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Birds of Skyrim - Ruhadre Patch v1.2 by Ruhadre

Why download this patch?

- Patch was developed from version 0.6.5 of Birds of Skyrim by Qasiermo, and requires it to be installed first for these patches to work.
- Mod has been cleaned with the latest version of TES5Edit to keep LOOT from screaming about it. These were safe UDR cleans.
- Birds that were attached to the PreyFaction were removed from that faction.
- All birds added by BOS were added to the new custom 000BOSBirdieFaction.
- The new birdie faction enables all birds to consider themselves friends of each other.
- The following factions consider this new bird faction friends: Bandit, Forsworn, Creature, Dragon, MGRitualDremoraFaction, Warlock, and Vampire.
- All birds already had 0 aggression, 0 confidence, and 0 assistance. Some birds still had aggro distances set. I removed those.
- All birds already didn't affect the stealth meter. Due to the new faction they are in, they also do not report crimes, whatsoever.
- Some birds had a "fear" disposition. They were changed to neutral like the rest. This was a useless tweak for uniformity.
- Pheasants were added to the HunterPrey faction. Hunters will only hunt the pheasant species of birds. (Pheasants are popular to hunt.)
- Removed a walking seagull from The Dainty Sload area, as it was causing bugs to occur there.
- Unofficial Skyrim Legendary Edition Patch (USLEEP) compatible version is also available. It requires USLEEP and it's requirements.
- Both walking and flying ravens were added to a variety of locations: 11 Hagraven areas, Falkreath, Hag's Cure, and Twilight Sepulcher. (1.1+)
- Flying bone hawks from Dawnguard DLC were added to 9 Vampire lair areas (USLEEP 1.1+ versions only).
- Raven in Hag's Cure is a talking merchant named Poe. (1.2)
- Patch has been tested extensively with no reported errors in it's current state.
- All of my mods are awesome, and continue to get better.


Q: Why those factions?
A: Bandits, forsworn, creatures, dragons, the dremora from the conjuration master quest, warlocks, vampires, and hagravens are all considered hostile.
This should help eliminate the issue of the birds being attacked by everything in sight, and clear up some reported bugs.

Q: Why make them friends?
A: In order to make npc's from those factions not attack, they were set to friend status. NPCs with aggression 0 - 2 won't attack. If it's 3, they still will.

Q: Why make a talking bird merchant?
A: Morrowing had the Creeper, who was a scamp. Oblivion had the talking mudcrab. Now skyrim has Poe the raven.
He has 10,000 gold to buy stuff with, which becomes 12,000 with the master trader perk. He also sells a large amount of items.



Poe's Backstory:

Poe is a talking raven from Nocturnal's realm of Evergloam. Born in Crow's Wood, he fell into favor with Nocturnal through his merchant skills.
He would often speak for her when it came to negotiations with lesser mortals who would seek her out.
Poe took up residence near the Ebonmere, so he could interact with Tamriel more freely, and observe the world where these mortals came from.
One day, as he looked through onto Tamriel, he noticed something sparkling that caught his eye. All he could do was look at this distant twinkle.
Day by day, it shined like a beacon to him. Glittering, yet so far away. He dreamed about what the place could look like.
He simply had to know why this place stood out to him. He came to know the place as a city called Markarth.
By questioning mortals that wanted an audience with Nocturnal, he heard rumors of silver, as deep as the mountain the city was built on.
Knowing such treasures existed, made Poe entirely excited. Without thought, he jumped into the Ebonmere to arrive in Tamriel shortly after.
It took him quite awhile, but eventually made it to Markarth. He anxiously looked around, admiring the dwemer architecture.
He quickly noticed that Markarth was full of people with affiliations to the Forsworn, a faction that revered ravens in their religion.
After travelling around town, he came upon the Hag's Cure, an alchemy shop, ran by an older woman with connections to the Forsworn.
He spoke with her, knowing that she wouldn't be entirely suprised by a bird that talks, and told her who he was, and why he was there.
She agreed to allow him to stay there, and sell his wares at her shop, inexchange for some rent. He couldn't be happier with this agreement.
To be a trader in a foreign land made Poe feel like his luck couldn't run out, but then it did. The Ebonmere suddenly closed.
Poe felt it happen immediately, as he lost his connection to Nocturnal. Knowing he couldn't return home, he made the best of things as a merchant.
Over time, he learned more about Tamriel than he ever had known before. He loved all the shiny and magical things in this land.
As a result, Poe became proficient at trading weapons, armor, jewelry, potions, alchemy ingredients, and enchanted items.
He has been in Skyrim for some time now, and has amassed a large amount of gold to use for purchasing inventory.
If the Ebonmere did suddenly re-open, would Poe return back home? If it did, then returning home would mean explaining to Nocturnal why he's been gone.
Since Poe is just a clever little raven, he has decided that he already is home, in the Hag's Cure of Markarth...
...living in the distant sparkle he used to dream about. Which is why he'll yell at you for knocking stuff over in his home.



Q: Why make a backstory for Poe?
A: In the past, when Bethesda introduced the easter egg merchants, it was kinda like, "Hey, here are some crazy merchants with alot of gold. Have fun."
At least with Poe, you know who he is, why he is there, and why he is a merchant. Best part is, it's even more lore-friendly!
Crow's Wood is a location in the Evergloam, where intelligent talking crows live, that the player can visit in Elder Scrolls Online.
Unfortunately, he doesn't actually talk about any of this, as the Ebonmere has been closed for some time by the time you meet Poe.


Patch is in beta, as it might require further development if birds keep getting attacked by something.
This patch might have compatibility issues with other mods that alter the vanilla faction system. I'm looking at you skyTest, lol.
Good news is, this patch makes it so that this mod, can easily have compatibility patches made for it, for mods like skyTest.


Special note:
The birds are slow moving, so they will get caught in crossfire occasionally. Usually only if AOE's are being used.
Like in the original mod, they'll respawn if they do die.


I originally made these tweaks for my own personal use. Seeing as how well it worked for me, I've decided to share.
USLEEP Compatible version was created using TES5Edit, and requires: USLEEP, Dawnguard, and Hearthfire.


Don't know what Birds of Skyrim is? It's one of the best bird mods ever put on the nexus! Check it out if you haven't already!
It's also been featured on Skyrim GEMS (Encounter Mods > Wildlife Encounters). http://skyrimgems.com/
Check out the videos in the videos tab if you'd like to see the original mod in action!


INSTALLATION:

1.) Download and install Birds of Skyrim by Qasiermo. Use only 0.6.5 http://www.nexusmods.com/skyrim/mods/17723/?

2.) Download and install this patch. Allow it to overwrite the esp. DONE!


CREDITS:

Qasiermo for Birds of Skyrim http://www.nexusmods.com/skyrim/mods/17723/?
TES5Edit by Sharlikran http://www.nexusmods.com/skyrim/mods/25859/
Bethesda Softworks for Creation Kit


***IMPORTANT!***

This is just a modified esp. Qasiermo has been given editing access for this mod.
The work I did on this mod was nothing compared to the original hard work Qasiermo did. Endorse his mod first before endorsing this one.
Qasiermo has my permission to use this patch in any way he sees fit, and he does not have to credit me. This mod is his mod.


RECOMMENDED MODS:

- skyBirds - Airborne Perching Birds by steve40 http://www.nexusmods.com/skyrim/mods/23771/
This mod is wrongfully placed on the dangerous mod list. Please refer to my second sticky on this mod's comments page.
SkyBirds contains a sound injector specifically tailored for Birds of Skyrim!