Skyrim

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EggOver1979

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EggOver1979

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15 comments

  1. EggOver1979
    EggOver1979
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    Sticky
    Hey folks, if there are any issues with Fyr Manor I didn't fix, or new issues caused by this patch, please let me know so I can fix them.
    1. ebyrd
      ebyrd
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      do you think it would be possible to create a merged version of fyr manor + heartfire+ dawn guard? or is that out of the scope of this mod?
    2. rmorell
      rmorell
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      Was this mod update able to fix where when you place the black books it won't give them back?
  2. Almagesto7
    Almagesto7
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    So I installed the mod and my Sehtic Teleportation Orb now says (OLD). Where is the new one? Or the code for me to add it via console? Thanks in advance and GREAT fixes.
    1. EggOver1979
      EggOver1979
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      Hmm. I never really considered adding it to an in-progress game, although I totally should've. Just open the console, type help "Sehtic Teleportation Orb" and add the one that doesn't have old by it, although the old one should work, it just can't be hotkeyed.
  3. DroZzhat
    DroZzhat
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    Thanks a lot for doing this.
    I went ahead and merged this with the base file and it works great.

    I was getting quite a few seemingly random strange crashes with the original version (only either near or inside of the home) but ever since I installed this, they stopped. I don't see anything in your notes about CTD prevention, but whatever it is that you did in that regard, helped. So, thanks! Nexus refuses to let me endorse this (claiming somehow that I never downloaded it), but you have my endorsement. haha
  4. TehNewbie
    TehNewbie
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    Hey there! I'd like to report a small problem. While having Fyr Manor enabled, the weapon rack in Breezehome (the one above the player's bed) doesn't work properly. Only its right side works, the left acts like it isn't there, can't activate it, nothing. Well, in fact, its activator really seems to be absent. While taking a look at Fyr Manor in CK, I noticed that it does actually edit weapon racks. I'm not really sure if they work like that in other homes though.

    Oh, and, while we're talking about bugs. I also remember a piece of hallway in Dark Brotherhood's Sanctuary near Falkreath disappearing when walking through it. You know, the one to the right of the Word Wall.

    Please forgive me for nit-picking like that, but such small inconveniences are often what drives me mad.

    Thank you for taking care of most of the bugs, and thanks to Trainwiz for making such a great home!
  5. Jemolk
    Jemolk
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    This is fantastic! I actually found this through a link in a sticky at on the Fyr Manor comments, and you had me at "the teleport ball can teleport you back, too." Also, being able to favorite it is great. I could have dealt with the minor annoyances of most of the bugs, but why bother? Especially with those two improvements and the fact that I can now have the mod enabled at the start of a new game. So thanks a ton!
  6. Leavhon
    Leavhon
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    Maybe a version without the USLEEP as master?
    1. EggOver1979
      EggOver1979
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      Why?
    2. EggOver1979
      EggOver1979
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      Removed USLEEP as a master on v1.1
    3. Leavhon
      Leavhon
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      Thanks a lot
  7. Skyrimjob123
    Skyrimjob123
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    Thank you so much! All credit to Trainwiz for making this excellent house mod but credit to you for ironing out all the bugs!
  8. mack121998
    mack121998
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    This is a God-sent!
    1. EggOver1979
      EggOver1979
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      Thank you!