The boring stuff: As mentioned before, people have had problems getting above 2 enchantments. This is a problem with how Skyrim handles perks. Perks are applied simultaneously and overwrite each other, unless lower ranks are specifically disabled with perk conditionals.
The fix: Load the mod in TES5EDIT. Go to Perk/000C367C - Enchanter20 Search for the Effect tab with the Effect Data of "Mod # Applied Enchantments Allowed" Search for the Perk Conditions tab in the tab you're currently in, right click, add condition. (Here, you do the same thing vanilla Skyrim does for its perk system: Check if the next higher rank is selected or not.) Change the condition date so it looks like the following: Type Equal to Comparison Value - Float 0.000000 Function HasPerk Perk Enchanter40 "Enchanter" [PERK:000C367D] Integer 0 Run On Subject Unused 0 Parameter #3 -1 This will disable the perk if you choose the next higher rank.
Repeat this for Enchanter40 (with Perk condition Enchanter60), and Enchanter60 (with Perk condition Enchanter80).
I like how you did this BUT I already have one that does this, just a bit differently but this should get a lot of attention doing just the single tree. the one I use changes/expands several/many of the trees in a very logical way (immersive?? ha ha ) anyway if you have it so you add another buff/enchantment as you get better at each tier, it is NOT a cheat as suggested by the other guy, certainly not as some do at level 1 you are 100 in everything OR a bat file NOW there is an "idea" make the "bat file ability" avaialable as you level up/add perks and have them tied to a perk or not able to bat (here comes the pun) that would throw a sliding curve ball into the works yes? nice job OH yeah in the perk tree I use I have to get to 100 and then add a perk point into the skill 4 more time to get to 5 enchants. I also use the "uncapper" mod that lets you set perks per level up (which can/could be abused BUT I have it set so every 4-8 levels I have almost enough to do what I want BUT have to choose which to wait for (I play many toons with different "styles" of combat and start places. that said when I reach level 100 for my toon I then have enough to max out half to 2/3 of the various skills, and I have many mods that enhance the enemies skills separate from mine, so it is actually hard to kill the higher levels as you go up, like tryin' to shoot a jaked-ape. Will be interested to see if you modify the others or some others as well I use MO so i could try yours at some point without messing up what I have now. will track and Good Job really
Thanks! I have a handful of personal tweaks I've made to the game. Most are pretty specific to my playstyles but this one was generic enough that I decided to throw it up here. Your idea is interesting. I too have a bunch of mods that make things more challenging so even 5 enchantments on one weapon isn't OP.
Hi again well the possible expansion to being able to apply 5 enchantments isn't working for meI do get the +200% but stuck at 2 enchants. I have tried it before and after Ordinator and no change and both ways the 200% is good to go.I know this is a patch/mod BUT is it possible to make it so it ADDS the +5 enchants as a shoot off from several nodes going up the tree and that spot for the 200% would allow you to add the 5th enchant at that place with a node linked "sideways" from that main line? since it already gives 2 the ones for 3/4/5 could be staggered into the main line with the sequenced high skill level? or just whatever is needed to make it work with ordinator. ?? as for additional mods to add difficulty, well I had several (still do) but I was forced to scale back a bit I had ASIS set up it seems to drop 20-60 mobs in and after a series of deaths (all for me) I rescaled it to spawn half or less the other interesting quirk was having "Ash Lords and such" when I was working my way to Riverwood at very low level 1-4/5 that was an interesting afternoon stroll ;) I rarely use all 5 (back a year ago with a similar mod, maybe a older version of this?) anyway when I came back in to play again could not find many of my older mods when I check my list of previous downloads more than 60 were no longer active/supported or just removed ... go figure I was told it was because of that "club" deal, who knows ?? anyway I like your mod even if I ain't gettin the full 5 ... that said the 200% (which of course accurately reflects my awesomeness in Alchemy, is a straight forward addressing of another place/situation that this game SHOULD of had from the start. so I am grateful you did see the error as well and made some adjustments to correct such a sad state of affairs. in other words, Thanks Good Job!!
I am at tier 4 but I can only put two enchantments on an item. I have only the dovaahkin speech perks and perks unbound that could affect perk-points. Any suggestion?
Perks unbound doesn't modify the Enchanter perks at the base of the tree, but it does modify the Extra Effect perk at the top of the tree. The vanilla Extra Effect perk hard sets the enchantments to 2 and Perks Unbound keeps this behaviour. This will overwrite the perk modifications from the Enchanter perks.
