Skyrim SE and LE both have the same file structure for assets, so yes. Any mod for Skyrim LE that only uses loose texture/mesh files is compatible with Skyrim SE. It may not look good in SE since it was designed with LE in mind, but it will function.
@Zero This isn't true. Textures may work out of the box, but Meshes will be required to be optimized or you will run into issues. Also, he asked this question 13 months before you answered it lol.
This really improves the look of the Taproot. I really like the pulsing effect too. I have about 130 different retexture mods covering very small items. In Mod Organizer I usually install separately but too many (over 600) mods or additions cause some problems for using Wrye Bash.
I finally installed these manually and found it works much better and Mod Organizer runs ok using the SKSE link it speeds it up a bit not having to load all those textures into memory on the desktop.
I hope to see more of your work again someday. There are a ton of other various items that could use extra glow maps.
the pulsing effect is amazing, could you tell me how to add the effect to other nifs? it obviously uses the glow map and is in other skyrim nifs like certain animals like vale deer, but I have no idea how it works.
I'm really liking your work with the ingredients. Very promising, even the 512 versions are a drastic improvement. Bit by bit Skyrim is becoming more beautiful
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This isn't true. Textures may work out of the box, but Meshes will be required to be optimized or you will run into issues. Also, he asked this question 13 months before you answered it lol.
I finally installed these manually and found it works much better and Mod Organizer runs ok using the SKSE link it speeds it up a bit not having to load all those textures into memory on the desktop.
I hope to see more of your work again someday. There are a ton of other various items that could use extra glow maps.
Endorsed.
Great work!
I love the Spriggin's honestly, but they're... Not beautiful...
For my use I used your 1k texture with pulsing mesh with vanilla glow map, and moved the pulse frequency down to 1...much less "busy". Looks great!!
0 BSFadeNode -> 5 NiTrishape -> 7 BSLightingShaderProperty -> 8 BSLightingShaderPropertyFloatController -> Frequency (change to 1 for slower pulse)
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