As of 7/7/2016 his mod is "final" and free to modify and redistribute. If I have left things broken or you want to "improve" or expand upon this mod, please do. All permissions are granted.
11/18/2017 just some small fixes, nothing major or new
Hey guys, thanks for downloading my mods and supporting me. I likely will not be contributing any further updates from this point as work life has taken up so much of my time. I appreciate all the positive remarks I've gotten. And please, do not donate to me, I am doing well and have closed my Paypal. If you wish to show thanks, please take the time to visit one of these websites for a shelter in need.
I think so, it doesn't change any records that ICAIO uses, and it only makes it so furniture activators don't need to be left to activate conversation, and makes dialogue topics open to sleeping npcs.
The only mod (in my load order) that I see it conflicting with is Campfire's wood chopping block, alongside some conflicts with USLEEP.
Very cool mod. Increased immersion from about "Much Immersive Such Dovahkiin" to "Holy fucking s#*! this immersion". But, one thing that broke my immersion... Talking to sleeping NPC's do not "wake them up". They keep laying in their bed and looking like they are fast asleep while you talk with them... Just an idea for future updates to remove that and make the "sleeping" being interrupted while everything else (like chopping wood) does not get interrupted.
i came across this while trying to make that happen haha but still have not been successful, i wonder if it may be engine-based which means we can't change it
all furnitures, npcs won't move away while using, because they are the owner. so player has to wait for a free time, this makes buying a home more meaningful.
i guess it's not hardcoded, because skyrim seems prefer setting these things in esp or scripts, hope this not wroten in scripts, that's hard to find out.
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11/18/2017 just some small fixes, nothing major or new
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The only mod (in my load order) that I see it conflicting with is Campfire's wood chopping block, alongside some conflicts with USLEEP.
if you're referring to the usleep conflict in the dialog topics, that was intentional
not done trying yet though
all furnitures, npcs won't move away while using, because they are the owner. so player has to wait for a free time, this makes buying a home more meaningful.
i guess it's not hardcoded, because skyrim seems prefer setting these things in esp or scripts, hope this not wroten in scripts, that's hard to find out.
for example, if you have a mod that adds new beds (literally new, not just placed vanilla) then it will not work while they are using them