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Viente

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deleted16595489

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42 comments

  1. deleted16595489
    deleted16595489
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    Sticky
    v.1.1 Released : Disabled rollover mouse sounds because you can still hear the sound from your current location if you accidently hover your mouse over it.
  2. TyburnKetch
    TyburnKetch
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    Hi :)

    I’m using this mod in SSE. Not ported. As is. Fantastic btw ... but I have a question.

    Does altering sCurrentLocation in ‘game settings’ effect only the map or does it also link to all instances when the engine is looking at your ‘current location’?

    Many thanks.
    1. gluumba
      gluumba
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      huh, i tried it in SSE, not working, probably because of the AE update :(
    2. strauler
      strauler
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      You need to start a new game to work, but still wondering if it's safe to alter the game setting after all.
    3. FishTechnician
      FishTechnician
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      I just installed it on an in-progress save on AE and it's working fine. Maybe it's a load order issue? I also downloaded it and used the Install From File button in Vortex rather than manually dropping it into the folder. Not sure what you might have going on
  3. nepwk
    nepwk
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    Is there a reason I only see a "manual" download for this? It would be great if it could be nmm dled.
  4. stupicide
    stupicide
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    Thank you very much for this. I don't mind if the map is centered around my current position or not. I just want that marker go away and finally someone took care of this.
  5. SayidD
    SayidD
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    Vientemusic hello , how is "mouse pointer will no longer hover exactly over the player's location when the map is opened" going?
    1. deleted16595489
      deleted16595489
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      I've tried a lot of things and nothing gonna work without screwing the map. Maybe if i will have access to SkyUI source code i could try to change it but...
    2. SayidD
      SayidD
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      So the creator of "No GPS ..." mod will die with the secret of how to make that thing :c. Nvm vientemusic whitout that this mod is fantastic anyway
    3. deleted16595489
      deleted16595489
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      But in his mod its not working properly as well.
      I can do the same behaviour but you will have a lot of map glitches.

      Im thinking of trying to change the mouse behaviour via script so it will jump to random point on screen if this possible. I will try to find a good scripter to find out.
    4. SayidD
      SayidD
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      Grattitude for trying to add that silly option u.u. Really dont need to waste time is if really hard to do.
    5. geogruia
      geogruia
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      https://forums.nexusmods.com/index.php?/topic/1350873-locking-the-map-camera/
      this links to a discusion(scroll to botom-short discusion) about how this was implemented, he actually got tips from some1 ^^ , anyway i do not have the requier skills to edit those setings , but id love to make it work , the thing is i dont own dlcs so i cant install NOGPS
  6. BaSsGaz
    BaSsGaz
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    Nice Mod! Endorsed!
  7. aglorius
    aglorius
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    Ok I can pretty much confirm this does not work with Atlas Map Marker Legendary's optional maps. It uses it's own .swf file for each one and they have their own player markers (some colored) which override your mod no matter the load order. I spent way too much time messing with this. Got a little OCD for sure. I have no clue as to how or if a patch can be made so I thought I would at least mention it in case someone was interested. I asked on the newly released Atlas page and the author said they did not know how to edit .swf files. I surely do not either

    It works fine as is so endorsed
  8. aglorius
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    Hi. I am trying your mod now with Warbugs Paper Map and Atlas Map Markers. I have Sky UI 5.1. I can still see my player marker but the sound file is working. I use MO and from what I see your SWF is supposed to overwrite the one in Sky UI's interface folder, yes? Your mod is definitely after Sky UI and the other mods (it's almost last in fact) and I am sure that there are no other mapmarkerart.swf files in my entire mod folder or in my Skyrim data folder (it's clean as it should be... thanks MO! ) I went so far as to manually replace Sky UI's swf with yours and it still isn't working. I'm stumped. Any thoughts?

    Sorry for the double post.
  9. Tar
    Tar
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    Great mod, thanks for sharing

    I have been looking for a mod that remove quest marker when getting close to target but there is non, so this mod serve the same purpose to make finding quest targets a little more interesting.

    It seem to be working with most mods, but I wonder if any conflict have been found?
    1. Avele
      Avele
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      Use Immersive HUD.
    2. deleted16595489
      deleted16595489
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      There shouldn't be any conflicts at all. The mod is very simple by its design.
    3. aglorius
      aglorius
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      Hi. I am trying your mod now with Warbugs Paper Map and Atlas Map Markers. I have Sky UI 5.1. I can still see my player marker but the sound file is working. I use MO and from what I see your SWF is supposed to overwrite the one in Sky UI's interface folder, yes? Your mod is definitely after Sky UI and the other mods (it's almost last in fact) and I am sure that there are no other mapmarkerart.swf files in my entire mod folder or in my Skyrim data folder (it's clean as it should be... thanks MO! ) I went so far as to manually replace Sky UI's swf with yours and it still isn't working. I'm stumped. Any thoughts?
  10. aglorius
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    In case anyone wants to try this. If you enter the map with the journal open and a quest selected the map seems to open on the quest objective rather than the player position. So using this mod along with disabling quest objectives by setting

    bShowFloatingQuestMarkers=0
    bShowQuestMarkers=0

    in skyrimprefs.ini can really get you lost sometimes. It still isn't a perfect solution (you'll still have an idea of where to look for your destination) but I've found it to be an acceptable workaround for me. I just move the map a bit before i look at it too close... Thanks for the mod!
  11. HjalmarSeavuulf
    HjalmarSeavuulf
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    @ vientemusic, I wrote earlier that this is NOT compatible with NMM installations or a manual installation. I'd like to correct that and say that it is FULLY compatible with NMM and manual installation.

    It is not compatible with Map HUD enhanced (http://www.nexusmods.com/skyrim/mods/10093/?) which I had installed.

    Well done, such a simple mod, and just what I needed; endorsed