Skyrim

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dylbill

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dylbill

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12 comments

  1. khyloskye
    khyloskye
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    Love that you took fletching away from the smithy, I also thought it weird.

    One question, compatible with CCOR?
    1. dylbill
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      Thank, I'm not sure if CCOR changes the bow crafting recipes, but load this mod after CCOR and it should be fine.
    2. khyloskye
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      Cool man, thanks!

      I hear ya on Nock to Tip. Crafting arrows on the fly was its best feature imho, but all those ingredients really overcrowded my menu.
    3. dylbill
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      No problem mate.

      Yeah that is a nice feature, but I couldn't handle all the clutter to my already cluttered inventory. Happy Modding!
  2. metalax
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    Do the added perks allow greater than normal tempering if you already have/later pick up the corresponding smithing perks as well? Or does the second perk have no additional effect?
    1. dylbill
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      No the second perk won't have an additional effect. Perk effects in Skyrim don't stack.
  3. Angelfireslassers
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    hey just wanted to say that i love your mods and i love your song Eat You it's a lot better then i thought it would be
    1. dylbill
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      Hey thanks it's good to know someone is checking out those music links.
  4. pw508
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    I like this idea, seems silly that an archer would have to rely on a blacksmith to create a bow.

    Question though, about what you said regarding compatibility: "This mod will conflict with other mods that alter the vanilla bow crafting recipes. Load this mod late in your load order to have it overwrite changes from other mods."

    I'm planning to use Ordinator in my next playthrough. I'm honestly not sure if it alters any perks or recipes, but if I put this later in the load order, it won't mess with anything regarding perks, correct? From what I understand this mod just adds the park once you reach a certain level.

    I'm not all that familiar with Skyrim modding and I don't want to screw anything up because I don't know enough about interactions.
    1. dylbill
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      Thanks and yes that's correct, the perks from this mod are added automatically once your archery skill is at the required level. I use Ordinator myself and I didn't change the perk trees at all. The perks from this mod are unique. I didn't alter any vanilla perks so there shouldn't be any issues.
  5. fenrhys
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    What about dragonbone bows, Nordic, Stalhrim? Or are they on the to do list.
    1. dylbill
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      Yes on the to do list. I'm planning to do DLC versions, as well as maybe a patch for Immersive Weapons.