Since Skyrim is lacking of nice good meshes of medieval castles, I decided to build my own, but the trouble is that I don't know how to export blender meshes to the game... I've seen some tutorials but since my english level it´s not very good, it's hard to understand some steps... For that reason I use the meshes provided by the game like "Imperialfloorpiece01" & "ImperialFloorpiece02" and duplicate them, rename them, and replace the textures to make it works like walls, so if you go to the "Static" section in the creation kit and hit "01AAA" you will be able to see the hole base of the meshes for the castle... This way it will be easier to change the textures of the hole thing replacing only few textures of the meshes ....Thanks guys!!!
I shall certainly use this along with Dawnleaf Creek in my new worldspace - and also thank you for the tip on the texture swap, so obvious but I missed it; going into the nifs and changing texture paths was so tedious and error prone. I will probably reduce the size a bit.
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Cheers!