Radiant Spawn Engine by Redrick23
Skyrim » Miscellaneous
Added: 24/04/2016 - 04:40AM
Updated: 26/05/2017 - 03:59AM

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4.7 Latest version

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Uploaded by rymon23


Last updated at 3:59, 26 May 2017 Uploaded at 4:40, 24 Apr 2016

Radiant Spawn Engine 


-Settlements are populated by randomized NPCs
-Survival-mode system for hostile locations 
-Massive ongoing war campaign with 60+ occupyable territories 
-Long epic skirmishes throughout Skyrim
-Command your own army and campaign across Skyrim for control of territories
-Mod Configuration Menu with customizable settings
-No Save game bloating

Skyrim or later 
SKSE 1.7.3 or later 
Mounted Combat For Everyone - Only required for mounted NPCs

Also available on Steam

This Mod Is Not Meant for Low-End PCs
But many features related to spawning can be customized in the MCM to improve performance

Extract the files to your Skyrim Data folder

Click the uninstall toggle in the mod configuration menu, let it work, then save before disabling this mod

Go to the Steam site for the latest updates to the documentation and change log

[Version 4.6]
-Fixed: inaccurate zone detections
-Fixed: Spawned wolves not attacking
-Fixed: a spawning issue related to skirmishes
-CTD fix
-Removed hold restriction feature (one of the causes of inaccurate zone detections)
-Armies adjust the number of soldiers in their territories depending on which ones are near an enemy's
-readjusted the distant skirmish system
-lowered the cap for the maximum soldiers an army can have (can be raised or lowered in the MCM, Extras page)
-other minor bug fixes / optimizations


Depending on location, time and what’s around already, as you travel through Skyrim, you will see adventurers, be ambushed by hostiles, or encounter large army skirmishes.

 Civilian NPCs
Civilians will come and go as you travel through towns and inns. This mod uses a small number of NPCs connected to a large list of potential references, recycled and randomized, to create the feel of a denser, more populated Skyrim, there is no save game bloating. Most civilians will flee from combat but some can be skilled fighters. The chance of a civilian getting skill boost can be adjusted from the menu.

Hostile Survival Mode
RSE tracks your location and the type of NPCs in it and spawns more of them depending on various conditions. RSE generates a local population count for each type of spawn it finds and can save this data between cells. Spawns will continue until the population of the spawn type is depleted. This currently affects, among other things:

-Dwarven Automations
Radiant War Campaign  
You can now wage war across Skyrim for control of territories. Skyrim is logically divided into an array of over 60 randomly generated zones.
An army’s total soldier count is divided among the zones they occupy along with a portion of the army’s wealth in gold.
Each territory occupied generates gold for the army, which can be used to raise more soldiers.
The more zones you hold, the more gold is generated overtime.

Whether you engage in the fight or not, it will go on in the background. Territories will be won and lost across Skyrim.
Depending on who holds the territory you are in, you will see different armies paroling the lands and settlements 

You can view campaign stats from the War Campaign Menu in your spell list.
After taking a side in the civil war or completing the Namira's Ring quest, "The Taste of Death" in Markarth, you will be able to call soldiers to help you.

Call 1-2 soldiers from your own army to follow you around.

Raid Party:
Call a small force of your own soldiers to follow you. Marching a raid party in enemy territory will result in frequent attacks from that army.

Call Ally Reinforcements: 
Request the deployment of a small force of soldiers from a local ally army to your area. Requires 1 Merit point. Merit points are gained by killing multiple enemy soldiers.

Full Army March: 
March your own soldiers through Skyrim. Requires at least 1 territory. Marching into enemy territory will trigger a Battle Zone Skirmish.

Battle Zone Skirmishes
Battlezone skirmishes erupt around you as you travel through Skyrim, between nearby territories held by opposing armies.
The battles will go on until an opposing army loses all of its available soldiers in that territory. If the battle happens in the losing army's territory, the winning army claims it.

Active Armies Include:

-Imperial Legion

-The Warriors of Malacath – an army of Orc invaders 
-Aldmeri Dominion – An army of Thalmor, become active as an attachment of the imperial legion if they are losing too badly
-The Ravagers  – an army of ex-forsworn mercenaries affiliated with Namira’s Cult 

The Ravagers
By completing the quest for Namira’s Ring you can become the leader of a mercenary faction within Namira’s cult, a group of cannibalistic ex-forsworn known as the Ravagers.  

Daedra Crisis
An extension of the radiant war system. After reaching level 8 (or by forcing it from the menu), powerful
conjurers, known as Daedra Cultists will begin to appear at random across Skyrim, summoning hordes of daedra. Territories can be overrun and become occupied by daedra rather than an army. In order to prevent a daedra apocalypse you must kill the cultists and their leader. Daedra controlled zones can be taken by defeating their armies in open battle or by killing the daedra cultist conjurer. 
If you are leader of the Ravagers and you kill a daedra cultist in daedra territory. The territory will become yours.

Additional Notes: 

Battlezone Skirmishes have no restrictions on the number of armies that can be involved meaning technically every army could be engaged in a single skirmish. But the size of the territories should prevent every army from having a presence in your area.

This mod provides an array of horses as a resource for use by NPC’s, mainly for my other mod:
Mounted Combat For Everyone

There is very little direct editing done in Skyrim, meaning this mod should be compatible with most other mods

I never fully completed this mod, and I may never, that said, all parts should work fully as they are.