hi Unmeix, when will you make a compatible patch for ICH? I believe it soon because i get upset I can't shoot someone to the head because their head meshes are gone.
Hi, i have a problem with Engraved Iron Helmet recipe. It appear in crafting menu at the forge, but i dont have steel smithing perk. I dont have any perk in smithing at the moment. I view in TES V Edit, the conditions for crafting is provided by this mod, no changes by other mod. Why this happen? There is a solution i can made with TES V Edit?
Just wanted to voice my appreciation for the different versions of your plugin. Here I was thinking I had to scrap this mod from my load order and to my delight I learn that there's a plugin that doesn't require WAAF/CCF/CCOR. Cheers!
Hmm. I just cannot seem to get all the Skyforge textures to work. The other features seem to work well but the textures do not seem to apply to most skyforge weapons (the sword works somehow and the newly added skyforge weapons aswell). I did follow the instructions for the content addon installation. I am also using Better shaped weapons. If someone managed to get all these mods to work 100% with each other, please post a load order/installation tips...it would be appreciated.
So the Thalmor stuff has usually some nice enchantments on them, I dunno it just seem abit too easy to get some good stuff at low levels, I know it's just the enchantments that comes with the CA mod that you transfered over, but is it balanced for Requiem, I dunno. Granted I've not seen any of them wearing Glass stuff yet, I assume those are pretty pretty rare, but looking at the level of the enchants, you'd expect to find really good stuff with 'eminent' or even 'extreme' level enchants.
Maybe they could do with a click down in enchantment level, dunno, what do you think?
I believe that the enchantments being more powerful was intentional, because of who the Thalmor are; that said, I do think the relative *rarity* of those premium enchants needs a bit of work, and I'll make sure I handle that in the next update. ^^
After further examination, Requiem inherently disables the glass entries in the leveled lists to which Thalmor glass armor is added, meaning that it is only a craftable variant at this time.
Ok, sounds cool. So 'eminent ' is the highest one you will be able to find on the elven stuff. And yes I agree it makes sense that high elves do have better enchantments.
So, been wanting to try the AMB content addon for a long time, so it was a nice surprise to see you made a patch for Requiem
So far seems to work nicely, however I did run into a possible exploit. When you convert the armor at the forge you can gain alot of smithing XP. I had the Saviors Hide and using a bear pelt to give it a different color my experience went to from 73 to 75. It seems when you create the 'token' the value is a bit different from what I can see in xEdit, which says value 87, but at the forge you get 1587, so I'm guessing it has something to do with the enchantment adding to the overall value?
No idea if it is something that is easily fixable tho, but just thought I would bring it up in case.
That's confusing as all hell. Thank you for this information, it'll be fixed in the next update. I'll remove the enchantment from the token item, that should prevent this issue from occurring.
18 comments
I believe it soon because i get upset I can't shoot someone to the head because their head meshes are gone.
Granted I've not seen any of them wearing Glass stuff yet, I assume those are pretty pretty rare, but looking at the level of the enchants, you'd expect to find really good stuff with 'eminent' or even 'extreme' level enchants.
Maybe they could do with a click down in enchantment level, dunno, what do you think?
Thanks for finding this for me.
So far seems to work nicely, however I did run into a possible exploit. When you convert the armor at the forge you can gain alot of smithing XP. I had the Saviors Hide and using a bear pelt to give it a different color my experience went to from 73 to 75.
It seems when you create the 'token' the value is a bit different from what I can see in xEdit, which says value 87, but at the forge you get 1587, so I'm guessing it has something to do with the enchantment adding to the overall value?
No idea if it is something that is easily fixable tho, but just thought I would bring it up in case.