Skyrim

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Pyromancer

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gp160

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75 comments

  1. Jhonny230
    Jhonny230
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    legal, então, é o seguinte, tem como alguém comentar as configurações necessárias para que todos os tipos de projéteis sigam o alvo sem ser pela camera?, não entendi nada na descrição, alguém se importaria em ajudar a mim e a outros como eu?
  2. warofza
    warofza
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    How is this suppose to work? I installed it nothing works 
  3. iamarandomguy1
    iamarandomguy1
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    ?can someone please share their config
  4. grayfox2488
    grayfox2488
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    this one need a better instruction looking for unique mods and only veteran and creator can understand what they instruction and guide for there mod not so friendly so far  
    1. iamarandomguy1
      iamarandomguy1
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      did it worked??????
  5. NicoleAcebes
    NicoleAcebes
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    What a great mod by any chance this will ported to SE?
    1. calibre123
      calibre123
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      you dont need this mod for SE. you can just have true directional movement its PERFECT 
  6. Fasvoune
    Fasvoune
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    tutorial please
  7. Gameothic
    Gameothic
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    Does It work for, let's say... Throwable weapons?
  8. Yoopi
    Yoopi
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    Splendid idea!
  9. gc871212
    gc871212
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    Hello! Since I am not a native speaker, I don't quite follow you descriptions of this mod. As you said, the projectiles could be guided and homing. Guided means I need to ensure the crosshair on the target all the tilme. Homing means I can fire and forget. Am I right?
  10. Ztilknightwalker
    Ztilknightwalker
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    uhmm where to put these sorry just new to skyrim

    Scriptname SpellChainEffectScript extends ActiveMagicEffect

    Int Property MaxCount Auto
    Projectile Property ProjectileBase Auto
    Spell Property SpellToFire Auto
    Spell Property SpellToFire2 Auto
    Spell Property spchk Auto
    ObjectReference[] Property Sources Auto
    Actor Target
    Event OnEffectStart(Actor akTarget,Actor akCaster)
    Target=akTarget
    EndEvent

    Event OnSpellCast(Form akSpell)
    if spchk==akSpell as Spell
    Spell sp
    if IsDualCasting(Target)
    sp=SpellToFire2
    else
    sp=SpellToFire
    endif
    ObjectReference proj=Game.FindClosestReferenceOfTypeFromRef(ProjectileBase,Target,4096.0)
    ObjectReference Source=Sources[Utility.RandomInt(0,Sources.Length - 1)]
    if proj
    int i=0
    float lastx=proj.GetPositionX()
    while i<MaxCount
    Source.MoveTo(proj,0.0,0.0,0.0,false)
    float newx=proj.GetPositionX()
    if lastx==newx || !proj.Is3DLoaded()
    i=MaxCount
    else
    sp.RemoteCast(Source,Target,proj)
    Source.MoveTo(proj,0.0,0.0,0.0,false)
    lastx=newx
    i+=1
    sp.RemoteCast(Source,Target,proj)
    endif
    endwhile
    endif
    endif
    EndEvent

    and uhm i also triedd to put 1 in the ini file but it doesnt work with arrows and magic bolts