Skyrim

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Achronos

Uploaded by

Achronos11

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51 comments

  1. HoppingMexican
    HoppingMexican
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    • 0 kudos
    Will you be willing to allow porting over to Xbox? Please and thank you!
  2. deleted3766095
    deleted3766095
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    • 0 kudos
    anyone know if this works for sse?
    1. ZeroSbr623
      ZeroSbr623
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      Skyrim SE and LE both have the same file structure for assets, so yes. Any mod for Skyrim LE that only uses loose texture/mesh files is compatible with Skyrim SE. It may not look good in SE since it was designed with LE in mind, but it will function.
    2. DarkViper680
      DarkViper680
      • supporter
      • 5 kudos
      @Zero
      This isn't true. Textures may work out of the box, but Meshes will be required to be optimized or you will run into issues. Also, he asked this question 13 months before you answered it lol.
    3. Jellygrass2245
      Jellygrass2245
      • supporter
      • 3 kudos
      Yes, but there are no meshes in this mod so it will still function normally
  3. KainThePheonix
    KainThePheonix
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    This really improves the look of the Taproot. I really like the pulsing effect too. I have about 130 different retexture mods covering very small items. In Mod Organizer I usually install separately but too many (over 600) mods or additions cause some problems for using Wrye Bash.

    I finally installed these manually and found it works much better and Mod Organizer runs ok using the SKSE link it speeds it up a bit not having to load all those textures into memory on the desktop.

    I hope to see more of your work again someday. There are a ton of other various items that could use extra glow maps.

    Endorsed.

    Great work!
    1. Achronos11
      Achronos11
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      Thanks !
  4. AppleofEden
    AppleofEden
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    • 98 kudos
    the pulsing effect is amazing, could you tell me how to add the effect to other nifs? it obviously uses the glow map and is in other skyrim nifs like certain animals like vale deer, but I have no idea how it works.
    1. Achronos11
      Achronos11
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      The pulsing effect is created by user Mutaniac. I don't know how to make it. : /
  5. KingJamesIII
    KingJamesIII
    • member
    • 10 kudos
    great textures
  6. Spark01
    Spark01
    • supporter
    • 9 kudos
    I'm really liking your work with the ingredients. Very promising, even the 512 versions are a drastic improvement. Bit by bit Skyrim is becoming more beautiful
    1. Shagreth
      Shagreth
      • supporter
      • 16 kudos
      True! Simply amazing, thank you for these mods, who knew that Irenicus made such fine textures.
    2. Achronos11
      Achronos11
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      • 86 kudos
      Thanks
    3. vicky78
      vicky78
      • supporter
      • 28 kudos
      *sneaks in* Taproot looking good, downloaded
  7. TheKlingonHamlet
    TheKlingonHamlet
    • supporter
    • 0 kudos
    Bump the version to 1.1 please.
    1. Achronos11
      Achronos11
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      • 86 kudos
      Thanks. I forgot to do that.
  8. deleted25518024
    deleted25518024
    • account closed
    • 53 kudos
    Thank you for this mod. Endorse.
  9. SkyrimFantom
    SkyrimFantom
    • supporter
    • 169 kudos
    Could you please make a fitting "Spriggan" texture ?
    1. Talwick
      Talwick
      • supporter
      • 32 kudos
      I second this request. Not much point in retexturing the taproot alone
    2. Achronos11
      Achronos11
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      • 86 kudos
      Creature retexturing is more complicated, and I have just started doing textures.. I might do it when I get better.
    3. AlexTheHollow
      AlexTheHollow
      • member
      • 3 kudos
      That would be amazing.

      I love the Spriggin's honestly, but they're... Not beautiful...
  10. gutmaw
    gutmaw
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    • 667 kudos
    Very Nice!

    For my use I used your 1k texture with pulsing mesh with vanilla glow map, and moved the pulse frequency down to 1...much less "busy". Looks great!!
    1. rockbiter68
      rockbiter68
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      • 696 kudos
      Oooh. You mind sharing what setting you have to lower to achieve that? I'm still fairly new to messing around with .nifs.
    2. gutmaw
      gutmaw
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      • 667 kudos
      Nifskope:
      0 BSFadeNode -> 5 NiTrishape -> 7 BSLightingShaderProperty -> 8 BSLightingShaderPropertyFloatController -> Frequency (change to 1 for slower pulse)

      Save
    3. rockbiter68
      rockbiter68
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      • 696 kudos
      Nice. Thanks a bunch!