Skyrim

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Created by

deasehack and carlosgarcia

Uploaded by

carlosgarcia

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12 comments

  1. carlosgarcia
    carlosgarcia
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    Sticky
    If you find a mistake, they have permission to edit it and upload
  2. atoosey
    atoosey
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    It says the latest version of the mod is 1.5 but every time I downloaded using Nexus Mod Manager I get version 1.4. I don't know how to fix this please help!
    1. carlosgarcia
      carlosgarcia
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      They have permission to edit it and upload.

      new version
  3. Reeper64
    Reeper64
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    this really sounded good and was going to use it but wont be now not when it has 5 esp file that have to be installed to use it some of us have a lot of mod and might want to add more mods and this takes up space for 4 more mods to me add with it having 5 esps ill keep checking and would use if it was made to 1 esp
    but good work sound like a great idea just to many esp files to be installed
    1. carlosgarcia
      carlosgarcia
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      1 esp. Wait..
    2. theicedevil
      theicedevil
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      It's very easy to merge these files using TES5edit. In fact, two of these files contain records that are identical to the master records. So these files should be cleaned before merging them.

      You can easily find guides for cleaning and merging files with TES5edit with a simple google search.
    3. carlosgarcia
      carlosgarcia
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      dirty edit. ok
  4. anh3ll
    anh3ll
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    great idea! One question though, this works with Immersive Armors?
    1. theicedevil
      theicedevil
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      No. This mod only makes changes to vanilla Constructible Objects records for the crafting and tempering recipes by changing the item count from the original required amount to zero. An example of this being, in the vanilla game "XX armor needs 4 Iron Ingots and 2 leather strips to be able to crafte the armor. This mod changes that record so that the XX armor needs 0 Iron Ingots and 0 Leather Strips.

      Immersive Armors has it's own Constructible Objects records, so a whole new mod would have to be made just for that, as well as any other armor and weapon mod that has it's own Constuctible Objects records.
    2. carlosgarcia
      carlosgarcia
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      1. yes / required edit mod
      2. Nothing Bad Can Happen / dirty edit
  5. Lorcan9
    Lorcan9
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    Are you saying that this mod removes the need to have materials for smithing? What about armor mods that require alchemy ingredients, does it work with those as well?
    1. carlosgarcia
      carlosgarcia
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      1. yes
      2. if it works, but it requires editing mod
      3. yes
      ---------------------------------------------------------------------------------
      Nothing is required , just go to any forge or upgrade weapons