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chinagreenelvis

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chinagreenelvis

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  1. chinagreenelvis
    chinagreenelvis
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    IF YOU EXPERIENCE ANY ISSUES with this mod, please make sure you have followed standard troubleshooting procedures for Skyrim before asking for help. I cannot promise support for any of my mods unless you BEGIN A BUG REPORT in the "bugs" tab of this page.

    If you submit a report, please explain the issue as carefully as possible, and provide exact steps required - preferably from the start of a new game - to reliably reproduce the issue. If I'm unable to reproduce the problem, it's less likely that I will be able to help solve it.

    ALL OF MY MODS are dedicated to the PUBLIC DOMAIN. This means that NO PERMISSION IS NECESSARY to reproduce them all or in part in any way you wish. Keep in mind that some mods that include content by other authors may or may not require their permission. Also consider that uploading new versions of any mod will probably imbue you with plenty of support requests from the community, and handling them can be a large responsibility.

    My activity as a Skyrim mod author has decreased greatly over the months and years, and it is unlikely that new features will be added to any of them, so if you are interested in officially taking over authorship of this or any of my projects, feel free to contact me.
  2. PrancinShowPony
    PrancinShowPony
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    If anyone's interested, I've made an enhanced version of this mod: https://www.nexusmods.com/skyrim/mods/111263
  3. redneck1st
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    So I guess there is no chance of it getting ported over to SE?
    1. Toxicsugar
      Toxicsugar
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      was wondering the same
  4. osmosys
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    Please add a compatibility patch for Vokrii.

    Basically it would require x skill to automatically pick:

    Novice: Minimum skill 10?
    Apprentice: Minimum skill 25?
    Adept: minimum skill 65?
    Master: minimum skill 100?

    It would also have to have a fair rolling against your skil, or it would consume the pick, like Morrowind... 

    Vorkii:


    • 0 - Lockpicking Mastery: Locks are 1% easier to pick per level of Lockpicking. 
    • 20 - Looter: In most dungeons, chests contain up to 100 more gold and many other containers contain up to 10 more gold.
    • 30 - Quick Hands: Able to pick locks without others realizing that you are committing a crime.
    • 40 - Lockdown: Can lockpick a hostile automaton to shut it down, reducing Health to 1. Damaged automatons are easier to pick.
    • 50 - Wax Key: Picking a lock gives you a copy of its key if it has one.
    • 60 - Hotwire: Can lockpick an automaton under Lockdown to reprogram it, making it follow you and fight for you.
    • 60 - Treasure Hunter: In most dungeons, regular chests are 50% more likely to contain an additional weapon or armor piece.
    • 70 - Dungeon Master: Most traps deal half damage to you, and five times as much damage to others.
    • 80 - Lucky Guess: Pick starts much closer to the lock opening position. 
    • 90 - Archaeologist: In most dungeons, special chests contain six additional weapons or armor pieces.
    • 90 - Overdrive: Hotwired automatons get 50% increased attack damage, 200 points of armor, and move 20% faster.
    • 100 - Lockmaster: Can bypass locks of Expert or lower level without using a key or manually picking the lock.

    "Lucky Guess" would be useless. "Lockmaster" would also be useless. Maybe a compatibility patch would just disable these choices. 

    And of course if it doesn't work with simply knock that needs to work also. "

    Thanks
  5. barame3526
    barame3526
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    What this desperately needs is an ability to configure lockpicking chances based on skill level and taken perks, preferably through MCM.
    That would be amazing.

    I liked how the similar has been done in New Vegas, well implemented MCM menu with visible chances
    https://www.nexusmods.com/newvegas/mods/58246/


    Compatibility: Requiem v2.0.2


    Compatible, but unbalanced.
    I'm able to pick master locks on skill 50 without a perk for expert/master locks. Even though it takes around 20 secs of trying and a dozen of lockpicks, but still, that shouldn't be possible.
  6. Zunighoul
    Zunighoul
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    only downside is that it ignores the skeleton key
  7. User_61101656
    User_61101656
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    Rather have something like this then a "mini game".
  8. MisterB1969
    MisterB1969
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    Wanted to let you know there is some Incompatibility with the mod "Simply knock". It forces locked doors unable to open till normal open hours, when your actually inside the building. Can you look into this ? Thanks.
    1. User_61101656
      User_61101656
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      Good to know.
  9. BlackShruikan
    BlackShruikan
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    I think Ordinator and Immersive Automatic Lockpicking works well except for some perks: Lockpicking Master 1 and 2, Locksmith could need some tweaks in the Creation Kit.
    The perks I think are incompatible are Seen This Before, Lockdown, Hotwire and Gone In Fifteen Seconds.
  10. MisterB1969
    MisterB1969
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    Been using this with SkyPerk Overhaul with no issues at all.
  11. lilmetal
    lilmetal
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    Still the best Lockpicking mod on the Nexus.
    Also, works out the box for SSE.
    You'll just have to extract the .BSA, and convert the meshes.