This mod is good, but unfortunately it is not for me. I have mods that improve flora and fauna, and this mod placed them all over the place, so the clipping is terrible.
However if you are using vanilla grass, this mod is very good. Salute to you sir :)
I am a late finder of the mod but since no one else mentioned or asked, I will...
Is the Stormcloak soldier there on purpose? He keeps killing my roving Falkreath guard. From comments I guess I missed finding the mine so I'll have to hunt that down, but I didn't want to whack the soldier in the CK or via TESVEdit if he was needed for something.
I don't recall placing a Stormcloak guard there to be honest, I do apologize about that. He isn't necessary tho, I'm sure. Perhaps a simple console ` command 'disable' will be enough to get rid of him for your game. ^^
Sorry it took so long for me to reply. Yes it works just fine in SSE, Also downloaded your Dragon Bridge and Rorikstead and they work great too! Love your mods. Thanks.
It would be lovely to have an official port though, as there is debate whether using Skyrim old form mods without converting them through the new CK can create issues down the line, including corrupted saves. Also, since it hasn't been updated for SE, there are some water flow issues and seams around the Mill if you use it in SE.
You bring new life to Skyrim with your mods and you have an amazing taste!! I like the house you have cause this way i can move there some of my many followers to guard the area and sleep inside. If you work on other similar places, pls make a house for player too or just place an inn.Thx!
Absolutely love it !! just one request clefj could you do a Anga's mill mod ? there's one out there but it just adds too much your enhancements of these locations are perfect !
A pretty good idea! I wouldn't want to be stepping on toes, but sure, that'd be something down the line. Probably wouldn't be compatible with Hroldan Nightgate and Sawmill Villages, although to be honest I haven't tried those myself.
Year i tried Sawmill villages but it just adds a bunch of buildings in a unplanned haphazard manner so i uninstalled it Shezrie's Old Hrolden and Cutting room floor is much better for Old Hrolden and Nightgate respectively I hope u do a Anga's mill mod because i visit that area often for logs and it'd be nice for eastmarch to have another decent settlement I use your New Amberguard, Weistone, Whitewatch Outpost, Halfmoon Mill and Teonas Manor on my current save they are all well done and seem to naturally fit in and most importantly No CTDs.
Well thank you so much! Yeah, another Eastmarch work would be nice, Artmoor has done so many tho. Oddly, Anga's Mill is a Pale settlement, but in eyesight from Windhelm. Ain't that something!
Also, is it just me or is everyone at that mill rude as heck? XD
54 comments
However if you are using vanilla grass, this mod is very good. Salute to you sir :)
Is the Stormcloak soldier there on purpose? He keeps killing my roving Falkreath guard. From comments I guess I missed finding the mine so I'll have to hunt that down, but I didn't want to whack the soldier in the CK or via TESVEdit if he was needed for something.
At least I did find the mine entrance. Nice re-use of the Ilnalta's Deep cells.
just one request clefj could you do a Anga's mill mod ?
there's one out there but it just adds too much
your enhancements of these locations are perfect !
Shezrie's Old Hrolden and Cutting room floor is much better for Old Hrolden and Nightgate respectively
I hope u do a Anga's mill mod because i visit that area often for logs and it'd be nice for eastmarch to have another decent settlement
I use your New Amberguard, Weistone, Whitewatch Outpost, Halfmoon Mill and Teonas Manor on my current save
they are all well done and seem to naturally fit in and most importantly No CTDs.
Also, is it just me or is everyone at that mill rude as heck? XD
lol yea most people in the Stormcloak holds seem to be a little rude