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Cameron71

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Cameron71

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106 comments

  1. Cameron71
    Cameron71
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    I don't mod Skyrim anymore. I mod Fallout 4. If you have a question about this mod I can help, but I ask you do 2 things.

    1. Post your question here first. Someone else may have the same question and I want to make sure it gets answered for all.

    2. Private Message (PM) me. It's the symbol that looks like an envelope in upper right hand corner of this page.
  2. David627
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    Does anybody have the SSE version of this?
    I cant seem to convert it using Catheral asset optimizer :/
    1. Cameron71
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      I have given permission for this to be converted to anyone who wants to. Please note that I did not get permission from the various mod authors to combine all the mods I used. I was just trying to learn how the CK worked. If any of them ever ask for this mod to be taken down I would as soon as I got a message.
    2. Sekrion227
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      any ccance of you porting it to xbox?
  3. lefttounge
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    I already have JK all in one installed. Would I need to uninstall that in order to use this; as in these two mods wont overlap will they?
    It doesnt matter who answers first, just whoever knows the answer
  4. Jazwind
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    does this mod contain any deleted navmeshes by any chance? it suffers from some weird CTDs on my SSE ported version on my end so IDK if that's a problem with the navmeshes or just my CPU not being able to handle it.
  5. TuralyonProductions
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    any tips on porting this to SE? I remember trying this mod out back in the day and just being completely blown away by it so I'd like to try and get it working and updated in Special Edition but i'm not sure what specific things I'll need to do considering the sheer size of it
    1. Cameron71
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      I replied to your PM.
  6. deleted28154640
    deleted28154640
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    I have successfully converted this to sse, the kahgiti (however its spelled) drug lord was the issue, delete him from the file and you should be able to save :)
    1. David627
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      May I ask that you expand on what you meant by issues and what exactly you have changed / deleted when you converted this?
  7. tizerist
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    It seems that there is black z-fighting on the Whiterun buildings. if you go up on the cliffs east of Whiterun from a distance you can see it.
    These are the bad files:
    meshes\terrain\tamriel\objects\Tamriel.4.4.-4
    meshes\terrain\tamriel\objects\Tamriel.4.4.0
  8. tizerist
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    It looks great up until you’ve left the main gate, and then there’s many bushes and trees growing through the pavement and steps. For example there is one right by the large arch as you head out.
     
    1. Cameron71
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      The loose version shouldn't do that. The packed version will because of a Bethesda problem. Also if you have an esp loaded later in the order that affects the outside of the gate it may be re-introducing plants.
    2. tizerist
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      I deleted the exterior in Xedit and replaced it with Solitude Expansion so i cant confirm anything either way, but thanks
  9. Ganzlinger
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    Hi, great mod! But a bit heavy on my end. I'm trying to replicate at least the docks, so can you tell me from which mod is that big ship just outside East Empire Company's huge door entrance?
  10. Littlemage
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    This is awesome, hands down the best Solitude mod I tried (and I think I tried every single one here on nexus). But I have a huge problem, aside from the fps hit (which on my rig is still playable.. I go from my usual 50ish to 20 fps in Solitude, but it's worth it, and can even get improved by removing the hidden clutter) when I install this on top of my already heavy load order my game crashes. I then decided to take a look at this in tes5edit and I received a wall of errors...I can fix most of it, but I don't know what to do with this:
    [00:00] BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [02019258] < Error: Could not be resolved >
    [00:00] RefCoffin7 "Agaron" [NPC_:0204E62C]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] RefCoffin9 "Norilar" [NPC_:0204E62E]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] RefCoffin10 "Memininthax the Ancient One" [NPC_:0204E62F]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] RefCoffin14 "Thonro" [NPC_:0204EC7A]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] RefCoffin15 "Curate Svogre" [NPC_:0204EC7B]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] RefCoffin16 "Kunthjol" [NPC_:0204EC7C]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] RefCoffin17 "Agning" [NPC_:0204EC7F]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] RefCoffin18 "Hefadm" [NPC_:0204EC80]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] RefCoffin19 "Arch-Mage Jarrak Zthul" [NPC_:0204F20B]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] RefCoffin20 "Valamundun" [NPC_:0204F20C]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] RefCoffin21 "Master Fjolfrin" [NPC_:0204F20D]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] RefCoffin22 "Unknown Warlock" [NPC_:0204F20E]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] RefCoffin23 "Unknown Sorcerer" [NPC_:0204F217]
    [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
    [00:00] 02056930 "Kiri" [NPC_:02056931].

    Could you hep? ^^
    1. Cameron71
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      I wrote you back. Check your inbox.

      Edit; I'm looking into the book thing. That concerns me a lot. (Conversely some NPC's labeled coffin without a default fighting style don't, cause you know, they're probably dead.)
    2. Cameron71
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      NPC solution cause it's easy;
      load Xedit
      after it loads completely expand Non-Player Character
      sort by EditorID ( which makes the Refcoffins cluster together )
      scroll down to "RefCoffin1"
      Highlight Refcoffin10 Memininthax the Ancient One <----- WOW!
      On the right side scroll down to
      CNAM - Class
      Right Click on NULL - Null reference [00000000}
      Choose edit and replace it with
      Citizen "Citizen" [CLAS:0001326B]
      Repeat on all the problems
    3. Cameron71
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      The book problem is referenced here;
      https://forums.nexusmods.com/index.php?/topic/1012618-my-own-solitude-improvement/page-7
      Solitude Exterior Addon
      https://www.nexusmods.com/skyrim/mods/37063?

      The book points to a script that the original author didn't include in his/her mod. Therefore since the script isn't in my mod either, the note doesn't have a reason to exist and can safely be removed in xedit.

      Or My Quick dirty fix;

      Load xedit
      expand book and find 02018cbd soliyudeoutskirtsnote Letter to Ryekof

      Find The VRAM Section and "edit" in the following;
      version= 0
      object format =0
      scriptname=delete and leave blank
      Flags=2 (will switch to removed)
      propertyName= delete and leave blank
      type=delete and leave blank
      flags = 3(will switch to removed)
      propertyName= delete and leave blank
      type = delete and leave blank
      flags=3(will switch to removed)

      (YES FLAG 2,3,3 that is not a typo)
    4. Littlemage
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      Thanks! :3
  11. VEXWILOT
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    I have a CTD every time I go to the docks, has anyone else had this problem? And if so, does anyone know a solution?
    1. Cameron71
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      Have you tried moving the mod up or down in the load order? Are you testing the mod by itself with a vanilla version of Skyrim? Do you have the script extender installed properly? Have you run Xedit to see if you have a conflict? Have you tried re-downloading the mod and re-installing it? (Yes, I know that it is extremely rare for a mod downloaded from Nexus to end up corrupted, but I have had it happen to me personally.)

      Your problem seems to be unique so I would imagine it's a mod conflict on your end. If you can't figure it out shoot me a pm and I'll try and help.