Skyrim

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scbfromnc

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scbfromnc

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7 comments

  1. AhmadAljwabreh
    AhmadAljwabreh
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    small question about perks like Bladesman and Deepwounds

    the critical damage is based on the real time damage shown in the menu or it's just about the base damage of the weapon ?
    Thanks in Advance
    1. scbfromnc
      scbfromnc
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      Sorry for the late reply as I've not checked this mod very often. Critical damage is defined in the Skyrim UESP:
      "A critical strike provides extra damage which bypasses armor upon a successful blow. All weapons except staves or "other" weapons (such as forks) can strike a critical with the right perks. Sneak attacks and critical strikes are counted separately. A critical strike is calculated from the critical damage of a weapon; generally speaking, this is the floor of half the weapon's base damage, but the value is set independently in the weapon's data, so exceptions exist." So typically, for example, a weapon that has a base damage of 20 has a critical damage of 10. In the vanilla game, rank 1 of Bladesman provides a 10% chance that a given hit will produce critical damage. This mod changes that to 20% at rank 1. So on average, a successful strike will produce a damage of 21 (i.e. 20 + 10% chance of 10) with rank 1 of Bladesman in vanilla and damage of 22 with this mod.
  2. Xander9009
    Xander9009
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    For the disarming, the percentage... Look at the spell the perk applies. On that spell, open the magic effect. On that effect, there should be a condition with the percentage.
    1. scbfromnc
      scbfromnc
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      Thanks for your post, Xander. The spell is PerkTrickShot and the Effect is Trick Shot Disarm. When I open that up it has a magnitude of 99. That's the only number that I can see to change. There's not a number associated with chance of disarm. This TrickShot perk was an unused perk that Bethesda created but never implemented in the game. So that's my confusion. I must be missing something.
    2. Xander9009
      Xander9009
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      That 99 magnitude is for a specific magic effect: PerkTrickShotDisarm. If you go to Magic Effects and find that and open it, you'll see the condition that lists "GetRandomPercent <= 25".

      EDIT: Sorry for the delay. I haven't been back on the Nexus since I posted that.
    3. scbfromnc
      scbfromnc
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      Thanks so much for your help Xander! New version added with your help.
    4. Xander9009
      Xander9009
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      You're welcome. I'm glad you got it how you wanted.