugs, you could always put a little quest requirement that checks whether or not theyve gotten past that yet in the thieves guild questline. like whatever is the first quest they get after finding the raggod flaggon. if they havent yet accepted that quest, no tunnel.
of course im not a modder, so i dont know how you would actually do that, but my common sense says that it probbly should be pretty simple.
Hello, @ kavu you might like to contact the Author of this mod and and have a chat to them might help you out with anything wanted to do with this mod their mod is a similar idea to this , and goes straight into the cistern http://www.nexusmods.com/skyrim/mods/16638/? Thieves Guild Quicker Exit And Entry by NeilUK02
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still the idea is good.:)
of course im not a modder, so i dont know how you would actually do that, but my common sense says that it probbly should be pretty simple.
maybe ill try it some time if i ever try to improve the mod again
http://www.nexusmods.com/skyrim/mods/16638/? Thieves Guild Quicker Exit And Entry by NeilUK02