This page was last updated on 23 July 2017, 2:51PM
Changelogs
Version 2.01
Essential players now get knocked out at zero health instead of the threshold and the knockout chance is 100%.
Combat alarms will not be stopped on non-friendly enemies when the player is knocked out.
Version 2.00
More control over knockout values. Added threshold and threshold curve. Changed methods to avoid knockout spam. Depreciated cooldown (it wasn't working anyway).