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This page was last updated on 24 August 2021, 11:30AM
- Changelogs
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Version 1.2.4
- Fixes and improvements:
- The wandering merchant/mercenary start is no longer missing the High Rock border as an option.
- When choosing the warlock start, the warlock outside Cragwallow Slope is no longer hostile.
- The start options are now ordered correctly when talking to the Mara statue. That should make it easier to find the option you want.
- Fixes and improvements:
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Version 1.2.3b
- Fixes and improvements:
- Forgot to run Tes5Edit for version 1.2.3.
- Fixes and improvements:
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Version 1.2.3
- Fixes and improvements:
- Fixed the map marker to the destroyed shack appearing before it was discovered.
- Fixes and improvements:
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Version 1.2.2
- Fixes and improvements:
- Fixed some more wild edits & errors.
- Fixed a bug with the Werewolf transformation that may have caused problems with other werewolf mods.
- Fixes and improvements:
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Version 1.2.1
- 1.2.1
=====
Changes:
- The Skyrim Script Extender (SKSE) is now required.
Fixes and improvements:
- The Better Vampires compatibility fix will now only take effect if you actually have BV installed. I.e. if you don't have Better Vampires and choose the vampire start, time will be advanced to midnight as intended; if you do, you start in the middle of the day like with other starts. This requires SKSE.
- For the Angi start, you will now start with leather gauntles instead of Blades gauntlets.
- 1.2.1
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Version 1.2
- Additions:
- Added a start at Angi's camp.
Fixes and improvements:
- Readded Hearthfire as master file. Removing it broke things.
- Fixed a compatibility issue with Better Vampires.
- Added a torch to the player's inventory for some starts.
- Additions:
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Version 1.1.2
- Fixes and improvements:
- Removed Hearthfire as master file.
- Added a map marker to the dragon attack start and made the containers there safe for storage. The corpses and rubble are disabled when the player leaves the area.
- Fixed an issue where "The Forsworn Conspiracy" would not start properly for starts in Markerth.
- Fixed a potential compatibility issue with other mods that change the Markarth Warrens.
- Fixes and improvements:
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Version 1.1.1c
- It's working now. I promise!
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Version 1.1.1b
- No changes made. The previous upload was corrupted. Sorry about that!
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Version 1.1.1
- Fixes and improvements:
- For the vampire start in Markarth, the doors out of the Hall of the Dead will be unlocked when you spawn and re-locked after you leave. The priest of Arkay refusing to let you enter the Hall even though it was unlocked didn't make any sense :P
- Removed ITM records and other dirty edits.
- Fixes and improvements:
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Version 1.1
- Additions:
- Merchant and mercenary starts added. See description for details.
Fixes and improvements:
- Corrected quest log for the adventurer start: "pressed that button" -> "touched that orb"
- Beggar start in Riften moved from the Ratway to Beggar's Row.
- For the vampire start in Markarth, the doors out of the Hall of the Dead will be unlocked.
- Vampire start in Riften moved outside to the graveyard, so you don't run into the priestess immediately after rising from the dead.
- For the witch start, the soul gem trap in Snapleg Cave will not trigger when the player goes near it.
- USKP / USLEEP changes forwarded.
- Additions:
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- Author's activity
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August 2021
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24 Aug 2021, 11:30AM | Action by: Flo27
Permission change
'Users can now use this file in any mods/files that are being sold.'
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24 Aug 2021, 11:19AM | Action by: Flo27
Attribute change
'Description changed.'
December 2017
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01 Dec 2017, 6:33PM | Action by: Flo27
Attribute change
Summary changed.
Description changed.
December 2016
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20 Dec 2016, 1:13PM | Action by: Flo27
User submitted image verified
chilly traveling merchang start
November 2016
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25 Nov 2016, 3:33PM | Action by: Flo27
Attribute change
long description changed
September 2016
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23 Sep 2016, 11:31PM | Action by: Flo27
Changelog added
Change log added for version 1.2.4
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23 Sep 2016, 11:31PM | Action by: Flo27
File added
New Beginnings -- Live Another Life Extension
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