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nossr50

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snbcj

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55 comments

  1. hazardass
    hazardass
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    I patched out the bugs so the mod will work with Requiem 3.x and 4.0.
    SNBCJ can feel free to use these in this mod. (He's been off the grid for several months now)
    Load the patch after REQMOD.esp.

    Requiem 3.0 patch
    https://drive.google.com/file/d/1Vh-DSXdfpbXwHzG4bCB1s-jf-hAZz1xk/view?usp=sharing

    Requiem 3.4 patch
    https://drive.google.com/file/d/1FlmVWoIohkWWIk7OoVpIpVOR3yyXuKIl/view?usp=sharing

    Requiem 4.0 patch
    https://drive.google.com/file/d/1oGTgMZuM1Vilbz9rG0n-tJO6VfmTFiXw/view?usp=sharing


    Patch changes:
    > Grindy Crafting:
    Fixed a bug that was causing trainers to grant too little or too much XP, due to using deprecated conditions carried over from old Requiem versions.
    Renamed the option to "Less Grindy Crafting", where "on" toggle doubles the XP gain from crafting, and "off" toggle uses default Requiem XP rate.
    > Spell Tome Fix:
    Permanently disabled. This is a deprecated feature that causes CTDs in Requiem 3.x due to outdated Requiem spell tomes. It's also not needed IMO.
    > Horse HP Fix:
    Fixed a bug where toggling this on/off didn't do anything. Horses always regenerated health as long as the mod was installed, even when the option was OFF.
    > Sneak Attack Immunity Fix:
    The On/Off toggle behavior was opposite to what the MCM description stated. 'On' toggle removes the immunity.
    > Slighted FIx (Req 3.4 and later):
    Since Requiem has replaced the horrible Invisible Entities with nerfed 'Slighted' daedras in 3.4, they do not need to be nerfed any further by this mod.
    But in Requiem they can still go completely invisible after several seconds of not fighting them, so the "Slighted Fix" in this patch prevents that. They will always have a shadow aura around them, which keeps them visible at all times.
     
     
    EDIT: The above patches are for Requiem only, and nothing else.  Any other mods affected by Req Plus will require additional patching. 
    Here is a patch for Ultimate Skyrim, specifically, which includes the patch for Req 3.0, as well as for Immersives Horses, and anything else that may be affected in the mod pack.
    https://www.reddit.com/r/ultimateskyrim/comments/br61eo/us_404_installing_snbcjs_mods_immersive_divine/
  2. MegaEdu13
    MegaEdu13
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    Hey!

    Is it safe to go with 3.4 as it is?
    1. hazardass
      hazardass
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      NO.
      1) This mod isn't even compatible with Requiem 3.0 as the main page suggests. It breaks trainers skill XP gain because it uses deprecated code from pre-2.0 Requiem versions. You may have noticed that when you pay for training, you may get multiple levels for a single training session. Unfortunately this isn't the only SNBCJ mod that has that issue. Immersive Abilities uses a lot of old bugged code from REquiem 1.7, which has been since fixed in Requiem, but these mods carry them over.
      2) The spell tome 'fix' may CTD your game because it uses deprecated spell tomes from old Requiem versions that are not valid in the recent Requiem versions, and if you find one and transfer it to your inventory, it causes a CTD.
      3) Also, the horse toggle doesn't do anything - horses always regen when this mod is installed, even when the toggle is off.
      4) Things get worse in 3.4 on because of core perk changes in Requiem. This mod messes with a lot of core mechanics in 3.4 or later. Do NOT use it.
  3. Harstargri
    Harstargri
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    Safe to use with Requiem 3.3?
    1. MegaEdu13
      MegaEdu13
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      Any Luck? I'm downloading 3.4 and woud like to know about it.
  4. terzonono
    terzonono
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    i found a problem with the invisible entity fix. it turns out it also makes the ancient dragonborn from dragon aspect shout when hp is halved to become visible albeit naked and headless :D

    is this a bug? or if it is, is there a fix?
  5. hazardass
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    Thanks for keeping your mods updated! I love the horse HP regen and the IE fix. The mod fits my Ultimate Skyrim pack very well.
    1. PlatinumShad0w
      PlatinumShad0w
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      Also an Ultimate Skyrim player here,
      But the two bug reports gave me pause. Is there any validity to the two bugs listed here regarding the spell tome vendor fix and grindy crafting that still apply to the Requiem 3.0 version of this mod, do you know?
  6. Nictochat
    Nictochat
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    Hey for real dude, thank you so much for putting in the work for this and continuing to update. You are the real MVP!
  7. waeq17
    waeq17
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    Thank you for your work and for leaving the old versions up!
  8. AlbertthePaladin
    AlbertthePaladin
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    i think there is something wrong with the seank attack, if i leave the option unchecked according to the description it should allow seank attacks but it doesn't, i need to enable it to make sneak attacks work on draugr
  9. Anordil87
    Anordil87
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    Were there plans to update this mod for Requiem 2.0? Do you need any help play testing?
    1. snbcj
      snbcj
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      Yes, I'm in the process of updating Requiem Plus for Requiem 2.0.0., and yes, play testing will be appreciated when I get the initial release of the update finished
    2. Anordil87
      Anordil87
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      Thanks so much, I will try it out and give some feedback! :)
  10. lancesilver
    lancesilver
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    Is this save game compatible? I’m still getting the jump penalty in 2.0