If you still have issues even without the Extra Effect perk unlocked. Let me know. If so can you confirm A) That the description text for the Enchanter Perk includes a statement about placing an additional enchantment on each item B) The full list of mods that you're running.
Okay, I tried it without the other mods and without the Extra Effect, but no more than two enchantments are possible. I'll try it later with a new game.
Edit: The description text for the perk shows the additional enchantments with their tiers, but when I enchant something I can only put two enchantments on it, with max-skill and without.
Interesting, alright can you confirm what game version you use? Did you already have the perks unlocked when you installed the mod? Let me know how trying it from a new game works for you. player.addperk and player.removeperk are your friends here.
I've tested it on a new game and I use it in my existing saves already and I haven't run into any issues yet so anything you can find will help out a lot!
I would argue otherwise, I'm not giving the perks to you or the ability to gain them, you still have to be level 20/40/60/80 to get each of the additional enchantments.
15 comments
The boring stuff:
As mentioned before, people have had problems getting above 2 enchantments.
This is a problem with how Skyrim handles perks.
Perks are applied simultaneously and overwrite each other, unless lower ranks are specifically disabled with perk conditionals.
The fix:
Load the mod in TES5EDIT.
Go to Perk/000C367C - Enchanter20
Search for the Effect tab with the Effect Data of "Mod # Applied Enchantments Allowed"
Search for the Perk Conditions tab in the tab you're currently in, right click, add condition.
(Here, you do the same thing vanilla Skyrim does for its perk system: Check if the next higher rank is selected or not.)
Change the condition date so it looks like the following:
Type Equal to
This will disable the perk if you choose the next higher rank.Comparison Value - Float 0.000000
Function HasPerk
Perk Enchanter40 "Enchanter" [PERK:000C367D]
Integer 0
Run On Subject
Unused 0
Parameter #3 -1
Repeat this for Enchanter40 (with Perk condition Enchanter60), and Enchanter60 (with Perk condition Enchanter80).
Hope this helps a poor soul.
i will make it balance by making NPC is harder.
NOW there is an "idea" make the "bat file ability" avaialable as you level up/add perks and have them tied to a perk or not able to bat (here comes the pun) that would throw a sliding curve ball into the works yes? nice job
OH yeah in the perk tree I use I have to get to 100 and then add a perk point into the skill 4 more time to get to 5 enchants. I also use the "uncapper" mod that lets you set perks per level up (which can/could be abused BUT I have it set so every 4-8 levels I have almost enough to do what I want BUT have to choose which to wait for (I play many toons with different "styles" of combat and start places. that said when I reach level 100 for my toon I then have enough to max out half to 2/3 of the various skills, and I have many mods that enhance the enemies skills separate from mine, so it is actually hard to kill the higher levels as you go up, like tryin' to shoot a jaked-ape.
Will be interested to see if you modify the others or some others as well I use MO so i could try yours at some point without messing up what I have now. will track and Good Job really
as for additional mods to add difficulty, well I had several (still do) but I was forced to scale back a bit I had ASIS set up it seems to drop 20-60 mobs in and after a series of deaths (all for me) I rescaled it to spawn half or less the other interesting quirk was having "Ash Lords and such" when I was working my way to Riverwood at very low level 1-4/5 that was an interesting afternoon stroll ;)
I rarely use all 5 (back a year ago with a similar mod, maybe a older version of this?) anyway when I came back in to play again could not find many of my older mods when I check my list of previous downloads more than 60 were no longer active/supported or just removed ... go figure I was told it was because of that "club" deal, who knows ?? anyway I like your mod even if I ain't gettin the full 5 ... that said the 200% (which of course accurately reflects my awesomeness in Alchemy, is a straight forward addressing of another place/situation that this game SHOULD of had from the start. so I am grateful you did see the error as well and made some adjustments to correct such a sad state of affairs. in other words, Thanks Good Job!!
If you still have issues even without the Extra Effect perk unlocked. Let me know. If so can you confirm
A) That the description text for the Enchanter Perk includes a statement about placing an additional enchantment on each item
B) The full list of mods that you're running.
I'll look into it further from there.
Edit: The description text for the perk shows the additional enchantments with their tiers, but when I enchant something I can only put two enchantments on it, with max-skill and without.
Did you already have the perks unlocked when you installed the mod?
Let me know how trying it from a new game works for you. player.addperk and player.removeperk are your friends here.
I've tested it on a new game and I use it in my existing saves already and I haven't run into any issues yet so anything you can find will help out a lot!