Skyrim

35 comments

  1. sp0ckrates
    sp0ckrates
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    Welcome all.

    So feel free to ask questions, leave comments or make suggestions. If you want, you may give this mod a positive rating, which will be much appreciated.

    Amazing Race Tweaks! Nord (2016 Edition) is the second of the new releases for this series. The first is here: Amazing Race Tweaks! Argonian (2016 Edition). The previous edition of this mod was released in September 2014 and currently has more than 64,000 subscribers. The previous editions of the series feature a mod for each player race and were released in 2014 and 2015. They can be found, here: Amazing Race Tweaks! Collection. I intend to release a 2016 edition for each of the 10 races, which gives the new powers and abilities not only to the player, but also to all NPCs of each race. When all 10 are completed, I'd like to combine them into one mod and release it here on Skyrim Nexus.

    More information about this mod may be found on the Forum page, here: Crushing Blow and Knockback Percent Chance and Effects.

    You may vote for the next race to have a 2016 edition release, here: What Race Would You Like Done Next? I'll tally the votes for Nexus and Steam and announce the winner when I release Amazing Race Tweaks! Khajiit (2016 Edition).

    So kinsman, well met! And never forget: Skyrim belongs to the Nords!

  2. sp0ckrates
    sp0ckrates
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    • 152 kudos
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    ======================
    VERSION 5.4 RELEASED!
    ======================

    So there is a fix for a minor bug where the Active Effects menu was not displaying the correct (actual) percent chance for the Crushing Blow ability. The percent displayed when the mod initially loaded was correct, but it did not change after the player added an applicable One-Handed or Two-Handed perk. This version does not display the percent chance, but I'd like to figure out the way to make it work in a later release.

    If you continue to use version 5.3, you may get the correct percent chance to display this way:

    1. After adding a required perk, save the game and exit Skyrim to the desktop.
    2. Use your mod manager to disable this mod, launch Skyrim and load the save you made.
    3. Save the game and exit to the desktop.
    4. Use your mod manager to enable this mod, launch Skyrim and load the new save.
    5. View the Active Effects menu. It should now have the correct percent chance to land a Crushing Blow.

    The perks required for each percent chance can be found here: Crushing Blow and Knockback Percent Chance and Effects.
  3. sp0ckrates
    sp0ckrates
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    • 152 kudos
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    ======================
    VERSION 5.5 RELEASED!
    ======================

    Added the ability for Nords and Nord Vampires to make Ancient Nord armor items at the Skyforge without the Skyforge perk. Only the Steel Smithing perk is now required for Nords make and temper them.

    Added the ability for Nords and Nord Vampires to make Nord Hero weapons at the Skyforge without the Skyforge perk. Only the Steel Smithing perk is required for Nords to make and temper them.

    Increased the armor protection of the Ancient Nord armor items. They now have the same protection and selling price as Companions armor but weigh 1 more.

    Added new armor--the Draugr Deathlord Helmet! The helmet (featured in the video) can also be crafted and tempered by Nords with the Steel Smithing perk. It has more armor protection and a higher selling price than the Companions helmet.

    Increased the damages and selling prices of the Nord Hero weapons. They now have the same base damages and selling prices as the Skyforge Steel weapons (equivalent to Elven weapons) but weight 1 more.

  4. Blastex32
    Blastex32
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    Is this mod compatible with Imperious?
  5. jss1138
    jss1138
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    • 1 kudos
    Hard CTD with this one upon opening the Powers menu.  Every time.
  6. MugenMax
    MugenMax
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    Works just fine in SSE
  7. Paribas13
    Paribas13
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    • 3 kudos
    Is there a way to disable the knockdown? Its too op and not fun, but i cant seem to find anything about disabling that
  8. msutanana
    msutanana
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    File Name 'Amazing Race Tweaks Argonian'?
  9. MugenMax
    MugenMax
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    Endorsed!!!
    Well, and the other races?
  10. Lunne89
    Lunne89
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    Today I got the known issue where  Skyrim freezes in the loading screen when you load a save. 
    After a ton of troubleshooting, performance monitors, and lots of various tweaks, I resorted to disabling half my mods, loading, and see if it freezes. I then re-enable the mods, one by one. ART Nord 2016 was last on the list, as this was the most stable solution in the past.
     
    With every other mod enabled, but with ART disabled...
    Everything worked!
    The save loaded and even loaded waaay faster than it had before the issue. This is in spite of ART being at end of load order. 
     
    I don't know if it was ART specifically that caused the issue, or the combination of 50+ mods that caused my computer to run out of VRAM. Everything was cleaned with TESVEdit. Everything was sorted with LOOT. All memory patches, and block settings, where used. The game was running flawlessly before this issue.
    In short: I know my shit.
     
    All I know for sure is that when I disabled ART Nord everything worked again. For now I will keep it disabled. A real shame; I really liked this mod. Maybe if there is ever an update of some kind I'll use it again.
  11. supermower
    supermower
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    Hey Sp0ck, it's me, David Conagher, from steam. The guy who was bugging you for a magic overhaul and unarmed combat and stuff like that. I know people, myself included, who are tempted to wait until your ART! mods are overhauled into Special Edition to give the game a go. Im also waiting for TK Dodge and Perkus Maximus, although ordinator has already been ported over in PerMa's standing. If you get a free moment, your community wants Amazing Race Tweaks Special Edition!
  12. cntryboy1291
    cntryboy1291
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    Is it possible to add the other ART mods here? i would really like to get my hands on the WoodElf one. thanks and i hope you can help
  13. EB64
    EB64
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    Are you planning on porting/remaking ART! in SSE?