Skyrim

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JoeKa8

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JoeKa8

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About this mod

Healing, Fast Healing, Close Wounds and Grand Healing are now all Novice Spells, each has its own unique Way to Work and grows with Restoration Tree along Gameprocess. - English & Deutsche Version

Permissions and credits

Tactical Healing


I've reworked the Mod, other Version comes without Perktree & Perks and only new Records,
is therefore more compatible with everything and easier to install:

Tactical Healing Redux



This Mod changes The Way the four Healingspells, which are used by the Player, work.
This includes Healing (which is now "Respite"), Fast Healing, Close Wounds and Grand Healing.
(Masterspells and all other Restorationspells are unchanged and work as in Vanilla.)

Its goal is, to provide 4 Kinds of Spells, which all provide a different Playstyle and will grow with the Gameprocess of the Player.
The Goal is not to provide an MMO-like Playstyle, where Healing-managment is a Main-Task.
With default settings most Characters will not have the Magicka to cast many of this spells in short time,
though it can be setted to play like this.
You may only use one or two spells, if the others are not fitting to your Playstyle ... important for me was to have options
:)
All of its Features are seamlessly integrated in the Gameworld.

See sticky-Post for Changelog


Description

The 4 Healingspells are now all Novicelevel,
which are buyable from every merchant, which sells Restorationbooks, right from the start for 50g each.

When you level up in Restoration, their Magickacost will not lower.
All other Restorationspells behave like in Vanilla.

The 5 Baseperks for Restoration,
Novice, Apprentice, Adept, Expert, Master,
will raise the Spellpower and Spellcost of your 4 Healingspells each by 25% of Baseamount.

Instead of halving Manacost, like the other Restorationspells.
(See pictures above)


Each of the four Spells has a respective Perk, which makes only this Spell better.

Effect of the Perk is stated in Spell & Perktree

(Do not worry because of some German Words in the Pictures, in your Game it will be your language,
"Novize" = Novice,  "Kosten" = Cost)



Fast Healing

An expensive Spell, which quickly heals and needs to be channeled.




Respite

Similar to Fast Healing, but recovers Stamina instead of Health when channeled.





Close Wounds

HoT: You cast it once, then it will heal you over time. Very short Chargetime!
Can not be stacked by recasting it, instead the Duration will be renewed.
Dualcasting (with Restoration Dualcast Perk) will only extend its Duration, and not raise the Amount per Second.




Grand Healing

A strong and cheap Spell, which has long charge time.
With its Perk you can use its fueled Version, which is not as cheap but charges a little bit faster.

(You need to buy fueled Version as an aditional Spelltome from some merchant, which sells Restorationbooks)





The remaining Vanillaperks are still around and integrated in new Perktree:
Avoid Death, Ward Absorb, Necromancy & Restoration Dualcasting.
(Total 13 Perks, Same Perk-ID List as for Vanilla Perktree)


Balancing

Good news first: Experience will always be balanced, because Healingexperience in Skyrim only counts the Points, which are actually healed.

Though I think the spells are balanced between each other, there are a lot of different tastes and Playstyles.
Therefore I included the possibility to balance the Spellpower and Spellcost only of this Spells roughly to your likings.

You can type 2 different Console Commands (^-Key ingame), to influence ..

..Spellpower: "set TacticalSpellPower to x"
..SpellCost: "set TacticalSpellCost to x"

(without " ")

x can be 1, 2, 3, 4, 5 or 6:
(Values other than that will equal Base Amount as in Pictures above)
1 = -66% of Base Amount
2 = -33% of Base Amount
3 = Base Amount
4 = +50% of Base Amount
5 = +100% of Base Amount
6 = +200% of Base Amount


The two Commands for Spellpower and Spellcost are not dependant on each other, for example you can type first "set TacticalSpellpower to 5" and then "set TacticalSpellCost to 1", and your Healingspells will heal double the amount while costing only 33% Magicka.

I know, this is not the most userfriendly solution, but I don't know how to add a MCM :)

Compability

This Mod includes Changes to 4 Healingspells (Healing, Fast Healing, Close Wounds and Grand Healing) and also edits every Perk and Perktree of Restoration. If you have another Perkmod, you can load my Mod after the other Mod, my Mod will work fine.
Also, it edits 3 small Merchant-LeveledLists (so you can buy the Books from Beginning).

Enemies are not likely to be affected by this mod, because they mostly use a special version of the spell.
But if they do use the same Spells as the Player by default, they will use the changed versions.

Includes no Scripts.

Can be installed and uninstalled midgame, but make sure to not have any Perks in Restorationtree skilled.
Else unwanted Effects could be stuck with your savegame. Doesn't matter if you already have learned the Spells.
For Respeccing use Dragonborn-DLC-Content, Perk Reset (Use Old Version without SkyRe support, will work fine for Vanilla and my Mod),
or Console Commands "addperk" & "removeperk" (same Perk-ID-List for my Mod as in Vanilla), Sorry.
Now you can also download and install the Bat-File-Pack for Respeccing.
See Sticky-Post.



Other Mods by me


Skyrim Gold XP ...Overhauls the Experiencesystem by making use of Gold.

Heal over Time ...change all Healingspells in Skyrim to HoTs
Simple Stagger on regular Hit ...for Action-Gameplay-purposes
Simple Stamina Managment ...a easy way to give meaning to physical Combat in Skyrim